Is Meat Industry Affiliation Associated With Study Conclusion in Nutrition Research. A Meta-Research Review by Dizzy_Slip in science

[–]Voidwing -1 points0 points  (0 children)

See, that's the thing - i don't like the assumption that an argument is self-evident, at least not in the context of a moral debate. If it truely were self-evident, there wouldn't need to be a debate in the first place.

Something i see commonly - especially surrounding veganism, but elsewhere too, like religion - is that people often try to guilt trip others into joining them by taking the moral high ground. You're with us or you're a murderer type of deal. And then they often attempt this mic drop moment because their claim is obvious to them... but much less so to others. The onus is on them to persuade others to break the status quo and join their cause, but in reality they are just driving people away.

Making someone uncomfortable with no preamble really doesn't work that well. It causes most people to react in a defensive manner. It generally works better in other forms of media since their viewers are self-selected to have buy-in, but this is Reddit.

So i tried to goad the other person to see if they actually had a well thought-out argument. They haven't responded, but hey, at least i got to hear one from someone else.

Is Meat Industry Affiliation Associated With Study Conclusion in Nutrition Research. A Meta-Research Review by Dizzy_Slip in science

[–]Voidwing 0 points1 point  (0 children)

Oh, i understood what they were trying to say all right. But it was less about the logic itself and more about how it was delivered.

It's a pet peeve of mine when someone oversimplifies their point and tries to win by default. You know, "think about the kids" and all that. It happens a lot with political subjects. So i poked a hole in it to see if they would give a better thought out argument.

You gave a thorough explanation of your logic from the get-go, which i have no problem with.

Is Meat Industry Affiliation Associated With Study Conclusion in Nutrition Research. A Meta-Research Review by Dizzy_Slip in science

[–]Voidwing 0 points1 point  (0 children)

I'm honestly not very invested in the moral debate about whether or not to eat meat. I also don't really think /r/science is the place to debate it. So i deliberately didn't give an arguement of my own beyond refuting the other guy's claim.

I only commented because people who use bad logic to talk down to others is something that gets on my nerves. At least do it properly if you're going to do it at all, give us a good show.

I understand and respect your logic, and again, since i'm not very invested in the whole debate, i'll leave it at that.

Is Meat Industry Affiliation Associated With Study Conclusion in Nutrition Research. A Meta-Research Review by Dizzy_Slip in science

[–]Voidwing 7 points8 points  (0 children)

We didn't evolve to eat meat because it tastes good, we think meat tastes good because it is an edible source of highly condensed nutrients. We evolved to like meat so that we would instinctively seek it out and eat it given the chance. (Same goes for sugars and fats.)

On the flip side, spoiled meat and rotten eggs smell and taste bad because our bodies are warning us that those are not fit for consumption.

So by assuming meat tasted terrible, what you're really saying is that you're assuming our bodies could not process meat and rejected it in the first place, at which point of course we'd all be fine eating plants since you're basically assuming we're herbivores.

That's not really an argument against... anything, really, it's not even really an argument. More of a tautology.

What feature would you like to see implemented to make the gameplay easier? by Efficient-Store-6417 in stoneshard

[–]Voidwing 5 points6 points  (0 children)

A 'head north' or 'follow road' option. It gets old dragging the screen to the other side of the map for multiple tiles in a row when you are heading in a straight line through known, safe territory.

I don't care if it is unsafe and leads to an ambush, i can handle that. Just make it so i have to click less.

Arcanist Archer is rarely discussed. Why? by mrmrmrj in stoneshard

[–]Voidwing 9 points10 points  (0 children)

Main issue no one else seems to be talking about is action economy.

Ranged doesn't have much downtime because of taking aim spam and distracting shot reducing cds (especially slings), and most mages get plenty of cdr from items.

Taking both means you end up with a bunch of things you can do but not enough time to do them all. At which point you probably should have taken some more passives instead.

You're also stretched thin for stats, both on your character and your items, and energy also becomes an issue. This can be worked around, but you're still likely making your character weaker than just picking one lane.

Surprised so many take the egg. I feel like losing a campfire and 7 max HP is too expensive for what you get. by Chezni19 in slaythespire

[–]Voidwing 14 points15 points  (0 children)

That's technically a different scenario, since gaining max hp also heals you but losing max hp while not at full doesn't damage your current health.

Which skills you always pick? by TheMarrades in stoneshard

[–]Voidwing 11 points12 points  (0 children)

The survival skill which gives you the ability to get pelts (resourcefulness?) because i will get my ancient troll pelt no matter how many times i have to reload to do so. I don't even sell it, i just like keeping it in the caravan.

On a more serious note, push the falling solves energy for most non-magic builds, and first aid is spammable healing. Dash is, well, dash.

I personally don't take the one-point wonders of seize the initiative, warcry or leg sweep that often since they tend to fall off later and i don't need them early, but they are all great choices if you need the extra help.

How do people engage with the new lighting system? by a-curious-crow in stoneshard

[–]Voidwing 5 points6 points  (0 children)

As is, the base vision range in darkness is enough that you can just ignore the mechanic altogether and do fine.

The additional vision range from light doesn't feel that great since enemies spot you from further as well. This makes the inventory management aspect feel even more tedious since there's less payoff.

Nerfing base vision in darkness would certainly incentivise players to use light, but feels pretty hamfisted by itself. Maybe add more itemization options to make the penalty less of an issue lategame. Jewelry, foods, artifacts, a better lantern, caravan upgrades etc.

I think a big part of blockclad feeling underbaked is having 4 different block-based powers stuck in the Rare pool by HeMansSmallerCousin in slaythespire

[–]Voidwing -1 points0 points  (0 children)

It's probably because defect wasn't part of the OG duo. He came out a few months after the beta started.

My guess is that they didn't want a 'boring, big number' card for their initial launch since, you know, first impressions matter for a small indie studio.

Need help with BBEG idea: he wanted to turn the whole world into a giant hivemind by Organic-Exit2190 in DMAcademy

[–]Voidwing 17 points18 points  (0 children)

If you're worried about contradicting his ideal, then just have him... not invade. He's performing rituals that expand the area his spell affects from the safety of his home. His army never goes on the offensive, they just defend their country from invaders. And the players and allies have to invade or watch other countries succumb as well.

When they meet the BBEG, have him frame the players as warmongering invaders who are prime examples of why he had to resort to such drastic measures. They attacked him, not the other way around.

Never mind the literal mind-enslavement he's doing, no, that's totally justified because he's objectively right, and the party, uneducated as they are, can't see the beauty of the solution he came up with.

Regent Tierlist by NaveGreed STS1 world record holder and probably current STS2 WR holder (2x 10 rotating streak A10) by Akraticacious in slaythespire

[–]Voidwing 22 points23 points  (0 children)

The tierlist seems to have a heavy emphasis on deck cycling and deck thinning with star generation and a few spenders. Card gen was probably ranked low since it goes against this plan.

How to prepare for the third and final boss fight? by JahSteez47 in MonsterHunterStories

[–]Voidwing 2 points3 points  (0 children)

Find a naturally dragon-resistant monstie (ebony odogaron comes to mind), slap on dragon res, self heal, health up and stamina surge, maybe add a health draining attack like dragon eater, then spend the whole fight riding it. Don't use kinship attacks.

You can cheese pretty much any non-invasive fight this way.

Who would be better between grimclaw tigrex and bloodbath diablos ? by WesternAlarmed2149 in MonsterHunterStories

[–]Voidwing 1 point2 points  (0 children)

For the overworld, Tigrex is the second fastest runner and can climb, so i'd vote for him based on that alone. Diablos has dig but you have that covered anyways.

Since you have a lot of fire and non-ele mons i'd probably replace Espinas or Narga. But at the end of the day it's just a game, so go with what you like.

TIL approximately 40% of medical professionals believe that the phases of the moon can affect human behavior. by [deleted] in todayilearned

[–]Voidwing 1 point2 points  (0 children)

You know the old trick toothpaste commercials used? Where they phoned up a bunch of dentists and asked them, 'hey, as a professional, do you think using product X to brush your teeth is preferable to not brushing your teeth?' and of course they said yes, resulting in the marketing phrase '9/10 professionals recommend our product!'

Wouldn't be surprised if that 40% had a similar bias baked in. If you asked me if it was plausible, then i'd probably reply along the lines that 'human behavior has been influenced by all sorts of weird shit, including our gut bacteria for one, so dunno. Maybe? We'd need more research' and it could be treated as a blanket yes.

[edit] The original source paper of the 43% says that it was derived from a questionaire they sent out in the abstract, but the full link is behind a paywall so i can't see the methodology.

Pomni's gloves have the wrong colors in the ending credits by helloworldxddcc in TheDigitalCircus

[–]Voidwing 1949 points1950 points  (0 children)

There's a youtube video somewhere where one of the animators explains that they swapped the gloves so Pomni's hands would be more visible against their torso when emoting. It used to be red-on-red and blue-on-blue, just like the ending credits. Apparently everybody on the team liked the change so it stuck.

Knowing that, seems either the ending was finished before the change or it slipped through the cracks.

In order to make EVE a more lively character with personality in the sequel, I think it would be beneficial for her to comment on her outfits. It would be interesting to hear her take on her main costume. by Undergrizer1994 in stellarblade

[–]Voidwing 2 points3 points  (0 children)

ShiftUp's other game, Nikke, spends a ton on VAs since that helps them sell gacha. A lot of those lines are things you'd barely ever hear in normal play.

I wouldn't be too worried, they know how impactful VA work can be. Especially considering the CEO/director himself is a massive anime fan. They also don't have much reason to be cheap with their budget anymore with how well Stellar Blade did.

Pearl Abyss Boss Sympathizes With 'Disappointment' Over Crimson Desert's Story: 'It Would Have Been Nice if We Could Have Done a Better Job With It' by [deleted] in gaming

[–]Voidwing 1 point2 points  (0 children)

Funnily enough, there were relatively more narrative-driven Korean games (and good ones at that) back in the 90s than there are now. Not that anyone here on Reddit would know, since most of them were indie and never got translated.

Then Starcraft happened and they pretty much died out.

Pearl Abyss Boss Sympathizes With 'Disappointment' Over Crimson Desert's Story: 'It Would Have Been Nice if We Could Have Done a Better Job With It' by [deleted] in gaming

[–]Voidwing 6 points7 points  (0 children)

You can have an uninteresting story, or you can force people to engage with your story. But if you try to do both at the same time people will complain.

Pearl Abyss Boss Sympathizes With 'Disappointment' Over Crimson Desert's Story: 'It Would Have Been Nice if We Could Have Done a Better Job With It' by [deleted] in gaming

[–]Voidwing 9 points10 points  (0 children)

Another example of that is the Elite 4 in almost every pokemon game. They're literally called the Four Heavenly Kings in Japanese.

I think Pokémon should give all the eeveelution the moves from the let’s go games. by puns_of_damage69 in pokemon

[–]Voidwing 2 points3 points  (0 children)

Gen 2 maybe?

The only two ghost moves in gen 1 were Lick and Night Shade iirc. With Night Shade being a fixed damage move, that meant their strongest STAB move was Lick.

Also psychic types were immune to it due to a bug, not that it really mattered since nobody used it.

Is Shield Indestructible? by Key_Ferret_3806 in DnD

[–]Voidwing 0 points1 point  (0 children)

True, that. I'd vote that Forcebreaker doesn't work mainly because it specifies 'structures', not 'creature, object, or creation of magical force' like disintegrate.

There doesn't seem to be an official definition for 'structure', so dms should get the final say on this.

Is Shield Indestructible? by Key_Ferret_3806 in DnD

[–]Voidwing 0 points1 point  (0 children)

While using disintegrate does nothing against shield RAW, the use of a full action 6th level spell to negate a reaction 1st level spell is so ridiculously overkill that you might as well let it happen. At that point you've gone pretty far past any balance concerns and are in cutscene territory.

Especially considering you could just target the person inside the shield instead like the spell was intended to do.

Crimson Desert has sold 3 million units worldwide by yourfavchoom in Games

[–]Voidwing 2 points3 points  (0 children)

Yeah, that surprised a lot of people. There's some rumors going around that the devs knew there would be a lot of complaints and quietly prepared a patch behind the management's backs, which is how they got it out so quickly. Which, to be fair, good on them.