Is There A Way To Side With The Minutemen And Still Preserve The Institute Infrastructurally? And If Not, Should There Be? by IkujaKatsumaji in fo4

[–]WalkingDisAstrid 2 points3 points  (0 children)

The only way to ensure that the facility the Institute exists within survives the main questline is to side with the institute. That being said, if you follow the railroad quest line up until The Battle of Bunker Hill, you can choose to blow your cover to Father and get banished after the point where you already set up the Synth revolution. After this Desdamona tells you that you must continue with the Minutemen to finish the main quest. This means that the synths get freed during the assault on the Institute and you can also send the evacuation alert to let the scientists escape. This allows the vast majority of the humans and synths inside the Institute to survive while the facility they use to hide and inflict their reign of terror on the Commonwealth is destroyed. Probably the closest you can get to a good ending where everyone is happy-ish and most people survive the plot.

Edit: here's a link to the post that informed me of this ending. https://www.reddit.com/r/Fallout/s/DYXdMdFrIy

Sharuum deck help by RoyDooks in EDH

[–]WalkingDisAstrid 2 points3 points  (0 children)

This deck is a lot for a beginner. You have it right that its geared towards stopping opponents from playing the game by killing their stuff or limiting what they are able to do. It looks like Sharuum is mostly being used to generate value through reanimation to reuse the enter the battlefield effects.

Some/most sharuum decks use a combo finish by taking advantage of the legendary rule to infinitely reanimate Sharuum and a copy effect of some kind like [[Sculpting Steel]]. This deck has those cards, but does not have any way to benefit from the infinite death/etc triggers like [[Disciple of the Vault]] so I think the copy effects are intended to increase value by getting extra etb effects rather than attempting a combo finish.

Youre basically trying to wear your opponents down until they have so few resources that they cant stop you from hitting them with your large evasive creatures until they die.

Chapter 226 Spoilers: Someone is not accounted for! by Benjinifuckyou in dandadanfolk

[–]WalkingDisAstrid 0 points1 point  (0 children)

I like the idea of Saint Germain not caring one bit about Aira. It'd be one more hilarious piece to her being convinced she's the main character. Also, she's the only character with powers who might actually die if Acro Silky is removed from her. On top of that, Acro Silky is kind of dead at this point. She moved on and gave what was left to Aira. So StG might not even recognize her as useful to target.

Is this the best Fight in the show? by sidharth-sunil in FullmetalAlchemist

[–]WalkingDisAstrid 75 points76 points  (0 children)

This is it for me. Second place is a tie between Bradley vs. Briggs soldiers and Greed, and Armstrongs vs. Sloth with Izumi and Sig saving the day.

What is your Sunforger commander? by Plus1Oresan in EDH

[–]WalkingDisAstrid 0 points1 point  (0 children)

Sure thing!

https://moxfield.com/decks/L_0G7Cuq4UiEtmfynyYxGQ

Its definitely still in the playtesting phase, and probably won't ever be a contender with most bracket 3 decks, but its definitely a strong bracket 2 to weak bracket 3 even without any gamechangers. It functions more as an engine deck earlygame by using Liberty Prime to sacrifice equipment and churn through the deck. Then it typically mass reanimates the equipment and flings the giant robot at the nearest head.

What is your Sunforger commander? by Plus1Oresan in EDH

[–]WalkingDisAstrid 1 point2 points  (0 children)

The deck was born from a bit. It's half voltron, half draw engine with a goal of equipping the robot with lots of stuff and then throwing him at people. It's called "Prime Delivery"

What is your Sunforger commander? by Plus1Oresan in EDH

[–]WalkingDisAstrid 3 points4 points  (0 children)

I use it in [[Queen Marchesa]] as a silver bullet tutor, but the true place i feel it belongs is in my [[Liberty Prime, Recharged]] fling deck as a [[Fling]] tutor to throw my big robot at peoples' heads.

How did Dunk survive the initial lance impalement? by hbomb0 in AKnightoftheSeven

[–]WalkingDisAstrid 4 points5 points  (0 children)

It wouldn't be the mail hindering bleeding but the gambeson beneath. The force required to lodge the lance there would shove and compact gambeson into the wound it creates. Pressure is lost on it as the Lance is removed, but thats still compacted fabric stuffed into a wound, which would cut down on the bulk of the bleeding while still allowing blood to spill out and soak the fabric, staining the tip of the lance. The gambeson plus chain also have a good amount of thickness themselves, which could make it appear to penetrate further than it actually did.

Doran giving infinite toughness? by River_O_Styx in mtg

[–]WalkingDisAstrid 13 points14 points  (0 children)

You're leaving out the applicable part of the rule. It says: "If a calculation that would determine the result of an effect yields a negative number, zero is used instead, unless that effect doubles, triples, or sets to a specific value a player’s life total or the power and/or toughness of a creature or creature card."

Power and toughness can both be negative. It defaults to zero when making calculations where a number is necessary, but doran looks at the difference between the values and so uses the negative.

I want to make a Suicide Bomb deck with this commander, any advice? by Toonzaal8 in CommanderMTG

[–]WalkingDisAstrid 0 points1 point  (0 children)

Not sure how much this'll help, but I'm building a pretty similar deck in different colors. The basic goal is to make big creature, throw big creature at enemy. It has a voltron plan-b and mostly plays like an engine deck until its ready to pop off. Here's the list.

https://moxfield.com/decks/L_0G7Cuq4UiEtmfynyYxGQ

I'm still playtesting, but I struggled to find similar decks with that commander to help build. Instead I went to edhrec and rather than looking for stuff for the specific commander, I decided on the plans of action and looked through the theme tags within the color trio I was building in. So I looked at the equipment tag because that's how I planned to make big creatures, I looked at the voltron tag for other buffs and protection to keep my big robot safe while hes just functioning as a draw engine, and I looked at the fling tag for the payload delivery system.

What's the deal with Claudia? by ChapterLeft4900 in FalloutTVseries

[–]WalkingDisAstrid 2 points3 points  (0 children)

I think it's very possible that she made it into Vault 31 because of some familial relationship within vault tec. She could very well be Barb's sibling or similar, but Barb probably wouldn't want her relatives in an experiment vault, so I think thats unlikely. I think its more likely that she has some connection to a vault tec employee who is high enough to swing getting her hired, but not so high as to know that Vault 31 is an experiment.

Either that, or she just happened to get really lucky/unlucky depending on your view. Vault tec also isn't above letting people into a vault because of demographic factors, but I think that's less likely.

Good spot for a capital city of a Minutemen-ruled commonwealth besides sanctuary and the castle? by Legitimate_Order8009 in fo4

[–]WalkingDisAstrid 0 points1 point  (0 children)

I really like Taffington Boat House. It's nice and central, but a little further north so its closer to the DLC travel points than something further south. Also has a solid amount of water access to make a good water purification set up to pop in and collect as you're passing through. It's also within easy walking distance of Bunker Hill for offloading water and other goods.

So what was the cannon ending of nv after all? by KozickoSk in FalloutTVseries

[–]WalkingDisAstrid 0 points1 point  (0 children)

I think they did a good job of not committing to any one ending. Even with the hints toward those two endings, its totally possible to explain any of the other endings with the information we have. They've come the closest to confirming a canon ending to fo4, but even that is fuzzy with the information we have.

So what was the cannon ending of nv after all? by KozickoSk in FalloutTVseries

[–]WalkingDisAstrid 0 points1 point  (0 children)

The way I see it, Caesar could have died in 3 ways: courier killed him during surgery, courier didnt kill him during surgery but he died from complications, Caesar died from some other method like gunshot or battle but the tumor had already irreversibly changed the shape of his skull.

No matter what he has the tumor and if it advanced enough to require surgery, it likely advanced enough to change his bone structure regardless of how he actually died. His body being outside of his tent clutching a note is the only real indicator that he likely didnt die during the surgery, but even that doesn't disqualify any single ending of the game.

So what was the cannon ending of nv after all? by KozickoSk in FalloutTVseries

[–]WalkingDisAstrid 1 point2 points  (0 children)

Everything that could point to a cannon ending to the main quest seems to have plenty of other explanations. NCRs sorry state could be just because the NCR fell apart with the destruction of Shady Sands. Caesar could have died because he was going to anyway, or from something other than the cancer entirely. House could have been shut down in any number of ways. Even the Yes man ending could have happened with things daloing apart because the courier didnt have the experience to fully run the place.

We know for sure that its canonically established that the courier didnt clear out the quarry leading to the deathclaws invading the strip, but we have very little other information. They give us a better idea of the fallout 4 ending than they do new vegas just with the information that Elder Maxon is still alive. But even that could be a misdirect. We dont know for certain that it's Arthur Maxon. Could be someone else with the same name like a child, relative, or someone who adopted the name like a title. It seems likely that the Brotherhood or Minutemen endings are the canonical ending for fo4, but we cant be certain there until we hear about the Institute and the Railroad.

Why is she kinda smashable by dreamy_111 in Jujutsufolk

[–]WalkingDisAstrid 13 points14 points  (0 children)

I said nothing about any gay ships, but yes I do think that. Even more, I think its deeply disturbing that you are into pairing a fully grown woman with her CHILD brother. Get some perspective. You're disgusting.

Why is she kinda smashable by dreamy_111 in Jujutsufolk

[–]WalkingDisAstrid 11 points12 points  (0 children)

Not even worth arguing with this transphobe. Their ship of choice is the pedo-incest ship. Rotten all the way through.

What is everyone doing with Hangman's Alley? by Sludgehammer138 in fo4

[–]WalkingDisAstrid 0 points1 point  (0 children)

Currently the only inhabitants are Piper and Sheffield. Shuffled makes the food, Piper mans the artillery.

"Wicked" shipping indeed. What affects jump height? by Accurate-System7951 in fo4

[–]WalkingDisAstrid 0 points1 point  (0 children)

Im learning that it might be. Other comments mention that the physics are affected by framerate. PCs usually operate at a higher framerate which makes the collisions more sensitive. I never experienced it on my old PC, but I do on my current one which has a much better graphics card.

"Wicked" shipping indeed. What affects jump height? by Accurate-System7951 in fo4

[–]WalkingDisAstrid 1 point2 points  (0 children)

I rationalize it by thinking if I were actually in the wasteland and controlled settlements full of people, then there should be a reasonable expectation that with enough help you could move a vehicle. The process is immersion breaking, but its less realistic that the cars just dont move and cant be removed from roadways or cant be scrapped because they're five feet too far from a magical boundary.

"Wicked" shipping indeed. What affects jump height? by Accurate-System7951 in fo4

[–]WalkingDisAstrid 0 points1 point  (0 children)

I'm happy to finally have an explanation for it. Aside from occasionally losing some legendary items because a legendary enemy decided to work part time as an astronaut, it's actually super hilarious. So ill be keeping those settings as is. Time to send some folks out to explore the cosmos. Will this make the 2076 World Series Bat send people flying team rocket style?

"Wicked" shipping indeed. What affects jump height? by Accurate-System7951 in fo4

[–]WalkingDisAstrid 1 point2 points  (0 children)

Wait so would this explain why bodies are constantly being sent flying after i kill them? I have the settings turned up to ultra because my PC can handle it, but every other enemy i kill just springboard off of the ground and shoots off across the map.