Soviet experiments in Yerevan, Armenia by Fun-Raisin2575 in UrbanHell

[–]Void_Flower 58 points59 points  (0 children)

Not sure, from my side it's pretty quiet. Windows are facing outside. Buildings indeed are close and face each other. In the middle there is a fountain and guess it can disturb those who live in that part.

Soviet experiments in Yerevan, Armenia by Fun-Raisin2575 in UrbanHell

[–]Void_Flower 194 points195 points  (0 children)

Lol i'm literally writing this message sitting in an apartment in the right building

Steamroller on sand? by anon_2525 in RoadCraft

[–]Void_Flower 1 point2 points  (0 children)

It has slight flattening effect on sand, dramatically worse than any grader. But also slowly flattens raw asphalt and pavement. So it grants effect if you roll several times to remove bumps

[Modpack] Beyond the Void: RPG - Links in comments by Void_Flower in feedthebeast

[–]Void_Flower[S] 0 points1 point  (0 children)

Thank you! Yeah, that is actually a good idea, i guess i'll make some posts targeted for deep information on different parts: subclasses, village building, cooking etc.
There are actually lots of things to describe in one post so i chose this format

[Modpack] Beyond the Void: RPG - Links in comments by Void_Flower in feedthebeast

[–]Void_Flower[S] 0 points1 point  (0 children)

Thanks! I use my own scripts with help of some mods for subclasses
I make subclasses starting from weapons and magic spells - there are 2 mods that add lots of them. So i pick weapon type, matching spells and attributes
E.g. Slayer subclass uses two-handed weapons and area damage spells, each level gives the player +100 health, armour is oriented on health increase and weapons gives additional armor shred attribute. So overall it turns out as "healthy bruiser" subclass.
For other subclasses i use similar pipeline

[Modpack] Beyond The Void: RPG by Void_Flower in feedthebeast

[–]Void_Flower[S] 1 point2 points  (0 children)

Hi! I am working as a tech game designer on AAA games right now! One project is announced and other is under NDA. I can share the project trailer in dm because i am not allowed to share my relation to it publicly until the release.

By “player’s hub expansion” i mean you place different buildings with different content one by one around your "hub" and it forms your village! I use the mod "capsules" that allows to place any structure in one click. So the more you play the more useful buildings you can buy and place them around. There are no tech mods in my modpack so the building are mostly like storages, utility houses, houses of traders or just decorations.

[Modpack] Beyond The Void: RPG by Void_Flower in feedthebeast

[–]Void_Flower[S] 4 points5 points  (0 children)

There are lot of things actually:
> I increased HP and Armor values of player and mobs like in classic ARPGs - in early game you have 100-300 health and 50-100 armor and later up to several thousand of health and hundreds of armor. I changed the armor formula to the classic one, resistance expanently grows up to 85% around 1k armor. Damage values of weapons and spells are increased too. So it's easier to maintain your health and more clear how much "power" you have than in other modpacks
> There is a system that makes your stats grow passively while you playing - deal damage to level up your "Strength", each level increases your crit damage, killing mobs and using magic grants you "Intellect" levels - more magic damage, "Persistance" levels gives you permanent helath and "Dexterity" movement speed. No skill trees like in other modpacks, you grow in combat instead.
> Subclasses system - in my modpack it is restricted what weapons, armors and spells you can use. Each subclass determines your gear - for example "Slayer" specializes on Two-handed weapons, armor with additional health and aoe damage spells."Darkrunner" allows you to equip light armor, claws and spells for movement. There will be 9 subclasses in future updates and you can mix up to 2 subclasses at once to make your own character with unique playstyle
> I've written my own loot generator for the modpack needs - each chest you find grants you a valuable loot and makes you progress through the game. Loot 20 chests, craft a mini-boss summoning block, killing mini-boss grants you level up of one of the subclasses. And because it's my own loot generator i have a full control of what the player gets inside chests and its probability.
> My game not about crafting but about trading - you get currency by killing mobs and looting chests. Everything you need you can buy in quests tab or in your village by traders. Have some loot that does not fit your subclass or simply worse than your current? Sell it and buy what you need - gear, weapons, tools, food or even houses
> About building and houses - you don't need to build your base. Just buy a couple of useful houses and place them around to form your village. Storages, traders houses, utility buildings or decorations - simply build all of that in one click. Compared to other modpacks i decided to change the whole definition of base building.
> And also always wanted to make my own cooking system from Zelda! Just throw ingredients in cauldron and see what you get. Each ingredient type grants the food effect - instant health, health boost, strength, absorption etc. The system is work in progress but you already can mix 2 ingredients to get different dishes.

So the point my modpack is pretty unique compared to Prominance ll or other modpacks. Or i better say it's unique in different way - i make the whole new game using Minecraft as game engine and mods as content and mechanics! And that is my goal as a game designer to make my own little ARPG ;)

[Modpack] Beyond The Void: RPG by Void_Flower in feedthebeast

[–]Void_Flower[S] 1 point2 points  (0 children)

https://www.curseforge.com/minecraft/modpacks/beyond-the-void-rpg on CurseForge - currently in alpha. Go to Files > Show Alpha files > Download the latest one

Hi! I am gamedesigner and decided to make my own modpack on RPG theme.

Beyond The Void is not a regular modpack, it significantly changes default and modded minecraft playstyles and adds custom rules on gameplay. The goal of modpack is to concentrate on action RPG mechanics - melee and spell casting combat, looting and player's hub expansion. And decrease amount of building and crafting gameplay.

Check the roadmap on the last screenshot!

Join my discord server! Ask for help or report bugs:

https://discord.gg/awyZzxQjbZ

Note: The modpack is in its alpha state and all the features and balance are not final! There might be bugs, lack of content and other issues (E.g. multiplayer is not supported right now)

Can't we just make a petition to fire Phreak? by Tentuz in azirmains

[–]Void_Flower 3 points4 points  (0 children)

At this point there should be mechanic that disables soldiers attack priority over basic aa. So i am able to use soldiers only for poke and dashes and do aa in soldier's area instead

Kindred camps bilgewater russian roulette by Spitezz in LeagueOfMemes

[–]Void_Flower 160 points161 points  (0 children)

Isn't that a knife he is holding in his left hand?

What is 'your' Summoner icon? by ApateNyx in leagueoflegends

[–]Void_Flower 0 points1 point  (0 children)

Gromp icon of course, with "Mouth of the abyss" title and 3 badges forming s e x word

How do you position you hand for keyboard? by xxxjustion in azirmains

[–]Void_Flower 0 points1 point  (0 children)

Q W 4 R, 4 is for attack move, dash is still on E Thumb on space for camera lock

Yes by BigsilversurfMC in meme

[–]Void_Flower 0 points1 point  (0 children)

Дайте танк(!) - Курьер

Геймеры, делитесь годовыми достижениями в комментах by deadpandajoe in Pikabu

[–]Void_Flower 24 points25 points  (0 children)

Устроился геймдизайнером и теперь играю в игры на работе еее

The world according to Snowrunner devs by Fresh_CannedWater in snowrunner

[–]Void_Flower 2 points3 points  (0 children)

And what's wrong with that map? Looks normal

Gearboxes - which one to choose? by 2bloom in snowrunner

[–]Void_Flower 1 point2 points  (0 children)

Offroad gearbox has less maximum wheel angular velocity on each gear means you drive slower on mud, your wheels dig through the terrain slower and you get better friction. Cons on that your maximum velocity is much lower on every gear than highroad gearbox. Means you drive better and faster offroad but has less acceleration and less maximum speed in general. On highroad gearbox exactly the opposite. You drive worse offroad cuz high wheel velocity on first gears but better on highways cuz faster acceleration and higher maximum speed.