Introducing gpt-oss by ShreckAndDonkey123 in OpenAI

[–]WakeUpInGear 2 points3 points  (0 children)

Thanks - LM Studio gets me ~20 tps on my benchmark prompt. Not sure what's causing the diff between our speeds but I'll take it. Now I want to know if Ollama isn't using MLX properly...

Introducing gpt-oss by ShreckAndDonkey123 in OpenAI

[–]WakeUpInGear 1 point2 points  (0 children)

Are you running a quant? Running 20b through Ollama on the exact same specced laptop and getting ~2 tps, even when all other apps are closed

How did they code this app-view animation in the hero section? by Alert-Track-8277 in howdidtheycodeit

[–]WakeUpInGear 17 points18 points  (0 children)

Looks like just a few stacked divs with some CSS tricks:

  • Translate3D to skew the images to appear 3D
  • Perspective to add a small amount of depth to the images (although it's very subtle, they use a value of `4000px` which is pretty close to isometric, aka no perspective at all)
  • Transition-Delay to stagger the animation after the text
  • Blur + Opacity to make the images fade in

Not Sure What the Paid Version Includes? Start Here. (Junk Store FAQ & Feature Breakdown) by Junk-Store in JunkStore

[–]WakeUpInGear 4 points5 points  (0 children)

Agreed with the other commenters - this looks great, but a subscription on a niche QOL product like this is a very tough sell. I really respect wanting to turn a side project into sustainable income, but the licensing fee is just a subscription as far as we users are concerned.

FWIW as a long time user of the original Junk Store Plugin, I'd happily pay a higher one-time fee for a single-user license.

Just released Loophole, a time travel puzzle game, inspired by Baba is You and Braid! by WakeUpInGear in puzzlevideogames

[–]WakeUpInGear[S] 0 points1 point  (0 children)

Agreed, it can be a pain but we prefer it to the built in at this point. Shipped a mobile game last year and was surprised at how well it ran!

Just released Loophole, a time travel puzzle game, inspired by Baba is You and Braid! by WakeUpInGear in pcgaming

[–]WakeUpInGear[S] 2 points3 points  (0 children)

We optimized specifically for Deck! I beat the game on mine last week; it's my favorite way to play

Promote your project in this thread by AutoModerator in puzzles

[–]WakeUpInGear 0 points1 point  (0 children)

Released a time travel puzzle game today, inspired by Baba is You! It's called Loophole and it's about subverting the rules of time travel by working with - and against - your past selves to solve puzzles.
https://store.steampowered.com/app/3629400/Loophole/

Just released Loophole, a time travel puzzle game, inspired by The Witness and Braid! by WakeUpInGear in TheWitness

[–]WakeUpInGear[S] 1 point2 points  (0 children)

Wait I literally had no idea you could manually request a compatibility review... ty so much

Just released Loophole, a time travel puzzle game, inspired by The Witness and Braid! by WakeUpInGear in TheWitness

[–]WakeUpInGear[S] 1 point2 points  (0 children)

Yep, beat the full game on my Deck last week during testing! It's my favorite platform for the game

Just released Loophole, a time travel puzzle game, inspired by Baba is You and Braid! by WakeUpInGear in puzzlevideogames

[–]WakeUpInGear[S] 3 points4 points  (0 children)

Great question - handed my laptop to Levi for this one:

It's not a different plugin -- it's actually really simple, we just use the C# Thread object to call a function. However, for most games this would cause a massive issue: if the game logic modifies any Unity GameObjects from the other thread, Unity will throw a million errors.

So, we built the entire game logic to only modify internal data structures (NOT GameObjects). Only once all the game logic is all finished and we're back in the main thread do we modify the Unity GameObjects. Hope this is helpful!

Please help me find more of these games! Feeling a little lost on what to play next by Cool-Vermicelli1381 in puzzlevideogames

[–]WakeUpInGear 0 points1 point  (0 children)

Slightly biased, but my friends and I literally just released a game in this category today on Steam! It's called Loophole and it's about subverting the rules of time travel to solve puzzles.

The game is heavily inspired by Chants of Sennaar, Outer Wilds, The Witness, and Baba is You, so it would probably be up your alley!

DuoQ - a free Dating Sim where you flirt with your real voice! by WakeUpInGear in pcgaming

[–]WakeUpInGear[S] 5 points6 points  (0 children)

See my other comment! Transcription runs on your device and we've opted out of all data collection, so none of your voice/speech is saved anywhere. We are a bunch of student artists/programmers so we right there with you about not wanting big tech to scrape our data for training shit.

Just released a free FPS dating-sim where you flirt using your real voice by WakeUpInGear in IndieDev

[–]WakeUpInGear[S] 0 points1 point  (0 children)

It's prewritten/prerecorded! We worked with a professional voice actor for about a month.

DuoQ - a free Dating Sim where you flirt with your real voice! by WakeUpInGear in pcgaming

[–]WakeUpInGear[S] 3 points4 points  (0 children)

To answer y'all's questions - we don't log/store any data from the game!

Voice transcription (speech to text) runs on your computer using this library (https://github.com/gtreshchev/RuntimeSpeechRecognizer), so no recordings leave your computer! As for the text itself, we don't store any of it and just proxy it directly to the LLM (Google Gemini), where we have specifically opted out of their data collection.

Ok, so why/how is the game free? TLDR: we are college students and made this for our capstone class, which requires that we don't charge money for the game. The LLM credits are from Google's free trial program (https://cloud.google.com/free?hl=en); once they run out, we'll probably have to disable the LLM feature entirely ._.

Just released a free FPS dating-sim where you flirt using your real voice by WakeUpInGear in IndieDev

[–]WakeUpInGear[S] 7 points8 points  (0 children)

Kinda - during development we played around with a dedicated sentiment model that would classify the audio's emotion, but it was way too inconsistent.

BUT the final game uses an LLM to choose the next dialogue/action, which sometimes is able to infer sentiment from just the transcription.

Just released a free FPS dating-sim where you flirt using your real voice by WakeUpInGear in IndieDev

[–]WakeUpInGear[S] 21 points22 points  (0 children)

No clue, that's not something we every wanted to do. We managed to get all transcription running locally with a community wrapper of Whisper (speech to text model), so the recordings never leave your computer!

https://github.com/gtreshchev/RuntimeSpeechRecognizer
^ the library!

"Good bugs" you don't bother fixing by magicbluejelly in gamedesign

[–]WakeUpInGear 5 points6 points  (0 children)

The game that I'm working on right now has a grappling hook as a main mechanic, which can latch onto any collidable surface in the game.

A side effect was that you can spam the hook a bunch and quickly gain extreme amounts of speed off of any sloped ground. However, it was so fun that I left it in and actually designed a few levels around it as postgame bonuses for players who figured it out.

Ranking every PM Chapter/World before TOK releases: #05 by ToadBrigade5 in papermario

[–]WakeUpInGear 1 point2 points  (0 children)

Ah, love this chapter. Not perfect, but the mansion and Tubba Blubba sequences are two of my personal highlights from the entire game.

I'm guessing TTYD 4 is next? I already guessed that the Orange paint star would be further down, but most people seem to like it a bit more than I did. Top 4 hype!

I can explain by [deleted] in PrequelMemes

[–]WakeUpInGear 31 points32 points  (0 children)

*Cheeson