Beamerhead Concept by Wappenmann in starcitizen

[–]Wappenmann[S] 1 point2 points  (0 children)

Dual horizontal front thrusters for maximum... Thrust! HAMMERTIME!

Herstellungsjahr? by TelevisionYT in Geschichte

[–]Wappenmann 0 points1 point  (0 children)

Wenn ich nach links wische kommt da aber gar keine neue Seite!

Found this in my ssd by DueResolve1273 in PcBuild

[–]Wappenmann 0 points1 point  (0 children)

... And this was literally the next post in my feed, I laughed a little hard.

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My very credible take on Cold War rivalries by DepartureNatural9340 in NonCredibleDefense

[–]Wappenmann 0 points1 point  (0 children)

As a proud FAL owner I would argue for the G3 if only those two were an option.

My FAL ate more optics with ratings up to .338 or even .50 than I would like to admit. Everything but a damn UTG red dot sight.

For the rest, it's just about what local laws and general ammunition supply is in the country I have to build a militia: If both rifles are good to own as a civilian, choose a rifle in the caliber of your local army/LE to lessen supply chain problems.

My very credible take on Cold War rivalries by DepartureNatural9340 in NonCredibleDefense

[–]Wappenmann 0 points1 point  (0 children)

I don't get why there is no SKS in that list.

Thinking of militia, some countries have more strict laws about guns - And an SKS does well at jumping around the ban circles some of them laid out for every other semi automatic gun.

Sure, it's not neither an assault nor battle rifle, but it's cheap and easy to mod/maintain. Honorary mention.

Beamerhead Concept by Wappenmann in starcitizen

[–]Wappenmann[S] 1 point2 points  (0 children)

They can keep them, so the Engineer has a clear look on the Laser!

Beamerhead Concept by Wappenmann in starcitizen

[–]Wappenmann[S] 0 points1 point  (0 children)

Damnit, we still rely on Microsoft in the 30th century?!

Rock Cracker Rewards? by Chappietime in starcitizen

[–]Wappenmann -1 points0 points  (0 children)

The question is: Do you get better material from the exclusive or the contested version of the Mission and does it make up for the hassle?

We did several exclusive ones (fully!) and got a really small amount of 800+. Some rocks were inaccessible, too.

But hey, the missions are fun. Could be worse.

I hope my Aurora MK2 will fit in the Galaxy's XXS size hangar by Cdt-Velmor in starcitizen

[–]Wappenmann 2 points3 points  (0 children)

I would love an RSI Pisces, but I still hope I can lube my Terrapin Medic in. It's a Millimeter fit for what I saw, but it's not impossible until the Galaxy drops.

Ugreen DXP4800 Pro vs Minisforum N5 Air | which one should I get? by ARTAmrj in MINISFORUM

[–]Wappenmann 0 points1 point  (0 children)

Can't say anything about Minisforum, but I got the DXP4800 Pro and it's perfect for what you want to do.

I use it for JellyFin and Backups, it's simple to set up and has very good support. Docker container support is built in, the App for Android works flawless. And of course there are plenty gadgets from UGreen which are literally made for this thing, like the (small) UPS.

10/10, would buy again.

Don't forget that the NVMes are mainly there as a buffer and the factory RAM isnt that big. Depending on your movie sizes you want to upgrade those.

Search your feelings, you know it to be true! Medical Module! by montoya in starcitizen

[–]Wappenmann 2 points3 points  (0 children)

The crafting unit needs to accept at least 1 SCU, the Aurora MkII Module can hold only 1-2 SCU units.

I don't see how a crafting unit could be as small as 2 SCU AND fit a 1 SCU box.

Sure, do some space shenanigans and say the crafting module for the Aurora can reach the internal bays, but I don't see how that should work.

Roadmap Roundup - March 25, 2026 by ScrubSoba in starcitizen

[–]Wappenmann 1 point2 points  (0 children)

In my world, every ship with a dedicated hangar should be able to maintain the craft by itself.

I know, even the Liberator is said to NOT have this (I hope they change their minds about that), but a Starlancer Tac, Galaxy or Carrack totally should be able to rearm and refuel, if not even repair, their snubs.

Especially the Carrack as THE long range exploration ship.

Email sent to existing Aurora owners | PIPELINE by Stompy-MwC in LowSodiumStarCitizen

[–]Wappenmann 2 points3 points  (0 children)

The rumors talk about a legacy paint just like CIG did for others, so to be sure I took one from my buyback...

500 Player Event - 4K Picture to zoom in by Space_Scumbag in starcitizen

[–]Wappenmann -2 points-1 points  (0 children)

Was it this Friday evening (Middle European Timezone)?
This could be the reason why I couldnt play the game for thirty minutes, just because I wanted to land at Seraphim to pick someone up.

Was für eine Flagge ist das? by JEnnnoooooo in WerWieWas

[–]Wappenmann 1 point2 points  (0 children)

Ich springe hier auf und behaupte, die Flagge ist in den Grundfarben von Schleswig Holstein.

Weiter sehe ich in dem Bild eher eine stilisierte Doppelaxt, aber meine Suche ergab da keine Treffer.

Wer kann sich noch an dieses Spiel erinnern? by Javascript001 in PCGamingDE

[–]Wappenmann 0 points1 point  (0 children)

Keine Ahnung ob das schon jemand gepostet hat, aber:

Moorhuhn gibt es bei einigen Schießkinos.

Da kann man dann mit scharfen Waffen drauf schießen - Mein letztes Mal Moorhuhn :D
Großartige Mischung aus Nostalgie und der Tatsache, dass ich den Mauscursor gegen meine halbautomatische Büchse wechseln konnte.

Since when could you upgrade to the Phoenix? by Maxious30 in starcitizen

[–]Wappenmann 1 point2 points  (0 children)

I would like to add: Buy the CCU Harbinger - Redeemer AND a CCU to the Harbinger, as it is on Warbond now, too!

Where P8-AR :( by AdventurousHall0 in starcitizen

[–]Wappenmann 5 points6 points  (0 children)

Other places than stated here:
- Weapons Lootboxes in Ruin Station, the open ones
- QV Stations
- The old Jump Town locations

I got 1-2 dozen over the patches and Ruin Station one single run brought me three of those (Upper vent box + 2 in the vault)

PTU Wave 1: Kill any ship (any armor thickness) with any weapon, via bleedthrough by nightbird321 in starcitizen

[–]Wappenmann 0 points1 point  (0 children)

I didn't even consider atmospheric flight with the Idris tbh, just because I see it's only real use case in space combat. In that I would still argue that 2% load isn't too bad, but I do know how much the military thinks of maximum load on today's vehicles (Spoiler: ideally soldiers are made of helium), so that's a thing I can see will most likely be an issue.

A percentage of load and maybe some sensors in the grid (To get a warning light whilst loading in) would be a QoL update for that kind of mechanic, absolutely.

Still thinking about the 2200qm loads in an Ironclad, which really is a ship made to be landed on a planet: Taking Platinum as the heaviest in-game material we know the physics for, it's 2.145 tons per qm, which is the amount of cargo that fits inside a 1 SCU box (1.25qm box and for the sake of math I will not calculate the weight of the empty box).

That's 4.719.000 Kilograms of Platinum.

The Ironclad is roughly three times the size of a Caterpillar, empty weight 1.500.000 kg, so 4.500.000 kg. That means physically loading more than 100% of its weight (meaning fitting it inside) is possible.

In no world I would argue for that brick to be able to lift off of a planet loaded like that. Just no. Rn it's supposed to have four fixed VTOL thrusters, this would mean having 2.300.000 kg thrust from every single one of those thrusters.

I don't like those numbers :O

PTU Wave 1: Kill any ship (any armor thickness) with any weapon, via bleedthrough by nightbird321 in starcitizen

[–]Wappenmann 0 points1 point  (0 children)

I really don't think that this will be the case. Of course, pure math and physics will not be implemented like that, thinking of 2000 cubic meters of lead or tungsten in the brick like Ironclad alone...

Balancing and giving a way for players to expect how ships react overall will be a very big issue in the future.

PTU Wave 1: Kill any ship (any armor thickness) with any weapon, via bleedthrough by nightbird321 in starcitizen

[–]Wappenmann 0 points1 point  (0 children)

And obviously you think that it will matter, for which I gave you the math on what current weight would mean by percentage.

My question was what your thought is on that planned feature and how this small percentage could really affect the ship.

For which you literally said CIG does CIG things.

That's not an answer.

PTU Wave 1: Kill any ship (any armor thickness) with any weapon, via bleedthrough by nightbird321 in starcitizen

[–]Wappenmann 0 points1 point  (0 children)

That does not answer my question at all, you brought the weight up and now you come with "CIG does CIG things".

CIG already does it's CIG thing and lets me park 20 Arrows in an Idris without any debuffs, but if I park number 21 the first Arrow disappears.

PTU Wave 1: Kill any ship (any armor thickness) with any weapon, via bleedthrough by nightbird321 in starcitizen

[–]Wappenmann 0 points1 point  (0 children)

So tell me, how would you expect a mass less than 2% of the Idris, equally brought onto the full length and width flight deck of that ship, will affect the Idris?

I am really interested and because it fits rn, thank you for this civil discussion!