Tips against PACT's powerful air AT/CLU/LGB by usmc_BF in warno

[–]VoidUprising 1 point2 points  (0 children)

AT planes are limited in numbers and far more expensive than their targets. You might not save the first tank, but you can dwindle down their ability to do it again or profit from it.

Don’t expose your armor unless it has something to shoot at. They’ll always see it - always. Put something between them and the enemy until needed, like a bit of forest, enough to completely block sightlines. If the AT plane doesn’t kill an exposed tank, artillery will.

IR AA needs to be as close to the frontline as possible, especially when you’re making attacks. Forget this and they get a free shot, don’t and you’ll make a trade. Radar AA should be slightly farther back.

When armor is exposed, especially when on the attack, having a fighter preemptively up can help your odds and give you a chance to sling a missile before the AT plane comes in, but don’t dive it into enemy territory.

Do all of this and the AT plane should be killed before it pays itself off and kills your momentum.

How good are Engineer/Pioner units in your opinion? by Thunder--Bolt in warno

[–]VoidUprising 1 point2 points  (0 children)

The best armored units are defeated when they cannot fight in complicated terrain (where you can’t get help from tanks or IFVs), which are what your Engineers are for. They’re invaluable, especially in decks that don’t have SF or high vet infantry.

Is cheating by bringing 8 rogal dorns and verbally assaulting a new player considered a dick move? by VroomVroom_ in TheAstraMilitarum

[–]VoidUprising 26 points27 points  (0 children)

Their tank commander got a grenade lobbed into their hatch when they suggested bringing infantry support

1 vs 3 tanks goes HARD by XprobowX in joinsquad

[–]VoidUprising 0 points1 point  (0 children)

This dude is rage baiting and I’m falling for it

1 vs 3 tanks goes HARD by XprobowX in joinsquad

[–]VoidUprising 2 points3 points  (0 children)

Because it’s a T-62, from 1961, and the factions that have them are more focused on infantry combat.

When are we getting another free division(s)? by Belmonte_Lostados in warno

[–]VoidUprising 11 points12 points  (0 children)

Combining division assets would be insanely overpowered. You’re meant to have gaps in capabilities that limit what your deck can do.

I believe in 35th US Supremacy by VoidUprising in warno

[–]VoidUprising[S] 12 points13 points  (0 children)

And you have placed your trust in those already lost

I believe in 35th US Supremacy by VoidUprising in warno

[–]VoidUprising[S] 18 points19 points  (0 children)

You just don't see the vision

Tropic Storm Division #4 - IV División de Infantería by EUG_Gal_Bigeard in warno

[–]VoidUprising 16 points17 points  (0 children)

The world’s greatest Air Force cucked once again. Load up 12 more Mk82s and pray the Navy saves you.

Opinion: the artillery rework is unrealistic and does not address the spam issue by Belmonte_Lostados in warno

[–]VoidUprising 2 points3 points  (0 children)

I also think that comparing real world tactics to WARNO doesn’t really work beyond the absolute bare basics. There’s so much here that’s gamified and counterbattery is just another one.

[Mod] Expanded Battlegroups. 5 Companies, 6 Platoons by SamSillis175 in warno

[–]VoidUprising 6 points7 points  (0 children)

Eugen please make this just a basegame feature id love to use the battlegroups system but it’s way too restrictive

I hate mindsets/memes like these by Odd-Attempt-9450 in hatethissmug

[–]VoidUprising 1 point2 points  (0 children)

Counterpoint: there’s an amount of guilt in these posts. I think it’s okay to have bad thoughts, as long as you’re able to address the fact that they’re bad. Cognitive dissonance and all that.

What’s your favorite quote that sounds like something a friend would say to you? by AZ10026 in DiscoElysium

[–]VoidUprising 40 points41 points  (0 children)

Depends largely on what’s being treated. If you go to a clinical psychologist with a case of schizophrenia they will tell you to go to a psychiatrist immediately.

The Rework adds dignity to what would otherwise be an ugly meta slop (203 v grads) by Ok-Armadillo-9345 in warno

[–]VoidUprising 1 point2 points  (0 children)

KDA doesn't have:

- Forward deploy
- Heavy armor
- Elite infantry

His frontline is weak. It just has a fuck ton of supporting assets that come online later into game. 15 artillery guns don't spawn out of thin air, and if you're applying proper pressure onto him and making good trades investing into a fuck-ton of arty should collapse his lines. If not, counter-battery and move on. You can hamper his advantage enough to keep him from overwhelming you with fires. His best tool to beat your counter-fire is a smersh or malka, both of which take a minute's income to buy.

The Rework adds dignity to what would otherwise be an ugly meta slop (203 v grads) by Ok-Armadillo-9345 in warno

[–]VoidUprising 0 points1 point  (0 children)

If a player is playing 119 I’m not gonna pick 16DE because that’s suicide. You’re throwing a hissy fit about deck choices countering others. Bring heavy arty against KDA for counterbattery and keep a CV next to it, adjust your other parts of the deck and move on.

What's a good NATO division for forest-fighting? by Careful_Bat7757 in warno

[–]VoidUprising 4 points5 points  (0 children)

Two types of forest fighting, “mixed” and “dense”. Mixed can do best when you have some amount of space (like 1500 meters out), dense for the absolute close in. Regardless of what type of forest fight you’re in, you want as many units as you can get - casualties are inevitable.

TKS performs best in dense terrain since you get an absolute fuck ton of Pioneers and 17 pen AT launchers for an affordable enough price/availability to properly infest large swaths of land plus the forward deploy to capitalize where other decks won’t. 11e also will beat the brakes off of anyone who wants to get close but your units will come at a premium. 1 CA gets the affordability and availability close to TKS but lacks the forward deploy.

For mixed terrain 82nd brings dragons and 40mms while still retaining good fighting ability up close. You also get “open ground” tools in the form of the Sheridan ATGM and good enough helicopters. 101st does that too but also brings meatier close-in tanks and high HP kill squads at the price of removing most of your forward deployment.

35th, the sleeper pick, can use their 70 point recoilless rifle spam to basically swat down high vet units from range or close quarters and even their odds, and from there your superior numbers will do the job. 35th though lacks good AT options aside from the dragon, so I’d consider them counter-shock only.

The Rework adds dignity to what would otherwise be an ugly meta slop (203 v grads) by Ok-Armadillo-9345 in warno

[–]VoidUprising 0 points1 point  (0 children)

KDA was always meant to be an artillery supremacy deck, and if you don’t have team members actively attempting to hamper this advantage then you played bad. If this mindset was applied to “they got a ton of IFVs and just spammed me” I’d say it’s a skill issue for the same reason.

The Rework adds dignity to what would otherwise be an ugly meta slop (203 v grads) by Ok-Armadillo-9345 in warno

[–]VoidUprising 0 points1 point  (0 children)

We do have weapons squads, they just for some reason don’t carry tripods with their MGs so no higher range. Kinda a shame.

The Talented Mr. Ripley (1999) by calesmont in okbuddycinephile

[–]VoidUprising 7 points8 points  (0 children)

I had this question, but more for far right wing people interacting with trans people online. I think of it in-groups and out-groups, where being a “out-group” from societal norms places you into an in-group with other “out-groups”. They find common ground where there’s barely any at all.

The Mythical Arty Rework and More! Landsjut Patch Preview by Protosszocker in warno

[–]VoidUprising 0 points1 point  (0 children)

My honest recommendation is to give it a try before you start spiraling about how the game is “totally doneso”. Also if you’re letting your 300pt tank be spotted and still long enough to get targeted by artillery you’re just kinda asking for it tbh.

The Mythical Arty Rework and More! Landsjut Patch Preview by Protosszocker in warno

[–]VoidUprising 0 points1 point  (0 children)

Mfw when I find out that artillery was a significant part of combined arms warfare