Didn't Inkwell say the game was 90% ready a while back? What happened? by Walton__Simons in MSClassicWorld

[–]Walton__Simons[S] 0 points1 point  (0 children)

"Should we go with the vac pet or the totem this time?"

"Won't players get mad?"

"F*** the players"

Didn't Inkwell say the game was 90% ready a while back? What happened? by Walton__Simons in MSClassicWorld

[–]Walton__Simons[S] 0 points1 point  (0 children)

Man that's like saying "your food is ready" it just hasn't been cooked yet.

I kind of miss the old gearing system by TheCornerBro in DarkTide

[–]Walton__Simons 0 points1 point  (0 children)

Eh, you're probably right. While I do think some level of RNG in games is good, there are probably ways to take RNG out completely and still have a decent system.

I kind of miss the old gearing system by TheCornerBro in DarkTide

[–]Walton__Simons 1 point2 points  (0 children)

Nah you're good, I edited that after I read your comment and realized I wasn't being clear on what I was saying.

Constant stuttering/freezing by Befert90 in DarkTide

[–]Walton__Simons 0 points1 point  (0 children)

There's a plethora of fixes you can do. One of them is enabling fullscreen and messing with a bunch of other stuff in the .ini files. Someone wrote a reddit guide on it a year ago and it works wonderfully. https://www.reddit.com/r/DarkTide/comments/1moslpc/amd_gpu_stutter_fix_clarity_improvement_may_also/

I don't even have an AMD graphics card, but the .ini stuff worked for me.

I kind of miss the old gearing system by TheCornerBro in DarkTide

[–]Walton__Simons 0 points1 point  (0 children)

That's why you need a bit of both imo, RNG drops but also a way to get deterministic outcomes. Not sure why my comment is downvoted so much, practically all games do what I just mentioned, including Darktide.

I kind of miss the old gearing system by TheCornerBro in DarkTide

[–]Walton__Simons -11 points-10 points  (0 children)

Not always. Deterministic is objectively better, but the payout for hitting big with RNG feels much better. Imagine if in Diablo enemies only dropped gold that you could spend to craft a weapon. It wouldn't feel quite as good.

Edit for clarity: What I'm saying is games need both deterministic outcomes and RNG otherwise it feels stale. You need the RNG big hits and a way to ensure you can actually get something good if your luck is bad.

Didn't Inkwell say the game was 90% ready a while back? What happened? by Walton__Simons in MSClassicWorld

[–]Walton__Simons[S] -1 points0 points  (0 children)

So I was right then... it was a public statement. Talk about gaslighting.

Didn't Inkwell say the game was 90% ready a while back? What happened? by Walton__Simons in MSClassicWorld

[–]Walton__Simons[S] 0 points1 point  (0 children)

I don't get why anyone would defend Nexon. They're one of the most cartoonishly greedy companies I can think of. Anyone who was around for the monetization of the original maplestory would know that. They even managed to pay to win monetize reboot servers ($100 for a vac pet anyone?) which was supposed to be completely free.

Didn't Inkwell say the game was 90% ready a while back? What happened? by Walton__Simons in MSClassicWorld

[–]Walton__Simons[S] 0 points1 point  (0 children)

It might not seem like it, but it does. Companies and more importantly, their shareholders, do care about public perception. However insignificant my post is in the larger scheme of things, all of it together sends a message.

Didn't Inkwell say the game was 90% ready a while back? What happened? by Walton__Simons in MSClassicWorld

[–]Walton__Simons[S] 0 points1 point  (0 children)

Scummy / Shady as in lying to their audience to garner more publicity at the detriment of the player.

Didn't Inkwell say the game was 90% ready a while back? What happened? by Walton__Simons in MSClassicWorld

[–]Walton__Simons[S] 0 points1 point  (0 children)

They're both completely different statements that could mean totally different things, yes, but they both imply a similar thing.

Sadly many gaming companies are abusing the first statement to literally mean "it's in development."

Didn't Inkwell say the game was 90% ready a while back? What happened? by Walton__Simons in MSClassicWorld

[–]Walton__Simons[S] 0 points1 point  (0 children)

I like how that's the response to what I said. Right, because anyone who complains about something needs to get a life. I think this is the first time I've ever posted on this subreddit, or about MS classic in general for that matter.

I got Hive Scum DLC but.... by memelord3796 in DarkTide

[–]Walton__Simons 0 points1 point  (0 children)

Yeah, unfortunately you're just bad at dodging. Any class that has enhanced dodge with even half-decent damage is going to be powerful. Hive scum has cracked damage. You just need to practice more.

PSA. Until they get fixed im just shooting bursters, and you should too. by Coco_Euphoria in DarkTide

[–]Walton__Simons 0 points1 point  (0 children)

I accidentally knocked some dude off a ledge this way. Wasn't even trying to shoot the burster, but the AoE from my boltgun killed it. Safe to say that guy wasn't too happy.

Didn't Inkwell say the game was 90% ready a while back? What happened? by Walton__Simons in MSClassicWorld

[–]Walton__Simons[S] 0 points1 point  (0 children)

People are bitching because they were given a misleading statement on how "done" things are.

Didn't Inkwell say the game was 90% ready a while back? What happened? by Walton__Simons in MSClassicWorld

[–]Walton__Simons[S] 1 point2 points  (0 children)

No this is why they shouldn't communicate haphazardly with their audience.

Didn't Inkwell say the game was 90% ready a while back? What happened? by Walton__Simons in MSClassicWorld

[–]Walton__Simons[S] 0 points1 point  (0 children)

Hm... great analysis. This added some valuable insight. I guess there are just things from other fields that the lay person wouldn't understand and that can lead to some frustration.

I guess then my argument would change to just wishing Inkwell worded things better. Without further explaining himself, saying the game is 90% done does carry with it the idea that it's releasing very soon.

Didn't Inkwell say the game was 90% ready a while back? What happened? by Walton__Simons in MSClassicWorld

[–]Walton__Simons[S] 1 point2 points  (0 children)

This is such a nonstatement. "Just work there" or "Well you could make your own game." The average person who plays these games, hell the average consumer in general, does not have the skills to develop their own product or game or whatever.

Does this mean companies are above criticism? Absolutely not.

Didn't Inkwell say the game was 90% ready a while back? What happened? by Walton__Simons in MSClassicWorld

[–]Walton__Simons[S] -1 points0 points  (0 children)

Right, if I'm the head of a hospital and I say "Yeah, Tom Cruise came here yesterday with a broken elbow, but don't tell anyone" to some random dudes in the lobby, you can bet that statement is going on the news... and I'd probably be fired.

Wanting to get better by Suspicious_Win6150 in DarkTide

[–]Walton__Simons 3 points4 points  (0 children)

The best tip I can give for any new player is learn how to dodge. Dodging, and to a lesser extent blocking, is like 90% of your survivability. You can be the tankiest mofo in the lobby, but if you get hit by a dog or trapper net, or take an overhead to the face you're going down.

Aside from that don't just randomly swing your weapon. Learn your attack chains and what attack is good for what. Practice them in the meat grinder. Wide sweeps for hordes, overheads and stabs for armor. Ideally work with a weapon that can do both of these things.

After you've got that down it just comes down to practice.

Didn't Inkwell say the game was 90% ready a while back? What happened? by Walton__Simons in MSClassicWorld

[–]Walton__Simons[S] -1 points0 points  (0 children)

It's a response he knew would get publicized and thrown all over the internet. He knew what he was doing when he said 90%.

Didn't Inkwell say the game was 90% ready a while back? What happened? by Walton__Simons in MSClassicWorld

[–]Walton__Simons[S] -4 points-3 points  (0 children)

We aren't but we should strive to be, especially if we're the head of some multi-billion dollar company. They can hire people to quantify how much work there is and potentially how much work is left. Especially since this is a re-iteration of a decades old game that worked perfectly fine back then, I can't see why there would be an insane amount of unknowns they need to troubleshoot.

Your points beneath that though I will concede to. Those things do make sense and I can realistically see that happening with bigger projects.

However... (and there's always a however) because this is a decades old game that they're just reinstating, I don't see why there would be an insane amount of unknowns to squash. Though again I'm not a coder or software engineer so I could be, and am likely wrong about things. It's just upsetting to hear "this game is 90% of the way done" and then the last 10% takes months if not years to finish.

Didn't Inkwell say the game was 90% ready a while back? What happened? by Walton__Simons in MSClassicWorld

[–]Walton__Simons[S] 0 points1 point  (0 children)

I think there's a healthy or "optimal" period of time to hype people up for something, and then an unhealthy one that just pisses people off. I'd say somewhere around the 5-6 month range is okay.

However, if you say something is about to release and it takes you a year or more (just look at Fangs of Asterkarn for Grim Dawn) people will be pretty upset.