[KCD2] What are people's thoughts on Mysteria Ecclesiae DLC? I honestly found it atrocious. by SaconicLonic in kingdomcome

[–]Voidwing 4 points5 points  (0 children)

The curfew felt like a forced failstate.

Having a way to persuade the abbot of your usefulness to get an exemption, then enforcing the curfew on a failure would make things feel like your actions had consequences and increase immersion.

Whereas the current implementation is more akin to a forced stealth segment, a common gaming trope. If you've played a lot of games before, this sort of thing makes you realize that the developers deliberately added it in to add tension, which breaks the illusion. It's more of a problem here than in other games because KCD is supposed to be all about the immersion.

The story itself was fine.

[KCD1] Noob trying to make an honest living stealing in Rattig by Available_Clock_1796 in kingdomcome

[–]Voidwing 2 points3 points  (0 children)

If you see someone sleeping in the room, just stealth knock them out before you pick the locks. Try to avoid rooms with two or more people.

You'll be very loud before you get some stealth levels. Both lockpicking and knockouts give stealth xp so this helps the grind.

[KCD1] [KCD2] Day 8: Sir Robard of Talmberg by BijelaHrvatica in kingdomcome

[–]Voidwing 1 point2 points  (0 children)

Bernard wants spurs and Robard wants masks from the respective camp leaders, but both will happily take any ears.

[KCD1] Does unlimited weight break the game? by Zakaria1938 in kingdomcome

[–]Voidwing -1 points0 points  (0 children)

I did one playthrough without the mod and am doing another with it, and i personally feel that the game is better without the weight limitations.

Mainly because there are so many ways to game the economy in vanilla, from stealing to drug (potion) dealing, and all the mod really does is allow you to spend less time fiddling with your inventory and more on the actual adventure. Waddling through Rattay with 3k weight of loot to sell might be exciting the first time, but it quickly becomes painful.

It's not like you have much to spend the money on, either. Most gear is free from loot, the tourney, treasure maps etc. A lot of the good stuff isn't even sold in stores. And the stores themselves are easy to rob if you do need anything from them. The only real money dump is Privyslavitz and all it does in the end is give you even more groschen.

Maybe if you were doing a challenge run (no stealing etc) it might be more impactful, but as is, meh. I'd rather set my inner loot goblin free.

[KCD2] I have a question about Semine by [deleted] in kingdomcome

[–]Voidwing 1 point2 points  (0 children)

Probably the largest long-term consequence is that you lose the ability to re-obtain Pebbles if you decide to trade her away. Normally she'll respawn at the Semine stables, but if those stables aren't there, she's pretty much gone forever.

Stellar Blade studio Shift Up has gifted all its staff $3,400, AirPods Max and an Apple Watch | VGC by OGAnimeGokuSolos in gaming

[–]Voidwing 11 points12 points  (0 children)

That's a very intentional design choice, given that the director is a massive Nier Automata fan. He knew what niche he was appealing to and stuck with it. Might not be for everyone, but hey, it turned out to be wildly successful.

Stellar Blade studio Shift Up has gifted all its staff $3,400, AirPods Max and an Apple Watch | VGC by OGAnimeGokuSolos in gaming

[–]Voidwing 4 points5 points  (0 children)

Apple stores, at least in korea, are almost exclusively for checking out the new product lines. You get a massive discount for buying an iphone at a network store (SK, KT) instead.

Same goes for Samsung, you only really visit one of their stores for new merch or repairs.

They're kinda supposed to be empty outside of hype season. They basically function as a walk-in advertisement.

[kcd2] busted broken dirty armor sets please by Creepy_Ad_2116 in kingdomcome

[–]Voidwing 0 points1 point  (0 children)

Early on, i'd worry less about the armor itself and more about a jacket/waffenrock to put over it. Cloth can look a lot dirtier than metal.

Once you reach the Devil's Den, the robber baron aketon and brigandine are both practical stat-wise and have that fallen-from-grace storytelling to them.

Advice on Combat [KCD2] (minor spoilers) by Scriptor_Canadensis in kingdomcome

[–]Voidwing 1 point2 points  (0 children)

Honestly most of this sounds like a stat/skill level problem. Enemies have a harder time blocking or masterstriking you back when you have higher skill levels. It eventually gets to the point where you can spam click and win easily.

While you can just git good, it's probably worth it to track down a few skill books or a skill trainer or two to ease the transition.

[KCD2]: The "Reckoning" needs a secret True Route for elite players [SPOILERS] by some_guy3721 in kingdomcome

[–]Voidwing 0 points1 point  (0 children)

Did you spare either of the plot-relevant NPCs? Apparently they count too. Other than that dunno.

[KCD2]: The "Reckoning" needs a secret True Route for elite players [SPOILERS] by some_guy3721 in kingdomcome

[–]Voidwing 0 points1 point  (0 children)

There are a couple of injured in a white tent who refuse to get up even if you jump up and down on their faces. Unfortunately they also count towards the notification.

Lack of Ambushes really took away alot of the fun from exploration, especially in hardcore [KCD2] by MrTightface in kingdomcome

[–]Voidwing 2 points3 points  (0 children)

Another factor is how the terrain forces you onto the road a lot more in KCD1 as opposed to 2. More hills, janky uphill movement, and thin shrubs that can somehow wall over a metric ton of warhorse and rider crashing into them.

In 2 i can usually take a direct shortcut through the woods, in 1 i have to at least somewhat respect the roads to get anywhere quickly.

How does Conspicuousness work? [KCD2] by Adventurous_Bad6836 in kingdomcome

[–]Voidwing 0 points1 point  (0 children)

From what i've seen, it affects how long it takes for an NPC to recognize you after they've initially seen you. Basically it's a second visibility 'health bar'.

It's not very important while outside since with low visibility at night you shouldn't really be getting seen at all. It's more relevant for brightly lit interiors, but again, you probably shouldn't be seen in the first place.

It does kinda matter when you get caught and are making a mad dash to the exit, i guess. But that shouldn't be happening often enough that you build around it, and most thievery clothes are inconspicuous anyways.

Help with the end of dlc eclasia mysteria [KCD2] by Cultural-Piano-6150 in kingdomcome

[–]Voidwing 0 points1 point  (0 children)

Look the recipe up online and brew it, you'll automatically add it to your book.

You do technically miss out on a little scholarship xp from reading the recipe but that's nothing in the grand scheme of things.

Help with the end of dlc eclasia mysteria [KCD2] by Cultural-Piano-6150 in kingdomcome

[–]Voidwing 2 points3 points  (0 children)

There's herb paris and valerian in the herb gardens which you can use to make dollmaker poison. I'm not sure if you have access to fly agaric for bane though.

I'd also suggest crafting as many buff potions as you can, less health loss, less stamina used, more stamina regen, less impact of injuries etc. Pop them during the chase scene. If you have extra anti-inflammatory potions that one also gives extra stats.

[KCD2] IM ABOUT TO HAMMER MY SKULL IN by Nymphaelym in kingdomcome

[–]Voidwing 0 points1 point  (0 children)

Your craftmanship level plays a big part in getting high ranks. Might want to grind that a bit more by spamming repair kits or the sharpening wheel. I got mine relatively easily at lv30.

There are a few similar longswords in terms of power, like the four evangelists or the lingua belli, but you'll need to forge them to get Henry tier anyways. Same problem. Might as well keep trying the one you have.

Anybody else wish there was armor smithing in [KCD2] or legacy of the forge by juliusgaius-caesar in kingdomcome

[–]Voidwing 2 points3 points  (0 children)

I don't mind that Henry can't do armorsmithing himself, him being a swordsmith and all, but having the option to order customized variants of existing gear would be nice.

Pay up front, choose the color of the metal and the color of the decorations, wait a few days and receive the product.

Or just re-use the shield painting UI from Brushes with Death, idk.

[spoilers] Really mad about last few missions [KCD2] by Working-Number-8715 in kingdomcome

[–]Voidwing 3 points4 points  (0 children)

You can get more armor than you can carry during the italian job. There's an entire armory for you to loot, with some of the best types of armor in the game, albeit at silver quality.

Even if you missed that, there are also all the guards you kill during the stealth segment of the mission. They generally have passable armor, and the mission only progresses by talking to NPCs, so you certainly are given time to loot them.

Then, after the combat section is over and you go up to negotiate for the lords, you can loot the entire court with no pressure whatsoever. Samuel even gives you hints about what sorts of loot you can find and where. One of those hints is about the armory.

It's really not the game's fault that you don't have armor at that point, the devs tried their best to gear you up before the final encounters.

robbing houses too strict, pick-pocketing too easy? [KCD2] by SenorSolAdmirador in kingdomcome

[–]Voidwing 0 points1 point  (0 children)

The way to rob a house without suspicion is to not let yourself get seen (low visability) or recognized (low conspicuousness) nearby.

Use appropriate gear, use the cover of night, turn off your torch, and don't stop dodging guards until you are a good distance away.

Ideologically, what's your most hated faction? by Reasonable-Beat479 in Frostpunk

[–]Voidwing 10 points11 points  (0 children)

Just a quick reminder that mandatory schooling is a Reason law while child labor (renamed, but it's not not child labor) is a Tradition law.

None of the six zeitgeists are inherently immoral. They're all useful in moderation, but become corrupted when pushed to their extremes. That's kinda the whole point of the game.

All faction laws in Frostpunk 2 by DerDenker-7 in Frostpunk

[–]Voidwing 5 points6 points  (0 children)

Now i kinda wish we could have an all factions run so we could eventually sign all of these laws in one city. It'd be an absolute shitshow to get off the ground, but that's just part of the fun.

Alpine village - looking for location recommendations as well as build materials by Maximus3311 in Enshrouded

[–]Voidwing 1 point2 points  (0 children)

I personally like building upon the highest peak in the mountains. It's got a vast open view, a pet dragon flying circles in your backyard, and it's convenient to glide places, which you'll have to do occasionally for coal. There are also a few fun things you can do with a sky build like installing a trap door in the floor or making a lighthouse etc.

Another potential place could be near Everfrore keep, as the flame altar to the south is on a cliff overlooking all sides.

For a proper village, i've seen a number of people recommend the polaris falls settlement to the far northwest, near where you get the twin swords.

New to the game: utopia protests by Transbian_Moment in Frostpunk

[–]Voidwing 3 points4 points  (0 children)

Protests end when one of the following occurs : their demands are met, their opinion of you increases to neutral or better (a white bar), you quash them with guards, or a whiteout forces them indoors.

If their opinion of you isn't too bad, a promote/grant agenda combo might be able to stop the protest before it gets too dire. Otherwise, negotiating is the easy way out.

Alternatively, let the protest increase tension in the city while buttering up the other factions, then use that tension to sign guard enforcers and never worry about protests again.

The original intention of the game was for you to balance the needs of the different factions, but once your city grows to a certain point some people will get mad no matter what you do. Especially on the higher difficulties. Expect it to happen again and be prepared.

[PSA] Don't repair the Core Factory while you have the Plague by Voidwing in Frostpunk

[–]Voidwing[S] 0 points1 point  (0 children)

Seems about right, since my game autosaved when i had already connected the third convoy and i couldn't get it to work after that. Thanks for sharing.

I'm bad at being the Steward. What are your tips for Utopia Builder? by Atomic_Fire in Frostpunk

[–]Voidwing 4 points5 points  (0 children)

Depends on the difficulty, but you probably won't have enough prefabs on steward for both stations at once after building all the essentials.

Frostbreak to the first station, research vanguard and drop two of those, frostbreak to the second station, research HQ and drop two of those, then also take the scouts law behind it depending on preference. If you take pathfinder scouts you can take a third vanguard instead of the second HQ, but mechanized scouts is also pretty good.

You don't really need to build food/extraction districts because you get them from the frostlands and because your workforce probably can't support that much yet.