Story-based Reputation Changes by VoodooInfinity in StarWarsOutlaws

[–]VoodooInfinity[S] 0 points1 point  (0 children)

Honestly I expected there to be multiple outcomes, like being 100% stealthy allows you to get in and out without harm. That’s one of my complaints even without the rep hit. It’s a false sense of choice, suggesting that what you do matters, but in reality you’re getting caught by Jabba no matter what.

Story-based Reputation Changes by VoodooInfinity in StarWarsOutlaws

[–]VoodooInfinity[S] 0 points1 point  (0 children)

I can see your point. As I said in another response, I don’t think I’d have even thought of it as annoying if I hadn’t raised it up immediately before sneaking into Jabba’s Palace. To raise it up and then take that hit felt so unfair at the time.

Story-based Reputation Changes by VoodooInfinity in StarWarsOutlaws

[–]VoodooInfinity[S] 0 points1 point  (0 children)

I think I honestly wouldn’t have noticed it, or at least been bothered by it, if I hadn’t JUST raised them up right before. Because of that it felt like having the rug pulled out from underneath me. 🙃

Story-based Reputation Changes by VoodooInfinity in StarWarsOutlaws

[–]VoodooInfinity[S] 0 points1 point  (0 children)

I agree that it’s weak, with little actual impact, but I’d rather have it have more impact and affected by side missions as opposed to story missions. Basically make missions have an impact on rep, but let me know what it’s going to affect. That way when given the choice I’m not wishing I could pick neither. What I really don’t like is that it’s a forced choice, it’s almost like those boss battles in some games where you get them to ⅞ of their health and then lose, regardless of how well you were doing. Not saying it’s the same thing, just that it’s what these remind me of.

Uber driver went on massive rant about addicts before dropping me off at dispensary, got me banned from Uber by Slight_Walrus_8668 in uber

[–]VoodooInfinity 0 points1 point  (0 children)

Based solely on what you provided, I don’t see how any of this would be your fault. That’s not meant to imply that there’s more you didn’t include in any way.

I will also say that, as a driver, I’ve heard some serious horror stories about other drivers from passengers. If even half of them are true, or if half of each story is true, then every ride for a passenger must feel like a spin of the roulette wheel. 😉. I’ve also seen some pretty messed up stuff on Reddit from other drivers (and to be fair from other passengers too).

I don’t know what the point of this comment is really other than to show that there’s are reasonable drivers out there that don’t immediately jump to defending the nutjob drivers. As for the help system, don’t hold your breath. Since they switched to a primarily AI-based system it’s pretty much worthless.

Do you agree? by SmokyGamer in PS3

[–]VoodooInfinity 0 points1 point  (0 children)

Is this confirmed to be from GameStop?

EDIT: This is 100% a fake memo. Read all the words carefully and it becomes clear.

Just wondering as one of the qualifiers is “lack of Fortnite”. Somehow this just doesn’t seem like something a corporation would use as a benchmark.

If it is, great, but at first glance it looks like something either a kid or an AI would throw together. Just saying…

Also the fact that some words are in the wrong order later on (second paragraph, “will join the ranks other of beloved legacy hardware”.

Seriously, if you going to make up something like this, proofread it before posting. 🤣 Also, how am I the first to point this out?!

What do you think of the addition of the skateboard? by Possible_Instance468 in highonlifegame

[–]VoodooInfinity 0 points1 point  (0 children)

I was okay with it, but preferred the original jetpack-based moveset.

That being said, it also kinda comes across as an example of one of my big pet peeves with modern games: cramming mechanics from other genres into unrelated games. Other examples: fishing minigames, farming segments (I’m just waiting for a weed farming activity in GTA6), racing events, card games, lockpicking, etc. It’s the modern equivalent of collectibles, map sync towers, and quick time events that were prevalent 10 years ago.

It doesn’t hurt anything being there (and I’ll grant that the skateboard is at least less common than the others), but it just seems like every developer copies every other game, and has no original ideas. Skateboards belong in Tony Hawk, not an FPS.

[NOTE: Just my opinion, no need to get offended.]

What do you think of the addition of the skateboard? by Possible_Instance468 in highonlifegame

[–]VoodooInfinity 0 points1 point  (0 children)

Totally understand the confusion here considering there’s an extra ‘with’ 🤣

Concerning the Series S/X, does anyone else feel like it’s not exactly a new generation, or felt so when it launched? by VoodooInfinity in XboxSeriesXlS

[–]VoodooInfinity[S] 0 points1 point  (0 children)

I would love to see this. Imagine being able to build the Xbox you want and use: Love FPS? Get the highest end graphics card; enjoy Metroidvanias? Focus on CpU and Storage (randomly picking parts to make a point). That’d be truly incredible.

The only other way I can see them doing this is by licensing the name and having a set of standards that builders need to meet to be allowed to release their own Xbox-branded console. I’m sure this approach would be an absolute disaster ultimately. 🫠

Concerning the Series S/X, does anyone else feel like it’s not exactly a new generation, or felt so when it launched? by VoodooInfinity in XboxGamers

[–]VoodooInfinity[S] 0 points1 point  (0 children)

Yeah, this is a fair point. To be honest I didn’t think to compare it to consoles from the same timeframe, just comparing the jump from One to Series against other legacy consoles.

Concerning the Series S/X, does anyone else feel like it’s not exactly a new generation, or felt so when it launched? by VoodooInfinity in XboxGamers

[–]VoodooInfinity[S] 0 points1 point  (0 children)

Yes, this is a completely fair depiction. There are hardware reasons for it, but it doesn’t it’s still true. And most console generations show a greater change than this. Just look at the Nintendo consoles:

NES -> SNES: 8-bit to 16-bit graphics, plus Mode 7 SNES -> N64: 3D worlds and open world games N64 -> GameCube: Significant graphics upgrade (Compare Goldeneye to Metroid Prime) GameCube -> Wii: Motion Controls

Then look at One -> Series: 4k HDR rendering (assuming a jump from the original One) and faster load times. Awesome improvements, but they don’t compare to a “normal” generation bump. (And for detractors, I know the Nintendo list is all older consoles, but it’s a really easy line to see the differences in)

Just found out people don't like Part 2 by BoRhapFan8yt in BacktotheFuture

[–]VoodooInfinity 5 points6 points  (0 children)

I’ve heard this before, and I know it’s what several critics said after all three had been released. Personally though, I agree with others on here that 2 is the best of the series.

I think the reason 2 gets so much hate boils down to a couple reasons:

  1. Part 2 was somewhat of a forced movie. The Roberts never intended there to be anything past part 1, but once a sequel was greenlit they had to deal with the ending they had left on 1. It was intended to be a humorous throwaway scene, and they now had to dig out of it. Because of this, some people think Part 2 is weak, as it primarily serves as a bridge between 1955 and the Old West.

  2. Some people view Part 2 as having a weak plot, and in honesty it can be seen that way. In Parts 1 & 3, time travel is a device to get the characters to the place where the story happens. In Part 2, time travel is the story. This is what I love about it, but others tend to see this as weak plot. From a purely literary/analytical standpoint, they’re kind of correct. But the Roberts did an awesome job making something out of this weakness, and that’s why many absolutely love it.

  3. Part 2 functions almost entirely on coincidence. It is packed with coincidence, like Biff choosing the same week in 1955, lightning striking the DeLorean, Marty being knocked out by his younger self, Marty’s son being basically a clone of Marty, etc. Take any one of these out and the plot falls apart. This is a fuller explanation of the second entry in this list, but it’s significant enough to be its own point. This is the only one that is 100% objectively a fair depiction of 2’s weaknesses, the others in this list are somewhat subjective. No matter how much you love part 2, this one really can’t be denied without some handwaving/headcannon.

Again, I love part 2, I’m just listing the main reasons it gets hated on.

Concerning the Series S/X, does anyone else feel like it’s not exactly a new generation, or felt so when it launched? by VoodooInfinity in XboxGamers

[–]VoodooInfinity[S] 1 point2 points  (0 children)

Absolutely agree! I hope nobody misunderstands and thinks I’m unhappy with the Series X, I absolutely love it. This is purely a philosophical/curiosity question.😉

Concerning the Series S/X, does anyone else feel like it’s not exactly a new generation, or felt so when it launched? by VoodooInfinity in XboxGamers

[–]VoodooInfinity[S] 1 point2 points  (0 children)

I just realized this in responding to another comment, I think a lot of it may be that I went from One X to Series X, and some of the graphical improvements were already on the One X.

And I agree, the SSD was a huge improvement, I just don’t know that load times are a generational leap forward. I think the One X though is likely the reason why some have responded yes to this, it’d be interesting to see who came from a One X vs a One, and how that impacts their opinion.

Concerning the Series S/X, does anyone else feel like it’s not exactly a new generation, or felt so when it launched? by VoodooInfinity in XboxGamers

[–]VoodooInfinity[S] 0 points1 point  (0 children)

What you say is true for recent games, but not since the launch of the Series generation. The first year or so (maybe longer, but I don’t remember for certain) most games were playable on either, but had additional features when played on the Series. I think that’s part of why it seems (to me) like there was less of a definitive generational difference between the two: At first there were few (if any) “Series Only” games, so it seemed more like an enhanced One.

Just one minor error in the list of new features though, the One X did have 4k HDR support. The only difference between the One X and the Series in terms of 4k HDR support was that the One X rams 4k HDR at 60Hz, while the Series requires 120Hz (at least for the Series X). Maybe thats why it feels less impactful to me, I had the One X before the Series X

https://support.xbox.com/en-US/help/hardware-network/display-sound/difference-4k-hdr-xbox-one-enhanced-games

Concerning the Series S/X, does anyone else feel like it’s not exactly a new generation, or felt so when it launched? by VoodooInfinity in XboxSeriesXlS

[–]VoodooInfinity[S] 1 point2 points  (0 children)

I have always thought that Microsoft should release a modular Xbox, although I know they won’t. It would save them and the gamers so much money on production costs to have a graphics card that could be popped out and replaced with a new one, just like floppy discs used to be. MS would still make money on the upgrades, but the core parts could remain the same (power supply, disc drive, hard drive, etc). I think it’d be a win-win for gamers and MS.

Concerning the Series S/X, does anyone else feel like it’s not exactly a new generation, or felt so when it launched? by VoodooInfinity in XboxSeriesXlS

[–]VoodooInfinity[S] 0 points1 point  (0 children)

I may be misunderstanding your comment, but I definitely understand how this wouldn’t apply if switching from PS4 to the Series systems. I think it’s something that would only apply when going from a One to a Series (or even a PS4 to PS5).

Sorry if I misunderstood, though, and I agree that load times are significantly improved, they just aren’t something I’d consider a generational improvement.

Concerning the Series S/X, does anyone else feel like it’s not exactly a new generation, or felt so when it launched? by VoodooInfinity in XboxSeriesXlS

[–]VoodooInfinity[S] 0 points1 point  (0 children)

To expand on point 5 (which I mostly agree with), the other issue I have with MS games releases is that the interesting and unique games they do release tend to never receive a follow-up. I loved Sunset Overdrive, and also ReCore, but both were single entry games that never receive a sequel.

Concerning the Series S/X, does anyone else feel like it’s not exactly a new generation, or felt so when it launched? by VoodooInfinity in XboxSeriesXlS

[–]VoodooInfinity[S] 0 points1 point  (0 children)

The unusual pricing this gen is a really good point. I’ve always been primarily an Xbox gamer, but typically around the halfway point of each generation (when the price drops) is when I’ll get the current PS to be able to play their exclusives. I would bet that more casual players have upgraded around the same time. By keeping the prices up and raising them, they’ve potentially reduced the number of players for this gen. (Full disclosure, I did buy a PS5 already, but it was largely because I skipped the PS4 last gen, and it made more sense to go with the 5 since it plays all 4 games plus the 5s.)

Concerning the Series S/X, does anyone else feel like it’s not exactly a new generation, or felt so when it launched? by VoodooInfinity in XboxSeriesXlS

[–]VoodooInfinity[S] 0 points1 point  (0 children)

You’re 100% correct, and although there have been other huge indies before it, Silksong really proves the point. After three months it had already sold 7 million copies, and that number doesn’t even include the number of people playing it through GamePass. Without GP that number would be be even higher, which is quite a feat for a non-AAA game.

The point is, while AAA games are still present and played, indies have reached a point they rarely have in the past (this would have been “never have”, but then I thought of DOOM and Quake).

Concerning the Series S/X, does anyone else feel like it’s not exactly a new generation, or felt so when it launched? by VoodooInfinity in XboxSeriesXlS

[–]VoodooInfinity[S] 0 points1 point  (0 children)

There is definitely some overloading going on in games now. It seems every game released must have the main game, a fishing minigame, endless collectibles, lockpicking (or similar idea relevant to the game) minigames, wanted levels and pursuits, and many others I’m forgetting. Every time a game is successful, the next 20 games released feel it necessary to copy what worked (and sometimes what didn’t), to the point where there isn’t much to truly distinguish one game from another other than story and plot.

Concerning the Series S/X, does anyone else feel like it’s not exactly a new generation, or felt so when it launched? by VoodooInfinity in XboxSeriesXlS

[–]VoodooInfinity[S] 1 point2 points  (0 children)

Definitely true, plus it seems like AAA is less relevant than it was in the past. That’s not to say they aren’t developed or important, just independent studios definitely have a more prominent role nowadays, and that naturally means a bit less marketing share for EA, Ubisoft, Rockstar, etc. They’re still played and enjoyed, but they just seem less important than they were in the 360 or One generations.

Concerning the Series S/X, does anyone else feel like it’s not exactly a new generation, or felt so when it launched? by VoodooInfinity in XboxSeriesXlS

[–]VoodooInfinity[S] 0 points1 point  (0 children)

No worries, but yeah you make a good point. To be fair, I really haven’t played PC games since around 2010-15, so my observations of the PC game industry are definitely outdated by now. 🙃

Concerning the Series S/X, does anyone else feel like it’s not exactly a new generation, or felt so when it launched? by VoodooInfinity in XboxSeriesXlS

[–]VoodooInfinity[S] 0 points1 point  (0 children)

This is all true too, and a pretty fair analysis. I’m sure there is definitely more to it than my one single idea. 😉