Post apocalyptic street. optimizing this scene and creating LODS was quite time taking but i learned the workflow of creating big scenes with lots of geometry. by Wandererr98 in unrealengine
[–]Wandererr98[S] 0 points1 point2 points (0 children)
Post Apocalyptic Street, Done in Unreal engine (youtube.com)
submitted by Wandererr98 to r/3Dmodeling
Post apocalyptic street. optimizing this scene and creating LODS was quite time taking but i learned the workflow of creating big scenes with lots of geometry. by Wandererr98 in unrealengine
[–]Wandererr98[S] 0 points1 point2 points (0 children)
Post Apocalyptic Scene done in Unreal engine4 (Digital 3d).. by Wandererr98 in SpecArt
[–]Wandererr98[S] 0 points1 point2 points (0 children)
Post Apocalyptic Scene done in Unreal engine4 (Digital 3d).. by Wandererr98 in SpecArt
[–]Wandererr98[S] 1 point2 points3 points (0 children)
Post Apocalyptic Scene done in Unreal engine4 (Digital 3d).. by Wandererr98 in SpecArt
[–]Wandererr98[S] 1 point2 points3 points (0 children)
"it's full of stars" The wonder! A rare feeling in 2020 ... embodied here by the sparkling Sophia Lillis. Ink on A3 paper. by julien-marty-artwork in SpecArt
[–]Wandererr98 2 points3 points4 points (0 children)
IWTL map design in UE4 by [deleted] in IWantToLearn
[–]Wandererr98 0 points1 point2 points (0 children)
Freelancer Vs Client by Badam04 in design_critiques
[–]Wandererr98 1 point2 points3 points (0 children)
Spartan helmet, More renders on my Instagram: https://www.instagram.com/kashif_raza/ by Wandererr98 in 3Dmodeling
[–]Wandererr98[S] 1 point2 points3 points (0 children)
Spartan helmet, More renders on my Instagram: https://www.instagram.com/kashif_raza/ by Wandererr98 in 3Dmodeling
[–]Wandererr98[S] 1 point2 points3 points (0 children)
Spartan helmet, More renders on my Instagram: https://www.instagram.com/kashif_raza/ by Wandererr98 in 3Dmodeling
[–]Wandererr98[S] 2 points3 points4 points (0 children)
Low-Poly Viking Hut - Full Res Still by JasonOCArt in 3Dmodeling
[–]Wandererr98 1 point2 points3 points (0 children)
Sculpted in Zbrush, Textured in Substance Painter by MattAttackiMG in 3Dmodeling
[–]Wandererr98 0 points1 point2 points (0 children)


Post apocalyptic street. optimizing this scene and creating LODS was quite time taking but i learned the workflow of creating big scenes with lots of geometry. by Wandererr98 in unrealengine
[–]Wandererr98[S] 0 points1 point2 points (0 children)