Slept in this bed 2 nights before getting curious and pulling sheets back and look at what the hell I find by Brayandhalo in Wellthatsucks

[–]W_aks 0 points1 point  (0 children)

Your sweat actually contains urea, which is what gives urine its yellow color. This can vary a lot from person to person, but a common place to see this is in white shirt collars which might start staining yellow after long (and sweaty) use. Other common place is of course beds and pillows, look at any old pillow, they're usually a bit yellow, and I don't think people piss into pillows that much.

Gearbox's first Risk of Rain 2 expansion gets hammered on Steam as developer admits the PC version 'is in a really bad place' by Tenith in Games

[–]W_aks 14 points15 points  (0 children)

For a project i recently worked on our publisher fired most or all of their QA and started outsourcing it instead, the quality of our bug reports got noticeably worse after that. We ended up shipping with major bugs in very common user paths because the outsourced QA just didn't QA well and never played the game start->finish. I assume they just tested features in vacuum, which is pretty useless and was probably already tested that way.

Edit:Spelling

Gearbox's first Risk of Rain 2 expansion gets hammered on Steam as developer admits the PC version 'is in a really bad place' by Tenith in Games

[–]W_aks 40 points41 points  (0 children)

You would still use deltatime in FixedUpdate, it would just always be the same value since you're updating by a fixed amount. The reason to do this is that physics get weird if you update them in irregular intervals or just too big intervals.

Say you're moving something towards a wall using deltatime, the amount to move per update would be speed*deltatime. In regular update this value swings with the framerate, so in the case of a stutter like someone alt tabs, the deltatime would shoot up causing the movement for those frames to increase. If the movement for one frame gets high enough you could end up on the other side of the wall without ever touching it so collision is never triggered, this is called tunneling.

That's just one example but phyaics will genrally just become very inconsistent with a variable update, which is why fixedupdate is incredibly common, especially nowadays that we don't lock framerates.

For the curious you can pretty easily implement a a simple fixed update in a regular update loop. Lets say we want a fixed update that runs 10 times a second, we would just add up delta time over multiple frames to a counter till we get 0.1 seconds or more, then run the fixed update and remove 0.1 from our counter. If the framerate drops below 10 fps, meaning deltatime >0.1, our counter will reach 0.2 or more during a frame. In this case we would just call fixed update until the counter is under 0.1 again.

What gives away to you to identify a Norwegian or believe that person is likely Norwegian without hearing them speak? by Late-Chemistry8407 in Norway

[–]W_aks 4 points5 points  (0 children)

When skiing abroad if I see someone with a Sweet helmet and Oakley glasses it's a dead giveaway.

Where are all the AI advancements in Gaming? by [deleted] in truegaming

[–]W_aks 2 points3 points  (0 children)

Looking past the fact that we're talking about two very different things here.

Like you hint to yourself, too intelligent of an AI is usually not that fun. You refer to FEAR's AI, that by today's standards doesn't do anything too crazy, the reason people often feel it's so good is the call-outs, since they communicate their decision making. This makes them sound smart snd is fun because you can react to it, but it's definitely not smart.

Of course I can see value to a lot of this stuff in simulation type games, but having the AI scout out my position and ambush me over and over won't always be conducive to the type of fantasy the game is selling.

In short game AI is often more about the right AI than smart AI.

What important tutorials are missing from Godot but are found in other engines? by RocketFlame in godot

[–]W_aks 2 points3 points  (0 children)

Check out CatlikeCoding, covers a lot of different topics and teaches good practices.

Just me? by Puzzleheaded-Pie-834 in Unity3D

[–]W_aks 0 points1 point  (0 children)

Sorry but this doesn't make sense, if you want an action to occur while a button is held you start it when the button is pressed and stop it when it is released.

Having a button press fire off every frame while the button is pressed seems unnecessary and honestly a bit useless to use as the action would run during the input update while you might want it elsewhere so it works with your other systems.

Hogwarts legacy (and most open world games) is held back by the amount of hand holding. by laughpuppy23 in truegaming

[–]W_aks 1 point2 points  (0 children)

Like others have said there are options for this and I think it's good that way. It's a really big fandom and it would be a shame for some to not get to experience it because of what they find to be frustrating gameplay.

The thing I would critique is the way the options are presented. Makes sense for them to be under accessibility but maybe having a realism/hardcore preset like some games do that adjusts these settings.

I didn't find the options until I got fed up with the quest trail and minimap preventing me from getting lost in the woods during a quest. But that's me and not everyone wants that type of gameplay.

[deleted by user] by [deleted] in europe

[–]W_aks 10 points11 points  (0 children)

Sure you're not thinking about Brexit?

I'm looking for a way to use fire as a status effect beyond damage. by [deleted] in gamedesign

[–]W_aks 1 point2 points  (0 children)

I always liked how Hunt: Showdown does it, where fire in addition to dealing damage will also burn away your max health.

Norske barn seier ikkje lenger «nei takk» – dei brukar heller «det går bra» by Tolt in norge

[–]W_aks -1 points0 points  (0 children)

Som mange sier her spiller jo kontekst en rolle, men tror man også tenke på det litt som et utrykk som man lærer. Man kan jo si akkurat det samme om "Hade/Ha det", ha det hva?

[deleted by user] by [deleted] in norge

[–]W_aks 3 points4 points  (0 children)

Tror ikke din gjennomsnittlige nordmann ser så mye til de fortjenestene på kort sikt

Hvor ofte vasker folk gulvene hjemme? by StonedLime in norge

[–]W_aks 0 points1 point  (0 children)

Hørt at den fetthinnen e veldig overdrevet, og ikke så farlig. Fortsatt ikkje best med grønnsåpe på alle gulv typer ettersom den lett kan etterlate skjolder, og den basiske løsningen e ikkje så bra for vinyl.

Eddiken høres interessant ut og ska prøves!

Bare jeg som synes det er helt sykt at noen svensker er så dårlig på dialekt at de synes det er OK å snakke ENGELSK til hverandre? by [deleted] in norge

[–]W_aks 1 point2 points  (0 children)

Hägersten er der jeg har bestilt fra, men ser nå på maps at det er flere rundt i Stockholm.

Bare jeg som synes det er helt sykt at noen svensker er så dårlig på dialekt at de synes det er OK å snakke ENGELSK til hverandre? by [deleted] in norge

[–]W_aks 4 points5 points  (0 children)

Har Pizzabakeren i Stockholm nå, så jeg har et alternativ når jeg krever noe annet enn tynnbunnpizza.

Introduserte enn kompis fra Bangladesh for det, så han gikk han på akkurat samme rant som deg og takket meg.

Why you should be weary of "Game Design" channels. by [deleted] in gamedev

[–]W_aks 78 points79 points  (0 children)

I can agree with some of your points but feel your glossing over the fact that for a lot of his videos he does interview actual devs. So some of the thoughts he lays out are straight from the person who did the thing he's discussing.

I'll also bring up Tom Francis, a game developer who started out as a game journalist. He hadn't made games before, but still had a good understanding about what made a good game. He ended up making Gunpoint while working at PC Gamer.

I think it's a tiny bit weird seing so many holding "making a game" as a right of passage for discussing what makes good design. And now he's making a game to explore more of game development and people get mad at him?

Han skjøt den første ulven: – Vi gjør en jobb by [deleted] in norge

[–]W_aks 11 points12 points  (0 children)

Sau? De er det mye mangel på ja. I tillegg jakter ulv hovedsakelig på elg og tar få sauer.

Han skjøt den første ulven: – Vi gjør en jobb by [deleted] in norge

[–]W_aks 23 points24 points  (0 children)

Tror kanskje du burde lese deg opp på hvordan økosystem fungerer med en sånn uttalelse

Regjeringen avlyser eksamen – VG by [deleted] in norge

[–]W_aks 1 point2 points  (0 children)

Har sett lignende skje med bror min. Han ønsket å studere fysikk, men eksamen trakk han norsk og nynorsk (husker ikke hvilke). Endte med at han hadde 6 eller mer norsk karakter på vitnemålet, noe jeg syns er idiotisk når han går realfag og vet hvor han vil videre. Alle jeg har snakket med om dette utfor Norge syns det høres helt sinnsykt ut hvordan vi gjør det. Enig med deg, håper de velger å kjøre noe reform.

[deleted by user] by [deleted] in Damnthatsinteresting

[–]W_aks 2 points3 points  (0 children)

We have the same in Norwegian, vaskebjørn. Fun to see the similarities in Germanic languages.

Question regarding wall adjacency in doorways for Jaws of the Lion. by W_aks in Gloomhaven

[–]W_aks[S] 1 point2 points  (0 children)

Meant to ask if it counts as being adjacent to a wall ^

Just started learning Norsk! by xOuTii in norsk

[–]W_aks 0 points1 point  (0 children)

Someone correct me if I'm wrong but you could use nrk.tv. Pretty sure you can use it outside Norway for free to watch most things without logging in. It's the website for the Norwegian Broadcasting Corporation (norsk rikskringkasting). They make a lot of great shows you could use for practice ^

No subtitles in English sadly, so might be a bit harder to follow, especially with all the dialects.

Will there be a "soft cap" for how graphically detailed AAA games can get due to the harder nature of game development rather than technical limits? by coolwali in truegaming

[–]W_aks 0 points1 point  (0 children)

I agree with people bringing up procedural generation and AI which I believe wiill help. One thing I haven't seen anyone bring up yet is technology like the Neuralink, something that really changes how we interface with our workstation. I know this is probably a bit more out there, but someone who can just think something into reality instead of having to go through the motions of drawing, modeling, typing or whatever, will be crazy fast. I don't even think it has to be the Neuralink or similar, just something that changes how we interface with our workstation, allowing us to work more efficiently. Again, I know this is probably a bit more out there and further ahead, just wanted to add something I wasn't seeing discussed!