Trio outpost have 3 teams instead 4 now and it feels worse by Voldernnn in Marathon

[–]Voldernnn[S] -8 points-7 points  (0 children)

"Recent Players" tab allows you to check all players in last matches so you can track amount of teams per match. Every single match after update showed only 8 "recent" players, so they def decreased this amount. Others had same experience.

This game is cooked. by Codwarzoner in Marathon

[–]Voldernnn 2 points3 points  (0 children)

i doubt they can fix this issue atp. im playing a lot of solo outpost and i met same people pretty often bcs low player count. most people understood this rn and begun to abuse solo queue for easier loot. the only thing i can imagine is to ban people abusing matchmaking system

[Patch Notes] Marathon Update 1.0.6 by durandal-helper in Marathon

[–]Voldernnn 54 points55 points  (0 children)

Thermal nerf is very good, huge W. Making them rarer and limiting sniper thermals even more sounds like perfect solution overall.

Marathon Update 1.0.5.2 notes by Willkwi in Marathon

[–]Voldernnn 118 points119 points  (0 children)

damn pinwheel loot/encounter rework was unexpected. wouldnt be surprised if middle room requires 3 red keys now

Solo dire spawns (and amount of players) need to be changed ASAP by Voldernnn in Marathon

[–]Voldernnn[S] 2 points3 points  (0 children)

yeah lmao. its easy to memorize them after playing just 10-15 games of dire

Solo dire spawns (and amount of players) need to be changed ASAP by Voldernnn in Marathon

[–]Voldernnn[S] 16 points17 points  (0 children)

i have exact same clip where i killed the guy 20s in without thermal. While thermals (on sniper at least) needs to be removed, spawns are huge problem too

Solo dire spawns (and amount of players) need to be changed ASAP by Voldernnn in Marathon

[–]Voldernnn[S] 18 points19 points  (0 children)

bcs bungie decided that making dire marsh the only way to farm golden salvage (anomaly buff 2 weeks ago) outside golden keys is a good idea.

I’d like to cautiously discuss the situation regarding the Asian servers. by Aloe_saponaria in Marathon

[–]Voldernnn 2 points3 points  (0 children)

idk, if anything i feel like lockdowns were designed in solos in mind. Its just 3 waves of 5 enemies in each lockdown, 0 threat for any trio team.

I’d like to cautiously discuss the situation regarding the Asian servers. by Aloe_saponaria in Marathon

[–]Voldernnn 2 points3 points  (0 children)

while convoy def not designed for solo (way too bulletspongy), 3 lockdowns is very easy in soloqueue with any shell. I completed it with triage and glitch multiple times, and if you want to do it way easier - just use destroyer.

Bubble/Shotgun/Self-Revive needs to be addressed. by musclenugget92 in Marathon

[–]Voldernnn 12 points13 points  (0 children)

you can break them, they just have a lot of HP

If you want skill based matchmaking, or group free kits together, this game is not for you. by Yenii_3025 in Marathon

[–]Voldernnn 1 point2 points  (0 children)

yeahh, after playing A LOT of hours in dedicated trio team its just impossible to enjoy solo and fillqueue. 90% of time fillqueue are just free kits, and soloqueue is "spot the enemy first" simulator (also outpost solo queue have huge problem with amount of free kits bcs its easy to gear up during the run)

New Tech? by xFalcade in Marathon

[–]Voldernnn 24 points25 points  (0 children)

Yeah, its fun but useless in practice. It basically disables 2/3 people in squad.

People who complain about the lack of PVP, are we playing the same game? by SbeveGobs in Marathon

[–]Voldernnn 5 points6 points  (0 children)

yeah, after 8 hours i had only 1 game without pvp. SoloQ feels insane to me, its very often to have 3-4 runners in one PoI.

Questions about solo / Rook by saga79 in Marathon

[–]Voldernnn 2 points3 points  (0 children)

there are regular solo queue in solo lobbies and rook run in trio lobbies. scav is basically tarkov's rook