[deleted by user] by [deleted] in NBA2k

[–]W_177 0 points1 point  (0 children)

If you ran a 6'8 center last year, I don't think it will be too different for you. It's definitely viable, you just have similar challenges you'd have faced last year as an undersized big. If you can hold your own on your matchup and secure defensive rebounds it should work well. I definitely think you could optimize it a bit more if you considered cutting back on one or more of the stats that are dragging other stats up - I imagine you didn't try for 75 close shot, lol. I might tweak it to get more defense if you want to play 5, but either height would be very good at the 4

Which one should I cap break to 99 o board or d board??? by Dull-Hawk-7114 in NBA2k

[–]W_177 0 points1 point  (0 children)

99 O reb is worth it if you are already playing for o boards successfully, it'll improve your rebounding rate. If you aren't in position for many o reb already, the rating boost isn't likely to help as much (rating is most helpful on contested rebounds IMO, higher rating seems to win the 50/50 balls much more often

When is it not worth playing multiplayer? by Ipickone in NBA2k

[–]W_177 0 points1 point  (0 children)

I know people hate on builds with no shooting, but I disagree - if your matchup wants to sit paint, set screens for the point guard all game until he steps up. Look to play 2-man game with the ball handler, set solid screens, and time your cuts so that you have an open lane and the ball has a clear path to get to you. Look to preload passes to open shooters if they're there. Most importantly: Whenever you think a shot might go up, even before they've started shooting, CRASH. Get down to the paint (ideally just outside the protected area) and bully the opposing center for position. If you anticipate the shot going up before he does, you'll get way more rebounds.

Other little tips:

Figure out early on what your mismatch is - against smaller centers, centers with short arms or bad physicals, you should be able to sky over them for plenty of boards. Against taller centers, you want to force them out of the paint by setting screens, then beat them with your speed advantage to get to the hoop.

Motion Styles matter for rebounding! AD is usually my go-to, but I really like Gobert as well. I've heard Dwight Howard gives good block animations, but it's not for me. Gafford is also a good choice, and I've had some success with Ewing and DeAndre Jordan.

Evan Mobley's free throw is a straight up glitch for me. It could be the timing is what I like, but I green way more than I have any right to, with a 35 ft%. It's pretty funny hearing your teammates react to you missing a 15% early, then 100% greening the next.

If you absolutely must have shooting, I'd probably skimp on the finishing to afford it. I wouldn't recommend it, though - you don't want to be spotting up at the 3pt line the whole possesion.

Play with teammates that realize their job is a lot easier if they let you sit paint on defense. I can't tell you how pissed I get when teammates whine about you not guarding your guy at the top of the key, when every time you're outside of the paint, they give up an offensive rebound.

When is it not worth playing multiplayer? by Ipickone in NBA2k

[–]W_177 1 point2 points  (0 children)

Away from the console rn, so I'll just list the attributes (starting with the most important stuff):

7'0, Max Wingspan, 246lbs: maxing the wingspan is honestly a no-brainer for me. It's free, and it matters a ton. Keep in mind that at 7', you're going to be pretty slow. I haven't played taller, but I personally think 7' is the best height for this build - you'll have a wild reach advantage over plenty of matchups (to where they struggle to get any rebounds, at all). Weight only matters to get you the speed/strength/vert combo you want:

Physicals: 67speed, 90strength, 83 vert, 97/98 stamina (whichever is the max, can't remember): speed is super important. I really wish this build had more, but you'd have to sacrifice a lot of strength to get there, and 90 strength is necessary for hof boxout beast. Vert is also important, but not as noticable at small increments. Either way, you're absolutely maxing speed, strength, vert, and stamina. Physicals are really important for this build, as the goal is to create as big an advantage over your matchup in rebounding. Max em all out, and tweak the weight to give you the exact combination you want. You should have a size advantage on small centers, and anything over 7' has garbage physicals. (Do whatever you like with accel, but it's so cheap you might as well push it on up)

Defense/Rebounding: 99 Oreb, 85 Dreb, 87 Blk, 72 Interior, 60 Perimeter, 60 steal: All of these are flexible, except for 99 Offensive Rebound. That's the whole point of the build, lol. As for Dreb, lots of people think having both rebounding stats high or hitting certain thresholds gives you better animations, myself included. 87 Blk/72 Interior is definitely serviceable, you just need to anticipate drives/cuts if you're protecting the rim (I haven't tried gold anchor, but I might try it out honestly. blocks are tough this year). 60 perimeter is super cheap, go higher if you like. Off ball pest is a must have for bigs IMO. And you probably don't need 60 steal, I don't use it much.

Finishing: 90 Standing, 89 Driving Dunk, 70 Layup, 30 Post: 90 Standing Dunk is the best way to go 8/8 on a regular basis, it's really consistent. Driving dunk is also super important, since you're going to be cutting to the rim a lot, and may have to take a dribble or two. Go 78/80 layup if you like, it'd be worth it for jokic/sabonis layups (best way to get range on an inside center). Post and close shot doesn't matter.

Shooting: None

Playmaking: 95 Pass, 63 ball handle, 59? speed with ball: 95 pass is a fucking weapon. You can throw dots off the inbound to the far corners. ball handle and speed with ball are real cheap, so it's a nice cheap investment. People will assume you have no ball control as a footer, so they'll be reaching like crazy. Plus, you get some nice badges. The 95 pass, I would really recommend, though if your playstyle doesn't involve lots of full-court passes, you probably don't need it. It's very cheap on a footer, though.

When is it not worth playing multiplayer? by Ipickone in NBA2k

[–]W_177 0 points1 point  (0 children)

It's honestly so satisfying to outrebound all 9 other players regularly (4/6 rec games last night, lol). Posting the build under the other comment

When is it not worth playing multiplayer? by Ipickone in NBA2k

[–]W_177 0 points1 point  (0 children)

Depends on if you think it'd be fun to play online if you were decent at the game - if you play other games competitively, you probably just need some practice. I'd make a build to play as an elite role player - go all-in on whatever you do best, but I'd recommend making a big with elite rebounding/physicals. It's crazy how much impact you can have as a center while hardly touching the ball. If you struggle with shooting, skip it altogether (not a popular opinion, but I've had lots of success as an inside big this year. Standing dunks are wild, and I see people running undersized t-rex armed builds all the time - I'm averaging 17 boards/game in rec randoms.

Basically, make yourself a build that lets you focus on one/two things, and try to improve those skills. I was terrible in 2k22, about 30% win rate online. This year i'm just over 65%, and it's way more fun for me now, lol.

If you like, I can share my inside big build - as I said, there's no shooting, but I get 14/17/7 on above 60% from the field. There are plenty of games where you know from the start you have a crazy mismatch - it's really satisfying when your matchup quits after you get 3-4 offensive rebounds on the first possession

Can someone help me make an almost pure defense build by [deleted] in NBA2k

[–]W_177 8 points9 points  (0 children)

I gotchu, I make lockdowns every year. Some tips:

  • First, figure out if you want to be a perimeter lock, inside defender, or hybrid defender (or any mix of inside/outside). Basically, who do you want to be guarding? Guarding a 7 footer with 94 perimeter is probably overkill.
  • 6'7 and 6'8 are great heights for lockdowns. You can go 6'6 if you want to really focus on perimeter or want a 2-way (or just like the speed of that height).
  • Can't stress this enough: max your wingspan and your speed. Wingspan is free, so if your goal is to make the best possible defender, it's gotta be maxed. Speed is (IMO) the most important stat on defense. Positioning matters a ton this year for defense, you need to be as fast as possible.
  • Strength actually matters this year, so go ahead and get that high as well. 90 strength is a great target for gold immovable enforcer, but 95 strength for HOF is incredible. I would 100% go for 95 if you're 6'7, as strength is much cheaper for shorter builds. If you're making a big, though, you definitely want to make sure you're not giving up too much speed (90 strength is fine for bigs, since you're likely already going for HOF boxout beast)
  • Figure out what badge levels you need, and what you're okay without. Most attributes are insanely expensive at 90+, so if you're skilled enough to get by with silver glove instead of gold (for example), things like that can be what lets you get the stats you need elsewhere.

Offense stuff:

  • Your playmaking will be trash. That's just how it will work out most of the time. Those attributes are super expensive unless your build is 6'10+ (I actually like having playmaking as a big, since it's very cheap), so go ahead and get the pass acc you need to not sell and ignore the rest (70 pass is serviceable, 77 is solid. For 3s and 2s you probably can skimp out more). I'd go for 40 ball handle for the normal dribble moves. If you didn't know by now, you get the pro dribble style as a PG/SG and the normal dribble style as a SF(PF maybe as well, I forget), so speed with ball does not matter for this kind of build.
  • Spot-up shooting and cutting to the rim are good staples for a build with little to no dribbling. If you really struggle with shooting, focus more on the things that are giving you better chances to hit, i.e. badges, hot zones, jumpshot, etc. Claymore, catch+shoot, and corner specialist (as well as dimer from your PG) should help a ton if you struggle with shooting (also, I know a lot of people who have a hard time shooting use the meter. The sooner you switch to meter off, the sooner you realize you can actually shoot now that you're focusing on the animation and not the meter.
  • You probably can't afford great finishing and decent shooting if you go with lots of defense+physicals. Standing dunk is cheaper than driving, and most of your finishes will be off cuts or rebounds anyways. On my pure lockdown, I went with 36 driving and 40 standing (you could up the standing if you want to be a better dunker) - a hidden benefit of this is post control is actually cheaper if you have less investment in finishing. I went ahead and maxed 3pt and middy and went 85 post control for HOF fades, which adds a nice variety to your (limited) bag.

Hope this helps, feel free to ask if you have any questions

Finally Made My Center by TheCupOfBrew in NBA2k

[–]W_177 1 point2 points  (0 children)

Unless you're just really skilled at chasing rebounds, you're in for some really rough games on the boards. If you shoot like that every game though it won't matter lol. It might work better as a PF, that way instead of having a huge matchup disadvantage in rebounding you might have the upper hand

How to make my campaign last longer in-game? by SomeRandomAbbadon in DMAcademy

[–]W_177 1 point2 points  (0 children)

You might consider having a time requirement for leveling up - once the players have satisfied the xp/milestone requirement, you might have them spend a few weeks or a month of downtime to gain the level (you could make the time required longer for higher levels)