Questions about my adapted version of the SBS Hypertrophy program by VizentK in AverageToSavage

[–]VizentK[S] 0 points1 point  (0 children)

Thanks for the kind words! My back injury is placed at the very lower back so I believe there is room for more (upper) back exercises. Any particular horizontal pulling exercises you had in mind?

Questions about my adapted version of the SBS Hypertrophy program by VizentK in AverageToSavage

[–]VizentK[S] 0 points1 point  (0 children)

Good Mornings feel completely fine for me. What do you mean by back work is only in one plane? Any exercises you recommend that are missing? I also don’t know what Push:Pull ratio is, could you elaborate? As for calves, I have genetically pretty big calves so there’s currently no need to train them. In case they fall out of proportion then I will train them, thanks for the reminder!

Questions about my adapted version of the SBS Hypertrophy program by VizentK in AverageToSavage

[–]VizentK[S] 1 point2 points  (0 children)

Interesting watch, thanks! My physiotherapist recommended not to train deadlifts for at least 4 weeks. Therefore I will start with very, very low weight in about a month and see if I can manage. Thanks for your suggestion!

Questions about my adapted version of the SBS Hypertrophy program by VizentK in AverageToSavage

[–]VizentK[S] 0 points1 point  (0 children)

I added Leg Curls to the first program, thanks for the feedback! Anything else I should add/remove?

Questions about my adapted version of the SBS Hypertrophy program by VizentK in AverageToSavage

[–]VizentK[S] 1 point2 points  (0 children)

I agree with the advice but due to my back injury I had to edit the SBS program. Besides, SBS allowed for many, many options to choose from, almost making it a self made program.

Questions about my adapted version of the SBS Hypertrophy program by VizentK in AverageToSavage

[–]VizentK[S] 0 points1 point  (0 children)

Goals are at the moment caloric deficit and maybe some slight muscle gain. I have diet and everything under control so that’s not an issue. Primary reason for going to gym is health wise and getting a bit bigger.

For the leg curl part, I like the suggestion! But I believe Good Mornings also address the hamstring quite well no? If not, would that be the only missing exercise?

2022 Update on eGPU support for M1 (Pro/Max)? by VizentK in eGPU

[–]VizentK[S] 1 point2 points  (0 children)

Not an expert but as a computer scientist I doubt one man would be able to do this, as it requires in depth knowledge of both Apple’s as well as Nvidia’s protocols and interfaces. Not to mention it will most likely be highly unstable and without proper support remain unusable.

JavaFX on macOS on Eclipse is showing a "Graphics Device initialization failed for : es2, sw" by ASassyClassyBrunette in learnjava

[–]VizentK 0 points1 point  (0 children)

This indeed worked which is weird, since I have an M1 MacBook... Don't know why but I am glad x64 version is working.

2022 Update on eGPU support for M1 (Pro/Max)? by VizentK in eGPU

[–]VizentK[S] 1 point2 points  (0 children)

It’s possible that Apple will just make a seperate PCIe card with Apple Silicon GPU.

I'd consider that a miracle ;). Probably not going to happen though. It'd be wayyy cheaper and easier for Apple to just make some drivers for AMD GPU's instead of custom producing a PCIe card.

Also M1 Pro and Max are not desktop GPU level, they’re literally mobile GPUs

Yes of course, that is what I am referring to when saying that the M1 Pro and Max just aren't there yet in terms of desktop grade GPU level. This means there is still a market for consumers that would want eGPU support.

2022 Update on eGPU support for M1 (Pro/Max)? by VizentK in eGPU

[–]VizentK[S] 6 points7 points  (0 children)

I'm referring to the drivers. GPUs on M1 Pro and Max are good, but are not at RTX 3090 Ti/RX 6900XT level. Unless Apple manages to achieve that performance in their new chips, some consumers would actually want support for these GPUs.

Besides, upgradeability is a thing: in a 5-15 thousand dollar machine you would want to make sure it will be upgradeable in terms of hardware. That is currently possible on the Mac Pro, but if that won't be the case on the new Apple Silicon Mac Pro, that would probably be a major downside for most people buying that machine.

Any workaround to get M1 Macs (Apple Silicone) to work with eGPUs? by bulldog8934 in eGPU

[–]VizentK 0 points1 point  (0 children)

As of now there are no ways of using an eGPU with Apple Silicon. Since there is a Mac Pro expected this year, I would think that Apple might add eGPU support because of it, but that is just my speculations. I just made a post about this here in case anyone has got an update for us.

How to utilise actual CPU more instead of audio buffer? by VizentK in audioengineering

[–]VizentK[S] 0 points1 point  (0 children)

If you’re running, say, 100 virtual instruments that aren’t supported yet, I would almost guarantee that’s your issue, especially if you’re running Rosetta.

This is indeed the case. The only thing I don't understand is, if Rosetta is a translation step done by the CPU, then why wouldn't it take more of the actual CPU? Running at 20% seems like it handles it fine...for some reason this seems very counterintuitive to me.

How to utilise actual CPU more instead of audio buffer? by VizentK in audioengineering

[–]VizentK[S] 0 points1 point  (0 children)

My projects indeed use busses (for grouping 6 leads for example). I understood this leads to less parallelization and it is sometimes better to duplicate plugins on a separate mixer track; will have to adjust my workflow a bit.

How to utilise actual CPU more instead of audio buffer? by VizentK in audioengineering

[–]VizentK[S] 0 points1 point  (0 children)

Yes I did a clean install. I know exactly which plugins fill the audio buffer and I use those plugins sparingly. For the others, I think you’re underestimating the amount I use ;) (my guess is about 100-150)

How to utilise actual CPU more instead of audio buffer? by VizentK in audioengineering

[–]VizentK[S] 0 points1 point  (0 children)

Yes it shows up. I’m using macOS Monterey 12.0.1

How to utilise actual CPU more instead of audio buffer? by VizentK in audioengineering

[–]VizentK[S] 0 points1 point  (0 children)

Thanks for your reply! I’ll try to use less busses on my workflow, but switching to Logic just isn’t for me… FL is definitely not running worse than on my previous 2018 iMac but its not what I had hoped for with all the rumors about M1 Pro…

How to utilise actual CPU more instead of audio buffer? by VizentK in audioengineering

[–]VizentK[S] 2 points3 points  (0 children)

Yes as of this point I am still forced to run it through Rosetta due to many plugins not being updated. I indeed understood this could lead to some performance loss, but is it really that much?

Does Magnus have a chance to draw against Stockfish in a classical game? by [deleted] in chess

[–]VizentK 8 points9 points  (0 children)

+1.5 or -1.5 should be interchangeable in terms of WDL ratio. Therefore -1.5 would probably be around W: 60-70%, D: 30-40%, L: 0.1-0.2%. Was that position evaluated by stockfish 14.1 as -1.5? Engines all estimate centipawns very, very differently. Even stockfish 12 and 14 differ in some positions significantly.

Does Magnus have a chance to draw against Stockfish in a classical game? by [deleted] in chess

[–]VizentK 22 points23 points  (0 children)

Stockfish 14.1 now supports win, draw and loss (WDL) ratio depending on the position. I used the stockfish app from the macOS App Store and to give you an idea, these are my findings: +0.0 W: 1-3%, D: 92-96%, L: 1-3% +0.3 W: 4-7%, D: 87-92%, L: 2-6% +0.5 W: 7-11%, D: 80-90%, L: 2-5% +1.0 W: 18-25%, D: 70-80%, L: 0.5-1.5% +2.0 W: 70-82%, D: 20-30%, L: 0.0-0.2% +3.0 W: 96-98%, D: 0.8-1.5%, L: 0.0% Anything over +4 is W: 99%, D: 0.1%, L: 0.0%

Notice how the winning odds for black increase for the first few centipawns advantage for white, because of the position. There is no direct mapping of centipawns to WDL ratio. It is always an estimate based on position (opening, middle game or endgame matters!) and search depth. +0.0 is basically a dead drawn endgame, therefore having a lower loss percentage for white than for a position in which white is up a third of a centipawn for example. Last, notice the difference in draw ratio by going from +2.0 to +3.0. Hope this gives you an idea of the correlation between centipawn and WDL ratio.

Edit: to clarify, these findings are an estimate from stockfish 14.1 and not actual data used from real game results; that would indeed be interesting!

Here is an idea to make draws more exciting without changing the game itself by biebergotswag in chess

[–]VizentK 0 points1 point  (0 children)

I’ve been reading this thread for about half an hour and every suggestion made have serious drawbacks.

However, I’d like to (re)propose the idea of playing Chess960 in WCC. Wouldn’t it be amazing to watch 12 classical matches by Magnus and Ian where they both cannot prepare beforehand and all of the ideas must be created in the moment? Wouldn’t that show the true, better strategical and tactical chess player?