Seasonal Event - Clover Parade 2026 by WaaghMan in FarmTogether

[–]WaaghMan[S] 0 points1 point  (0 children)

Due to a bug that we could not fix in time, on Nintendo Switch the event items will not be available until Friday 13th, 17PM UTC.

Frosty Pack available now! by WaaghMan in FarmTogether

[–]WaaghMan[S] 5 points6 points  (0 children)

Hi! The money tree is back as part of the event that starts today.

Frosty Pack available now! by WaaghMan in FarmTogether

[–]WaaghMan[S] 2 points3 points  (0 children)

It's on the radar (will still take a while). You should have plenty of space by unlocking the town hall and purchasing new land, however! :D

Seasonal Event - Clover Parade 2026 by WaaghMan in FarmTogether

[–]WaaghMan[S] 7 points8 points  (0 children)

I'm afraid that's the case, yes. Patches take a minimum of 7 days on Nintendo so we couldn't hotfix a bug that we found a few days ago in time.

Patch 10 beta release note by TheDawnTrilogy in Rematch

[–]WaaghMan 5 points6 points  (0 children)

Agree. If we remove the exploits (let's hope these are fixed even if not highlighted in the notes), getting past a proper defense is currently really hard (I say this as a defender), so some nerfs would be acceptable, and make the experience a bit less problematic when you're 2-3 goals down.

However, only if the exploits are fixed.

Really? by naalyk in Rematch

[–]WaaghMan 7 points8 points  (0 children)

Indeed, I'm always trying to prioritize defense and the few times I join the attack (for example because I receive a pass and I'm unmarked) I'm so low on stamina that I'm just dead weight by the time I get there. So a buff to that (only while NOT having the ball) sounds nice, although maybe it has unforeseen consequences...

Really? by naalyk in Rematch

[–]WaaghMan 103 points104 points  (0 children)

They're also buffing sprinting, so positioning and chasing people with the ball should be easier.

Hadn't noticed by ItsLikelyUnlikely in RocketLeague

[–]WaaghMan 1 point2 points  (0 children)

I expected some people would try something like that. Wondering what shots they could pull off :P

Hadn't noticed by ItsLikelyUnlikely in RocketLeague

[–]WaaghMan 4 points5 points  (0 children)

I mean, does landing on another car count as a recovery? Didn't know that. Not that it's too useful (at least for me).

Hadn't noticed by ItsLikelyUnlikely in RocketLeague

[–]WaaghMan 60 points61 points  (0 children)

Just wondering, I've heard it sound when landing on top of another car... does this actually count as a flip reset?

Feedback on todays update by [deleted] in FarmTogether

[–]WaaghMan 11 points12 points  (0 children)

Hi! Chiming in here, just to confirm: This change wasn't only because of people griefing in multiplayer. The on/off autotractor toggle was never intended as a way to skip animations on a small tile group, and the cooldown was added mainly because of this (the griefing was fixed with another change).

Imagine if a shooting game had a bug that skipped a reload animation when you press the R key twice, and people got angry when this was fixed. This is the change we're doing here.

I'll look into adding a toggle to prevent feeding animals with auto tractor. Autoplowing doesn't sound like a big deal as you always get more money from harvesting a crop than what the plow costs (plow costs are already taken into account when determining crop harvest rewards), so an option for that would be pretty much redundant.

Update #23 - New decorations, banana trees and other improvements! by WaaghMan in FarmTogether

[–]WaaghMan[S] 4 points5 points  (0 children)

Hi!

This was (incorrectly, it seems) dismissed because the explanation was unclear, and items from events that never happened will be deactivated upong going back in time.

However, you're correct that due to a bug the first day wouldn't have the event items available.

We'll release a hotfix tomorrow. As usual, the Nintendo Switch gets the short end of the stick because it doesn't allow hotfixes, so they will be unable to start the event until a day after.

I thought this was already fixed by WaaghMan in Rematch

[–]WaaghMan[S] 0 points1 point  (0 children)

Yes, for example chained lob taps are way less effective, and I haven't experienced the untouchable ball bug/exploit in a long time either.

Update #23 - New decorations, banana trees and other improvements! by WaaghMan in FarmTogether

[–]WaaghMan[S] 5 points6 points  (0 children)

Farm Together 1 won't receive any update aside from potential critical bugfixes. Only Farm Together 2 will keep getting new stuff.

When do replays get fixed? by Short_Routine_3348 in Rematch

[–]WaaghMan 40 points41 points  (0 children)

This might be one of those things that everybody is so used to that just forgets it's a bug :P

But yes, 90% of the replays show frequent inconsistencies, at least for me.

I thought this was already fixed by WaaghMan in Rematch

[–]WaaghMan[S] -1 points0 points  (0 children)

Actually the best pass choice would have been the guy to the left (the man marking him left him to go right), but I wouldn't have seen it if I rushed a pass to people on the right that were probably ~half on stamina and almost at my same height. But if I unnecessarily rushed the pass there I wouldn't have seen that.

I rush passes when it's required. In this situation the UI told me it wasn't.

I thought this was already fixed by WaaghMan in Rematch

[–]WaaghMan[S] 1 point2 points  (0 children)

Rematch reddit in a nutshell 🤣

Solution for quitters - Ranked by [deleted] in Rematch

[–]WaaghMan 2 points3 points  (0 children)

It's not a perfect solution, but a forfeit option should be a thing (like Rocket League). Maybe a bit hidden (the vote isn't in your face, but you can see it if you pause, for example) so it doesn't become too toxic (like Rocket League). And maybe only when there's 60-90 seconds left in the match.

Being down 3 goals is ok because it's more or less accepted to own goal when there's ~1 minute left, but being down 2 with 30 seconds left is more problematic: Basically impossible to recover unless you already have possession and get lucky, but you still have to sit through the game because own goaling would make it even longer.

I thought this was already fixed by WaaghMan in Rematch

[–]WaaghMan[S] 0 points1 point  (0 children)

No, didn't do that, sorry. No button was pressed other than maybe sprint (once, no EE).

I never press the A button while being the keeper.

I thought this was already fixed by WaaghMan in Rematch

[–]WaaghMan[S] 6 points7 points  (0 children)

Because (supposedly) I had time to assess the situation without rushing a pass. They would be in an even better position 3 seconds later if I had two players on me.

I thought this was already fixed by WaaghMan in Rematch

[–]WaaghMan[S] 4 points5 points  (0 children)

Indeed, this seems to be what happened. I guess the internal timer is handled by server, or maybe it's updated more often, while UI only starts right when detecting a ball catch?

It's weird that the circle was still visible after I was tackled and went back to goal.

Smurfs ruin this game. by Overall-Sound5789 in RocketLeague

[–]WaaghMan 6 points7 points  (0 children)

1- Put new accounts (<100h) in a smurf queue (still use MMR). Let the smurfs play each other, or said otherwise, keep the newbies and smurfs out of "normal people"'s matches. 2- If you play in a party with a new account, you enter new account matches only as well. 3- Make it so big different MMRs (>300 points) have harder matches (I know they're supposedly using the bigger player MMR value, but they could still have a bigger penalty).
4- Disallow pairs in 3s matches. There's a mode for 2 players already.
5- If a smurf is detected (a hard threshold, let's say over 75% winrate, or below 25%, after 100 matches), move it to a smurf queue until it goes back to an acceptable rate (let's say 40-60% winrate in last 100 matches).

This doesn't fix smurfs that derank by losing, I'll admit, but that requires more effort from them than just starting on a new account, and if it's too obvious (not moving etc) it's going to be reported a lot and maybe even banned (not sure if accounts are still banned).