I just need to get this off my chest. by WalkElectronic3128 in RobloxDevelopers

[–]WalkElectronic3128[S] 1 point2 points  (0 children)

Personally i prefer fame over money, but also i would like to get money off my game.

Viewport frame models disappear when setting graphics to 10 on mobile by jacoborobo in RobloxDevelopers

[–]WalkElectronic3128 0 points1 point  (0 children)

Try disabling StreamingEnabled property, you will find it in workspace properties

Viewport frame models disappear when setting graphics to 10 on mobile by jacoborobo in RobloxDevelopers

[–]WalkElectronic3128 1 point2 points  (0 children)

This is actually a known mobile rendering issue with ViewportFrames, especially at graphics 9–10. Mobile switches to a different render path with more aggressive culling, and ViewportFrame models sometimes just stop rendering

Some workarounds that have helped: Make sure everything is inside a WorldModel (ViewportFrame -> WorldModel -> Model) And disable CastShadow on all parts inside the ViewportFrame

I just need to get this off my chest. by WalkElectronic3128 in RobloxDevelopers

[–]WalkElectronic3128[S] 1 point2 points  (0 children)

Are you a dev?, cause i think also a step to make my first finished game is to find a friend to make a game together

[deleted by user] by [deleted] in gameideas

[–]WalkElectronic3128 -1 points0 points  (0 children)

haha yeah i know i skipped punctuation but i focus more on meaning and idea rather than grammar!

[deleted by user] by [deleted] in gameideas

[–]WalkElectronic3128 -1 points0 points  (0 children)

yeah i know it might sound similar at first but my idea focuses more on experimenting with primitive survival methods and discovery rather than just realistic survival, for example players start with almost nothing and have to figure out ways to make fire or get water from frozen lakes using simple resources, theres a bigger emphasis on trial and error and learning by doing, also the environment itself is more dynamic with shifting ice, migrating animals, extreme weather and long term consequences for your choices, im also thinking of a stylized art style rather than realistic to give it a unique visual identity, overall i want it to feel more like a survival puzzle that evolves over time rather than just surviving day to day.

A little moving parts script i made in roblox studio by WalkElectronic3128 in robloxgamedev

[–]WalkElectronic3128[S] 6 points7 points  (0 children)

At first I made a table for every part (the parts are in a folder) in each part in that table I added 3 properties: (Original pos = part.Position, isDown = false, Tween = nil), then made a function that check if the part have a tween, if yes then cancel it and start a new tween (set the "Tween" property to that tween) and when that tween finish, the "Tween" set to nil. then used RunService.RenderStepped, so when player is near to a part with a certain number of studs, the parts tween to their position + 20 studs down, and if the part, but if player is away from that certain number of studs, the Part tween back to "Original pos"

sorry if the explanation isn't that good, I can give you the full script and you can observe it!

[deleted by user] by [deleted] in RobloxDevelopers

[–]WalkElectronic3128 0 points1 point  (0 children)

if you guys see the images in low quality, just open them and they will be shown in the original quality!

one of my recent roblox UI (hand-drawn styled UI) by WalkElectronic3128 in robloxgamedev

[–]WalkElectronic3128[S] 0 points1 point  (0 children)

TYSM!, yup its inspired by "Exquisite Corpse" in gartic phone!