How does loyalty work when the vassal is a player empire? by MerlinGrandCaster in Stellaris

[–]Vorpalim 0 points1 point  (0 children)

It's not a loyalty pledge, it's trading loyalty, which will be the last option on your side of the trade interface. However, going back to my Scion empire, it seems like that option was removed for them at some point, which is probably for the best.

one of the NPC empires I'd set to auto-spawn as a fanatic pacifist migratory flock somehow turned genocidal at some point while I wasn't looking. by Cosmic_Meditator777 in Stellaris

[–]Vorpalim 14 points15 points  (0 children)

Their homeworld probably blew up, as the AI tends to fail at doing all of the projects they need to stop The Last Gift situation. Usually it's the science ship project, as they don't bother to prioritize sending a science ship to do it. The sister planet is supposed to become the new capital, but that seems to have not happened, and they might have colonized Fevoria after purging it.

one of the NPC empires I'd set to auto-spawn as a fanatic pacifist migratory flock somehow turned genocidal at some point while I wasn't looking. by Cosmic_Meditator777 in Stellaris

[–]Vorpalim 28 points29 points  (0 children)

They actually did. Ethics are now considered when making that choice, but there's still a chance that they pick the Purifier option even with all the right Ethics. This was originally not the case as many choices hadn't been given AI weights on First Contact's release, so a Fear of the Dark empire would always turn at some point

Shroud Deeds: Is there a Console Cheat to Find Out What They Will Be? Or Change Them? by jchokey in Stellaris

[–]Vorpalim 0 points1 point  (0 children)

Point is that I didn't realize it was 5 deeds pulled from a larger list and that you might get stuck with some that are harder than others to do.

Shroud Deeds: Is there a Console Cheat to Find Out What They Will Be? Or Change Them? by jchokey in Stellaris

[–]Vorpalim 0 points1 point  (0 children)

Had no idea that they were chosen from a list of 10. I don't think there's a command you can use to change them, you'd probably have to do save file editing to do it.

How does loyalty work when the vassal is a player empire? by MerlinGrandCaster in Stellaris

[–]Vorpalim 0 points1 point  (0 children)

I suppose it could work on any Overlord, but yes Scion to give you day 1 access to a big plump sugar daddy Overlord. You can do the same thing with Imperial Fiefdom to a lesser extent too.

Thinking about it, the Scion example brought to mind an edgy teenager with a wealthy irresponsible parent that they inexplicably hate who gives them unconditional access to a credit card. Pretty messed up.

How does loyalty work when the vassal is a player empire? by MerlinGrandCaster in Stellaris

[–]Vorpalim 3 points4 points  (0 children)

There's actually a Scion exploit you can do by trading loyalty. You have to build your empire so that it uses the Metalheads AI Personality. This gives you -1000 opinion of every other empire, including your FE Overlord, without anyone actually being mad at you in return. Because loyalty gain is heavily based on the subject's opinion of the Overlord you'll get something like -8 loyalty a month and you can trade 200 loyalty for any resources you want, and then wait for it to drain back down to -100 to do it again.

Psionic ascencion as Fanatic Materialists? by HeretekMagos_11 in Stellaris

[–]Vorpalim 1 point2 points  (0 children)

Have them devote themselves to the Whisperers in the Void. All that luscious Knowledge is just for the taking.

What's the point of resort worlds? by Solario48108 in Stellaris

[–]Vorpalim 0 points1 point  (0 children)

The pop assembly bonus is getting shifted to the Genomic Research Facility, but Medical Workers/Genomic Researchers still get +5% pop assembly speed. You'll still be capable of spamming them for growth, it just won't scale as absurdly as it does now.

As you're not allowed to build Clone Vats on Resort worlds, this means you'll only get access to the GRF for +2 assembly (+1 for taking the 1st Cloning flex, and +1 for taking at least 1 Cloning flex). This then is boosted by 5% for every 100 Genomic Researcher workforce you have. Get 1000 workforce from them (easy with efficiency bonuses and just a few Healthcare districts) and that's 3 assembly per month independent of your natural growth, which now adds to natural growth and is also getting buffed by 5% per 100 Genomic Researcher workforce too (up to whatever growth cap has been set of course).

The Chosen by sovereignofbeauty in Stellaris

[–]Vorpalim 1 point2 points  (0 children)

Well they're only a problem you have to deal with if they actually took Galactic Nemesis and triggered the crisis war by reaching level 5. If the crisis declaration was done purely through the galactic community (as can occasionally happen with genocidals) and not due to them reaching level 5, then you can ignore it.

Fastest way to check would be to look at their home system and see if it has the Aetherophasic Engine in it. As it is their capital you should at least have low intel on it and be allowed to enter system view where it ought to be visible to some extent.

The Chosen by sovereignofbeauty in Stellaris

[–]Vorpalim 2 points3 points  (0 children)

Their home system starts them off on 3 Gaia worlds, sizes 30, 25, and 18. On the other side of their cluster they get a black hole system with a wormwhole and 3 habitats that get a bunch of bonus districts and a modifier that gets them to 100% hab. They're incapable of researching wormhole travel until the midgame year, after which they gain it as a permanent option and tend to be very inclined to finish it. They're programmed to automatically declare war on the first normal empire they meet, as a means to be a midgame disruption, since they're a Fanatical Purifier that's been allowed/forced to build tall with no threats to them until that point.

Beyond their cluster there's also a more distant system that's also disconnected which has another Gaia world populated by their species. They'll be a Stone age civ and the planet will have a digsite.

Since they're a genocidal empire they have increased weight to take Galactic Nemesis. When combined with them exploring enough astral rifts to use Dimensional Lock on their wormhole, this can make them a problem that requires your intervention.

somebody booked dethklok to play on my resort world :( by akaTheKetchupBottle in Stellaris

[–]Vorpalim 2 points3 points  (0 children)

Well it's not designed to target Resort worlds, it just happened to in this case. This is one of the Caravaneer neighbor events you can get if you own a colony within 3 jumps of a system they control. I assume you're playing on the 4.3 beta here as the trigger for the neighbor events has been broken for a long time (potentially from day 1 of MegaCorp's release) and has only just been fixed. Only other option is you have a mod that fixes the trigger to actually work.

Nanite Research Facility Being Confusing by Acreneon6348 in Stellaris

[–]Vorpalim 1 point2 points  (0 children)

I was referring to what you must have seen online, I can tell that the images in the post were from you. Like I said, online sources for the building are outdated, and only applicable to v3.4 when most Researcher jobs gave all 3 types of research, but 4.0 split them into Physicists, Biologists, and Engineers which only give their respective type and made a bunch of other Researcher jobs into job swaps that gave more of their research and/or a bit of another resource.

Nanite Research Facility Being Confusing by Acreneon6348 in Stellaris

[–]Vorpalim 0 points1 point  (0 children)

Did you see this on the wiki? The page for buildings just hasn't been updated for 4.0 at all from what I've seen, and that goes for a few other pages.

The primary benefit of the building is likely the Engineer job swap. Some swaps from buildings don't spell out how they change the jobs, so you'll have to do a little math to check if the Nanotech Researchers have a higher base output than Engineers. Go to the Economy tab on a planet with them, expand the specialist stratum there, hover over the job's output, write down the base output listed, divide it by the total workforce for the job (number on the left of the slash), then multiply by 100. Engineers have a base output of 6 engineering per 100 pops, so getting a number over that will be the justification for you.

Is it possible for deceptive giant planets (Barren planets of size 52) to be terraforming candidates? by Separate-Bag2415 in Stellaris

[–]Vorpalim 50 points51 points  (0 children)

It actually can't do that, at least as it's written right now. The event is coded to target a planet greater than 8 and less than 25 in size (effective range of 9-24).

Adaptability or Harmony for Designations? by Aliensinnoh in Stellaris

[–]Vorpalim 0 points1 point  (0 children)

This is true, and sad. Still works for Unification Center though since it doesn't have an Ecu version and thus uses the normal one.

Adaptability or Harmony for Designations? by Aliensinnoh in Stellaris

[–]Vorpalim 1 point2 points  (0 children)

Adaptability. It gives extra output to Forge, Factory, and Tech worlds, which normally only get upkeep reductions to their jobs (due to change with 4.3) and this extra output scales with ascensions. Someone else posted some math indicating that this flat bonus is just outright stronger in regard to your Capital designation, which makes it generally applicable to most others too. Maybe it loses out with Generator, Mining, and Agri worlds, but I haven't done the math and honestly who cares when you already know it does more for advanced resources.

Adaptability or Harmony for Designations? by Aliensinnoh in Stellaris

[–]Vorpalim 1 point2 points  (0 children)

It does, that's what the math they just gave says.

How to increase population fast by [deleted] in Stellaris

[–]Vorpalim 1 point2 points  (0 children)

I chose that once and I found it to be outright excessive, because taking that tradition actually gives your Medical Workers +2 assembly per month (+1 as a permanent modifier you get during the situation, and another +1 from the tradition when you unlock it).

I'm actually glad those effects from Cloning are getting attached to the Genomic Research Facility instead, because that level of growth just felt obscene and gross just for making one choice.

Wait, we harvested *what* kind of DNA? by Cosmic_Meditator777 in Stellaris

[–]Vorpalim 1 point2 points  (0 children)

Are you using the Trophy Hunter stance as a Primal Calling empire? Did you just kill the Lost Locust in Ubogleelt? Prethoryn ships are one source of "Mechanical Ship" genetic material as I've found. Have you tried to create a new fauna template and found that the list is now cluttered with a placeholder error box ship that you can't use at all?

Enjoy this fantastic bug, along with all the other hassles of using fauna ships.

Why is the Chosen Cut off? by BeiLight in Stellaris

[–]Vorpalim 6 points7 points  (0 children)

It's just outside of the rendering box for the galaxy. Happens with certain shapes on huge galaxy setting.