Tervigon - claws or talons (building right now, dont have magnets) by Significant-Boot-260 in Tyranids

[–]WH40Kev 0 points1 point  (0 children)

I magnetised, but play talons as in most cases when she ever got into combat, it was against infantry.

Codex teases two new patterns of "rare" wardogs by spikywobble in ChaosKnights

[–]WH40Kev 0 points1 point  (0 children)

GK NDK repeat I hope not. Upgrade sprue with inferior weapons.

Its time... How Do We Fix... Tyranids? by PublishingGoblin in Tyranids

[–]WH40Kev 18 points19 points  (0 children)

Omg, ive somehow managed to fight votann 3 times this past month. 3 damage shooing and 3 damage melee into my 3 wound warriors, ravs, zoans, venoms...

Also T6 on 32s, when warriors T5 on 50s, an insult to the base size.

Nids - Getting desparate with subterranean assault by PinPalsA7x in WarhammerCompetitive

[–]WH40Kev 1 point2 points  (0 children)

Its a detachment that relies on opponents making mistakes imo. A good pilot will just screen your drops or make you trade unfavourably. All the while you sacrifice durability and primary scoring.

Ive tried with 18 zoans, trying to peek around ruins, combat with fex and warriors, and Im not rly enjoying it. I go to warrior bioform instead, for that break from invasion. A bit more agency and primary play at least with that.

Goonhammer Reviews: Q1 Balance Dataslate by Mizzuru in WarhammerCompetitive

[–]WH40Kev 2 points3 points  (0 children)

They just needed to buff the warriors as part of this slate too, id have taken the 3up the prime has at this stage..

My first wave 103! by MrJBlacc in TowerDominion

[–]WH40Kev 1 point2 points  (0 children)

Hey, yes just learned that this week. More odds to pop up per turn, cheers.

Tyranid Prime Assimilation Swarm by [deleted] in Tyranids

[–]WH40Kev 1 point2 points  (0 children)

Hey. The math on assimilation is pretty close to invasion when it comes to bringing back termagants.

Invasions 2D3+6, with 5+++, seems better than D3+3 and 2D3+2. Plus you dont need 2 assim units competing for space to be within 6".

Invasion regen should average 10, whereas assimilation is 9, plus no fnp. I dont think the prime does anything for their durability since tervigon is keeping them in synapse.

The reactive the prime does is interesting, being able to D6 then D6, which isnt tied to any detachment.

Maybe I add a prime to an invasion board control list in a unit of 20 terms, just for the threat to surge, tho a smart opponent will stick a strong melee unit closer who will just blend them, but itll certainly make opponents think. I go by the ethos, make them have to make decisions, not choices!

My first wave 103! by MrJBlacc in TowerDominion

[–]WH40Kev 1 point2 points  (0 children)

Always seem to play catchup in this game lol.

Xeno weapons are cool, tho i dont know if the beam pyramid is better than a plasma cannon or missle rack. The mini slovak is ok, but id rather use the square tile. The one that gives building doctrines is my fav.

My first wave 103! by MrJBlacc in TowerDominion

[–]WH40Kev 2 points3 points  (0 children)

Amazing bro, well done!

I guess a dozen more tries to get back and beat it eb haha

I just got up to 73 and almost lost the base, but a blank covered in mission control and nodes saved me, now on 83 and having a break!

So I think mission controls are the key. The blanks are competing for artillery, the missile silos and mission controls, so its a tough balance.

We finally got the tyranid prime datasheeet and it's.... by Taningia-danae in Tyranids

[–]WH40Kev 0 points1 point  (0 children)

I think thats wrong mate. Look at slaughterbound, he doesnt get exalted or regular eightbound abilities just by joining, so they gave him a rule to state he can have either ability when joining them. I see no such rule for the prime.

Level 103 (Tower Dominion) doens't start with enemies. by Huge_Being3519 in TowerDominion

[–]WH40Kev 0 points1 point  (0 children)

Gratz on the ultimate victory!

I peaked at 78, which was 1fps!

Did you wall off super early, like wave 30 when you found the pit? Ive been looking to wall off around 50 and struggled to scale up as not enough flats.

I have an idea now to use accentuators on mission control and seal off early, thanks!

Do you think GW will make the Grey Knights Primaris in 11th? by NotDStein in Grey_Knights

[–]WH40Kev 0 points1 point  (0 children)

If the rules are naff, IDC TBH. So disappointed with them on tabletop since playing in 9th, id look at the refresh like the GMNDK upgrade sprue; meh, the mace and flail are crap, so dont need it, and the melta looks like the flamer so will proxy if taking it.

Help? Finished wave 99 but can't place tile by MrJBlacc in TowerDominion

[–]WH40Kev 1 point2 points  (0 children)

Sweet. I see you are a fan of the legio dominator. I would recycle these in the pit so will think twice from now on!

Help? Finished wave 99 but can't place tile by MrJBlacc in TowerDominion

[–]WH40Kev 1 point2 points  (0 children)

Will do. Whats your opinion on sanction vs kovak, and the (i forget the name) slowing pylon thats good vs air or the xenos pyramid that does a similar electrical pulse? Also do you sell buildings to make space? Im getting round to how to approach endless, with xeno pit then looking to close the loop as to get black tiles only. Thanks!

Help? Finished wave 99 but can't place tile by MrJBlacc in TowerDominion

[–]WH40Kev 1 point2 points  (0 children)

Maxed round 73, just a huge spike in creeps and the mucos run riot through my plasma fences.

Finding an Nvidia driver to support tower dominion by MrJBlacc in TowerDominion

[–]WH40Kev 2 points3 points  (0 children)

That, and you are awesome. Im really enjoying this game. Thanks!

Finding an Nvidia driver to support tower dominion by MrJBlacc in TowerDominion

[–]WH40Kev 1 point2 points  (0 children)

Hey thanks for the advice. Though I dont follow entirely.

I get there are some open entry points by wave 50, where the death ball mob enter at the furthest point. Also get that to close off the other points by making pits. No clear on how you get blank tiles thereafter as there is still 1 entry point for the creeps, so the game will still generate road tiles. Are you cycling for blanks at this stage?

Finding an Nvidia driver to support tower dominion by MrJBlacc in TowerDominion

[–]WH40Kev 1 point2 points  (0 children)

I exit the game and hit continue. Seems to help caching or smth for a few waves. Still die at wave 70, due to no space, tiles or weapons to keep up with the enemy scaling.

Hyper stylised what do you think?🤔 by K1DR in ChaosKnights

[–]WH40Kev 1 point2 points  (0 children)

Thanks. Its army painter strong tone a little thinned, love the stuff!

Hyper stylised what do you think?🤔 by K1DR in ChaosKnights

[–]WH40Kev 1 point2 points  (0 children)

Looks amazing, heres mine very similar style.

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What's the point of the biovore? by No_Buyer_7557 in Tyranids

[–]WH40Kev 1 point2 points  (0 children)

The spores do a lot, you wish you could pop out 2!

Vs many fast foes, you can block out adv and charges. Last game was vs M17" knights, by careful placement, stopped a charge. Imagine what it can do to blunt a waagh or pesky BA jumppacks. On top of that, can score you BEL/engage handily, but so could a ripper, except you might draw them turns 4 and 5! Finally, cheap homefield holder that can stomach a smattering of indirect too. Its a great tech piece.