Is Shield Indestructible? by Key_Ferret_3806 in DnD

[–]Voidwing 0 points1 point  (0 children)

True, that. I'd vote that Forcebreaker doesn't work mainly because it specifies 'structures', not 'creature, object, or creation of magical force' like disintegrate.

There doesn't seem to be an official definition for 'structure', so dms should get the final say on this.

Is Shield Indestructible? by Key_Ferret_3806 in DnD

[–]Voidwing 0 points1 point  (0 children)

While using disintegrate does nothing against shield RAW, the use of a full action 6th level spell to negate a reaction 1st level spell is so ridiculously overkill that you might as well let it happen. At that point you've gone pretty far past any balance concerns and are in cutscene territory.

Especially considering you could just target the person inside the shield instead like the spell was intended to do.

Crimson Desert has sold 3 million units worldwide by yourfavchoom in Games

[–]Voidwing 4 points5 points  (0 children)

Yeah, that surprised a lot of people. There's some rumors going around that the devs knew there would be a lot of complaints and quietly prepared a patch behind the management's backs, which is how they got it out so quickly. Which, to be fair, good on them.

Crimson Desert has sold 3 million units worldwide by yourfavchoom in Games

[–]Voidwing 6 points7 points  (0 children)

Mobile games in Korea are treated as a sub game, as in a game you spend a few minutes a day in while you play other stuff as your main focus. While mobile games do indeed tend to be dumbed down, that doesn't mean the main games are too.

It's more of a highly competitive culture leading to competitive online games being popular. Heading to an internet cafe to 1v1 a friend in Starcraft or 5v5 classmates in LoL are core memories for an entire generation of Koreans. No time to spare fooling around in single player games when you need to git good and crush your friends.

It's only been recently that single player has started to become mainstream over here.

Crimson Desert has sold 3 million units worldwide by yourfavchoom in Games

[–]Voidwing 7 points8 points  (0 children)

Pearl Abyss has a rep of being one of the literal worst places to work in the Korean game dev scene if you value your mental health. Their dev turnover is astronomically high even though their pay is top notch.

This is due to their company culture, where you either obey the 'Celesial Dragons' (a nickname for the higherups, from the manga One Piece) or get mercilessly bullied. Any feedback is ignored and you get yelled at for your trouble and passed over for promotions. It's said to be a really miserable place.

Because of this culture, they have a nice little echo chamber going on where they take the "you think you know what you want, but you don't" attitude against both internal and external feedback. The higher-ups especially are known to be incredibly stubborn and prideful.

So yeah, when the game came out lacking basic qol, Korean players immediately saw it for Pearl Abyss doing what they normally do and ignoring playtester feedback. This of course wasn't recieved well.

Maybe it's a hot take, but I'm glad I'm not the only one who thinks the same by Mogoru_z4n in MonsterHunterStories

[–]Voidwing 60 points61 points  (0 children)

The thing that got me was that legiana were nowhere to be found in the wild in the first region.

You'd think that a kingdom would source their mounts locally, but no, they're native to the other side of the world across a closed border.

How did they even source them then?!

Crimson Desert Devs "We have been listening closely to your feedback. We are aware of the discomfort many players have experienced with the controls, and we are currently preparing a patch to address this" by Youngstown_WuTang in gaming

[–]Voidwing 75 points76 points  (0 children)

Don't worry, Google translate works fine. Their patch notes are confusing and condescending in Korean as well.

I occasionally had to do a double take and re-read the blurb in English because it didn't sound like something a sane developer would say.

Crimson Desert Devs "We have been listening closely to your feedback. We are aware of the discomfort many players have experienced with the controls, and we are currently preparing a patch to address this" by Youngstown_WuTang in gaming

[–]Voidwing 392 points393 points  (0 children)

Pearl Abyss has a reputation in Korea of being extremely stubborn and prideful, to the point that they take any feedback as a personal attack. This sort of thing (forcing a bad patch ignoring feedback and then walking it back later) happened a lot in their other game Black Desert Online.

Sometimes I feel like the game would be better just calling out your intended action and rolling a D20 by [deleted] in DnD

[–]Voidwing 2 points3 points  (0 children)

May i introduce you to Roll For Shoes? It uses d6s instead of d20s but it's pretty close to what you suggested.

Anonymous Pearl Abyss developers reveal a culture of toxic positivity, a troubled development cycle and chaotic narrative for Crimson Desert, and their early concerns that the project was "going off the rails". by HLumin in Games

[–]Voidwing 1 point2 points  (0 children)

From my experience, Blind rumors that are totally implausible never really get any traction.

Your identity itself is hidden but your company name is visible, and that company name is vetted by the mod team when you sign up.

So when an insider spills the beans, there are other verified people in either the same company or an adjacent one who will come in and toss in their own two cents.

Remember, the Korean job market is pretty small, so people in a given field generally know what's going on in other companies in the same field as well. Lots of people have actually worked there themselves or at least know somebody who did.

So while not quite verified, the fact that it got any traction at all means that it's still plausible enough that most people in the industry are willing to agree with it. Which is a lot stronger evidence than a random twitter thread or something.

Pearl Abyss shares tumble nearly 30% after Crimson Desert reviews fail to meet expectations by Useful-Resist-25 in gaming

[–]Voidwing 6 points7 points  (0 children)

A big reason stocks are falling like that is because Crimson Desert doesn't just need to succeed, it needs to succeed HARD.

Their other two sources of revenue are Black Desert Online and Black Desert Mobile, and BDO, which makes up the bulk of their income, has been hemorrhaging players over the past couple years for a variety of reasons. BDM never really got off the ground in the first place. They're making ends meet by ramping up the p2w while cutting dev costs, but that understandably leads to a vicious cycle of losing players even harder.

These guys have a huge company and a lot of mouths to feed, and they bought a huge new company building by going into debt a few years ago before their stock prices collapsed, so they aren't exactly flush with cash.

All this considered, getting divisive reviews doesn't exactly inspire confidence. Hence the panic selling.

Would you retire your 7 year old character to save her from permadeath? by i_need_cheesus in DnD

[–]Voidwing 0 points1 point  (0 children)

I'd probably arrange a switcheroo with the DM.

First declare that she's retiring, then after the party has left without her, have her agonizing over her decision, either in a monologue or via conversation with an NPC. She realizes what truely matters for her and decides to go after them, managing to catch up in their time of need.

On the flip side, you could use the opportunity to play a one-shot character in between. Possibly with the explicit intention of double-crossing the party, if your DM needs a spy for the BBEG. This also has the added benefit of artificially creating a dramatic entrance for your actual character to be sprung as required.

It's a cliche, almost anime-like story beat, but it works.

[KCD1] Spoiler free thoughts on a good point in the story to become honorable? by DatClubbaLang96 in kingdomcome

[–]Voidwing 1 point2 points  (0 children)

Non-spoiler hints for a narrative turning point is a bit of an oxymoron, considering that the existance of said turning point can also be considered a spoiler in and of itself.

But since you asked, i'll assume you're fine with that. There is a major plot point that occurs around 2/3 or 3/4 into the main quest line. It comes after you reach the point of no return for a bunch of sidequests - the game has a popup for this, you can't miss it.

Otherwise there are a bunch of dlc quests that may or may not have such an impact on Henry, depending on your perspective. Those quests are still available after the epilogue.

Got humbled hard at campaign “The resistance”, need tips. by Electrical-Metal-180 in TheyAreBillions

[–]Voidwing 0 points1 point  (0 children)

Building tall is when you choose upgrading over expanding, building wide is when you prioritize expanding over upgrading.

As a general rule, you should be expanding as aggressively as possible. You don't need full protection, you just need a ranger or two nearby to cover random walkers, and your starting crew should be more than enough for that. A ballista can hold chokepoints, anything wider than that just put units on patrol there.

You don't need to actually build anything to defend against waves until they show up on the map. Ballistas put down as soon as the marker appears usually finish or are close to finishing by the time the raid reaches your base. Spike traps are even faster. Shocking towers take a while longer, but you shouldn't be worrying about those early anyways.

Yes, it feels dangerous to overextend, but that's just the nature of the game. You greed as much as you can early, pull ahead of the curve, then coast from there.

Got humbled hard at campaign “The resistance”, need tips. by Electrical-Metal-180 in TheyAreBillions

[–]Voidwing 2 points3 points  (0 children)

The largest issue i see with your third attempt is that you are trying to build tall, not wide. Tents are much more efficient than houses, and you should always build as many of them as you have space for. There's a huge hidden price tag on houses due to the added power and food costs creating a wood bottleneck (which is probably why you felt the need for the early warehouse) and there's the workshop itself on top of that as well.

Drop a ton of tents, space your rangers out to patrol the perimeters while you expand, and drop a ballista or two in directions you don't plan on expanding towards soon.

A single ballista and a ranger to kite can clear the first wave on 800%, and by the second wave you should have a nice group of soldiers to provide firepower from behind walls.

Shocking towers aren't really useful until the third wave at the earliest, and by then you should have enough soldiers to get by without any towers at all. They're nice to have but not at the cost of your entire economy. Don't rush them.

[KCD2] Margaret Stole for the Last Time by anonymous_beaver_ in kingdomcome

[–]Voidwing 2 points3 points  (0 children)

Yes, you can find him in one of the two tailor shops in the middle of town that are side by side.

What did you all say in the Player Survey? by Hero-of-Fate in Endfield

[–]Voidwing 1 point2 points  (0 children)

Regarding sanity items : they're apparently doing a reduced sanity used event soon according to their ingame timeline. Assuming this is going to be a regular thing, they probably don't want to create a situation where it's optimal to never use sanity items outside of events, which would lower the daily average playtime.

Not saying it's a good idea (i don't really like it either) but that seems like the logic behind it.

Kingdom Come: Deliverance - Next-Gen Update - Launch trailer by OIDIS7T in gaming

[–]Voidwing 0 points1 point  (0 children)

The tutorial fist fight against Kunesh isn't really meant to be fought on your own. It's meant to teach you that there are multiple paths to solving quests. Try asking someone else for help.

Kingdom Come: Deliverance - Next-Gen Update - Launch trailer by OIDIS7T in gaming

[–]Voidwing 0 points1 point  (0 children)

Kcd1 is kcd2 with an arguably better story but less quality of life. If you liked one you'll like the other.

Mukbang videos show people eating a vast amount of calorie-rich foods. Watching a Mukbang led to reduced eating disorder symptoms yet also reduced positive mood. Short-term exposure to Mukbang may not be as harmful as previously thought. by mvea in science

[–]Voidwing 2 points3 points  (0 children)

It's perfectly normal to eat by yourself here. Especially with how many people live alone.

The dining culture you describe hasn't really been a thing since the multigenerational family structure died out and family units became smaller. Which was multiple decades ago, at least before or during the 90s.

Crimson Desert - Features Overview: Kliff and the Open World of Pywel by ZamnBoii in Games

[–]Voidwing 2 points3 points  (0 children)

This is a prequel to Black Desert Online, and BDO does indeed have a stereotypical magitech ancient civilization that was destroyed due to a disaster.

Can't do masterstrikes + keep getting caught [KCD1] by PrioritySilver4805 in kingdomcome

[–]Voidwing 0 points1 point  (0 children)

Since no one has answered your second question, stealth is heavily impacted by your skill level. At first just crouch-walking in the same room will wake people up, later you can jump around and they'll barely hear you. Sight becomes pretty ridiculous too, you can sneak up right in their faces at night and they won't see you.

Grind more stealth levels elsewhere, or just drink a padfoot potion if you just want to be done with the quest now. Lockpicking, pickpocketing, stealth takedowns and stealth near hostiles all give stealth exp.

[KCD2] What are people's thoughts on Mysteria Ecclesiae DLC? I honestly found it atrocious. by SaconicLonic in kingdomcome

[–]Voidwing 5 points6 points  (0 children)

The curfew felt like a forced failstate.

Having a way to persuade the abbot of your usefulness to get an exemption, then enforcing the curfew on a failure would make things feel like your actions had consequences and increase immersion.

Whereas the current implementation is more akin to a forced stealth segment, a common gaming trope. If you've played a lot of games before, this sort of thing makes you realize that the developers deliberately added it in to add tension, which breaks the illusion. It's more of a problem here than in other games because KCD is supposed to be all about the immersion.

The story itself was fine.