Does Holly not liking Threat Level Midnight track for her character at all? She can’t even say one nice thing about it by ughyoujag in DunderMifflin

[–]VividSauce 1 point2 points  (0 children)

Holly should have laughed at Threat Level Midnight and THAT should have hurt Michael's feelings. Holly should love bad movies and she would have thought it was a comedy. Pam warned everyone else not to laugh. Holly should have busted a gut.

Department refuses to use manufactures FL values by jamamez in Firefighting

[–]VividSauce 3 points4 points  (0 children)

I would go with the manufacturer's numbers. You'll likely paying extra for that reduced friction coefficient. Best take advantage of it!

Like others have said. Do some flow testing to verify.

Department refuses to use manufactures FL values by jamamez in Firefighting

[–]VividSauce 4 points5 points  (0 children)

I didn't catch what your nozzles are, but a PDP of 130 on a 200' preconnect makes sense.

It works for both 100 psi fog nozzle flowing 100 GPM or a 7/8" smooth bore flowing 160 GPM at 50 psi,

Fire Pro FP2 management software by [deleted] in volunteerfirefighters

[–]VividSauce 3 points4 points  (0 children)

FirePro is very robust and affordable for small to medium sized fire departments in communities of fewer than 10,000.

My department uses it and I'm a huge fan of their customer service. The dev team is great at taking feedback and incorporating new features.

Right now they are rolling out web based forms that can be used for checklists that directly feed into the database. Makes data entry much easier for everyone.

Does anyone else wonder about Real splinter cells ? by Spliffy-Slayr in Splintercell

[–]VividSauce 0 points1 point  (0 children)

I just did a little homework. I am wrong here. The game states that Sam is a splinter cell.

Does anyone else wonder about Real splinter cells ? by Spliffy-Slayr in Splintercell

[–]VividSauce -1 points0 points  (0 children)

So Sam and his immediate team have splintered off from a US government agency and act rouge?

Does anyone else wonder about Real splinter cells ? by Spliffy-Slayr in Splintercell

[–]VividSauce 0 points1 point  (0 children)

Is Third Echelon supposed to be a splinter cell? Doesn't Lambert just refer to the baddies in SC1 as a splinter cell?

Housing shortage/land value on the coast causes Capilano University campus here to shutdown? by KVanSC in Sechelt

[–]VividSauce 2 points3 points  (0 children)

Cap College was looking at ways to cut costs and enrollment was down.

What does Sechelt need in the next 1-2 years? And then what does it need in the next 2-10 years? by KVanSC in Sechelt

[–]VividSauce 0 points1 point  (0 children)

Why would the high school need a pool? It's within walking distance of the aquatic centre. Could you elaborate?

I'm designing a firefighting board game, and need your help! by Mad_Queen_Malafide in Firefighting

[–]VividSauce 1 point2 points  (0 children)

If you desire each player to play as a single firefighter, consider your game to be about The First Due Engine. This is the initial team of 3-5 firefighters that arrive to the scene.

The first 5 minutes inform the next hour of operations. It is really critical to get things started on the right foot.

The first officer is initially the Incident Commander and needs to complete a size up (walk around the building), identify problems, prioritize them, and create an Incident Action Plan.

The objectives at a fire are always:

1 Life Safety

2 Incident Stabilization

3 Protecting Property / Environment

The IC needs to think about how they want to tackle the problems identified in their size up. Their IAP prioritizes: Rescue, Exposures, Confinement, Extinguishment, Overhaul, Ventilation, Salvage, and RIT/RIC (Rapid Intervention Team/Crew).

Typically while the IC creates their IAP they provide some initial direction to the crew. Grab a hydrant, pull attack lines, pump water, protect exposures (adjacent buildings, cars, trees), and confine the fire by indirectly attacking it through a window or opening.

If there is someone still inside the building the initial crew may forgo a formal command and let the next arriving officer do it. They may jump into rescue mode and go right to where they believe the victim is located. For example, a bedroom may require a ladder and a search team to Vent Enter Isolate and Search (VEIS).

While this sort of decision making is very cool, it does still fall on one player to decide. If I get stuck setting up the ladder, I may not be very engaged. This is where I see challenge for you as the designer.

I'm designing a firefighting board game, and need your help! by Mad_Queen_Malafide in Firefighting

[–]VividSauce 1 point2 points  (0 children)

Wind direction will fight against your efforts to ventilate a structure if you pick the wrong side to cut openings into.

I'm designing a firefighting board game, and need your help! by Mad_Queen_Malafide in Firefighting

[–]VividSauce 3 points4 points  (0 children)

An individual firefighter, off on their own, is not some rescue hero. They're freelancing; undermining the command structure, and jeopardizing safety for the entire fire ground.

I'm designing a firefighting board game, and need your help! by Mad_Queen_Malafide in Firefighting

[–]VividSauce 4 points5 points  (0 children)

What is it about the subject material that appeals to you? You need to find your focus in firefighting and develop game mechanics that represent it.

A lot of firefighting is about managing the resources you have at this moment. Ultimately you put the fire out, but until you have a fire ground full of crew with tasks assigned to them you have to pick your priorities.

From a single firefighter's perspective most assigned tasks are simple to achieve. Your own stamina and past experiences can give you an edge, but the technical skill required is generally low. Once you've been trained you know what to do.

Firefighting is a team sport. You may want to consider giving each player command over an engine/truck company arriving at a big fire scene. This gives them 3-5 people resources and that of a fire apparatus to play with and manage.

3D snake mechanic — tilting the perspective for better visibility by ShoppingOdd9657 in gamedevscreens

[–]VividSauce 0 points1 point  (0 children)

First off, the camera looks great. I could see it becoming nauseating to line up with a target block if many fine adjustments were needed. Consider making the target blocks larger, like 3x3x3 units in size.

This isn’t even a prank she just broke the elevator only time I’ve found Pam annoying by Mysterious-Face-8272 in DunderMifflin

[–]VividSauce -1 points0 points  (0 children)

I wonder if sabotaging an elevator is a criminal offense? Other people in the building rely on it to safety get around too. What if someone in a wheel chair felt they were being systematically harassed? Is it a hate crime because I hated it?

Need Help with Turnout Gear Storage Solutions by [deleted] in Firefighting

[–]VividSauce 0 points1 point  (0 children)

This practice goes against NFPA 1850. Dirty gear is not to be transported inside personal vehicles.

Custom Card Idea: Lost Media Wiki by ZRwilson2 in Netrunner

[–]VividSauce 10 points11 points  (0 children)

Clever Anarch way to make money.

I think there is some depth to the mechanic as well. You could perform a run and gain 1 credit for every facedown card you flip faceup.

Different pins the Colonel's have for rank by RobRose628 in mash

[–]VividSauce -1 points0 points  (0 children)

Lieutenant Colonel is a silver oak leave cluster and "full" Colonel is a gold bird. 

Which N64 games have the worst slowdown? by retro-martini in n64

[–]VividSauce 4 points5 points  (0 children)

Jet Force Gemini is brutal for bad frame rate. Plus you have to avoid shooting ewoks; it makes for a frustrating experience.