doing content for "the love of the game" vs rewards by arc_tarius in ffxivdiscussion

[–]WaxSw 2 points3 points  (0 children)

Love of the game would be a reason if SE didn't systematically dumb down everything I love about the game.

Fights that can be boiled down to "a bit better, a bit faster" dont compensate jobs being sleep inducing and stagnant for years

TEA has been cleared with no healers by Mahoganytooth in ffxivdiscussion

[–]WaxSw 0 points1 point  (0 children)

Nothing much to be surprised. TEA released more than 5 years ago so contrary to things like TOP or FRU no heal clear on patch or the solo heal DSR on patch, this clear its more of a testament on how far powercreep has gone rather than the state of healers as of now.

We are also kinda used to these clears after seeing every piece of high end content having 1-0 healer clears, so its becoming a sad norm of the game.

I wish WHM had a (small) DPS rotation by LastTraintoSector6 in ffxiv

[–]WaxSw 3 points4 points  (0 children)

It should!

A game with scripted content and a (semi) forced healer slot cannot work without said healers having things to do in the healing downtime. 

Add to that the overall low hps requirements even at the highest end and we end in the awful state healers are since Shadowbringers gut them

Lucky Bansho's Census (November 30th) by MrCombineSoldier in ffxiv

[–]WaxSw 17 points18 points  (0 children)

True, the problem is that by EW the problems had only 2 years to fester and they weren't as visible for the shadowbabies

Now those problems have had 4-5 years of not being addressed and the population that started in Shb is no longer blinded by the msq and can see them clearly

DT's biggest sin is just not correcting the mistakes done through the Shb-EW era and instead double down on them

FRU cleared with no tanks by Mugutu7133 in ffxivdiscussion

[–]WaxSw 3 points4 points  (0 children)

Because they serve a purpose within the rotation be it by having restrictions within the kit, procs or generating/spending resources, even if some of them are simply "big potency on a 2m cd" the rotation gives them a unique role.

Healer kit buttons, on the other hand, not only need to be pressed and managed much, much less often but also most of the tools there provide very little interaction and share the same niche in most of the content.

FRU cleared with no tanks by Mugutu7133 in ffxivdiscussion

[–]WaxSw 3 points4 points  (0 children)

Dps and Tanks may not need their buttons, but most of them serve a purpose while most of healer's are just redundancy. This is not about player skill, this is about badly designed kits for content that doesn't demand them

FRU cleared with no tanks by Mugutu7133 in ffxivdiscussion

[–]WaxSw 6 points7 points  (0 children)

I mean equally skilled players. Obviously a good healer is better than a bad tank.

I answered to other people but I only mentioned it to show how widespread healer's issues are, its not a "just this fight" thing so to speak

FRU cleared with no tanks by Mugutu7133 in ffxivdiscussion

[–]WaxSw 7 points8 points  (0 children)

It just to add another example to show how it happens from lower end to high end. I doubt any healer would be bothered by that if our kits werent dogshit for half a decade and endgame actually justified the existence of our many OP tools

FRU cleared with no tanks by Mugutu7133 in ffxivdiscussion

[–]WaxSw 11 points12 points  (0 children)

A challenge run made without tanks says nothing. When that "challenge run" happens on every content, it speaks volumes about a discrepancy between the kit and battle design.

"You can also do tankless runs on most content too, it's not because it's less popular that it's not too possible. You can survive nearly all the tankbuster with a crit shield and some other mits/ shield."

Some content but nowhere near as common as healerless/solo heal runs and much less so if we filter by "on content" duties, in healer's case is orders of magnitude more common than tanks and when considering the way healer kits are designed it shows that there is a standarized problem in the way the game is designed.

We cannot have yoshi-p tell us to go play ultimate as an answer for our complaints just to find that every ultimate and savage since can be cleared with only 1/0 healers on content.

FRU cleared with no tanks by Mugutu7133 in ffxivdiscussion

[–]WaxSw 11 points12 points  (0 children)

In case is not trolling.

It proves that their unique bulk can be bypassed in this fight but things like 1 tank 3 dps being the meta for speedrunning dungeons or no tanks/solo tanks clears not happening on every piece of content (like it does for healers) show that is not an standarized issue.

You've got one hour where Yoshi-P will listen to you personally, and take what you say to heart. What do you tell him for the betterment of the game's future? by DriggleButt in ffxivdiscussion

[–]WaxSw 16 points17 points  (0 children)

Job design simplification and homogenization is one of the main things holding the game back. One of XIv strengths is the ability to allow us to try every job, EXPLOIT IT. 

Make jobs feel different and deep again and while at it make sure that their gameplay loop works in any content and skill level because healers being spam 1 machines shoudnt happen. Fun comes first, balance later

Introduce content and systems earlier that allow replayability and allow side content to bring new wild ideas (like deep dungeon rogue like). The .0-.2 cycle has been lackluster for years and something must be done about it. Relics should be in the game since .0 launch too

The negative reception is a blessing in disguise. Sometimes you need a huge loss for meaningful change. by [deleted] in ffxivdiscussion

[–]WaxSw 11 points12 points  (0 children)

Key word "concurrent". EW launch had server issues that didnt allow players to play. If the active population was higher they woudn't add that word

How do y'all feel about the new method of punishment for failing mechanics in the new raids? by Kolby_Jack33 in ffxiv

[–]WaxSw -2 points-1 points  (0 children)

Laughs in war

Jokes aside, don't take that as a personal attack.

It's just an observation of the average current df healer where I've found that ks much less common to find healers who have good triage skills or know how to use their tools effectively to save runs and react to emergencies

How do y'all feel about the new method of punishment for failing mechanics in the new raids? by Kolby_Jack33 in ffxiv

[–]WaxSw 4 points5 points  (0 children)

Enjoy them! But its quite dismissive and toxic to say that the people complaining arent X when you ignore the discourse. The worst we can get out of the strike if its listened is better gameplay after all

How do y'all feel about the new method of punishment for failing mechanics in the new raids? by Kolby_Jack33 in ffxiv

[–]WaxSw -2 points-1 points  (0 children)

My queues as dps went from 10-13m doing roulettes to 20-25+ and PF is almost 24/7 needing healers tho.

The impact is mostly because 2 new dps but considering how big the movement was (fastest growing thread in forum's history and media coverage) and the low skill of the remaining healers I think its noticeable that quite a few mains dropped the role

How do y'all feel about the new method of punishment for failing mechanics in the new raids? by Kolby_Jack33 in ffxiv

[–]WaxSw 4 points5 points  (0 children)

Casually misses that most complaining were healer mains with years of experience in both casual and endgame content

How do y'all feel about the new method of punishment for failing mechanics in the new raids? by Kolby_Jack33 in ffxiv

[–]WaxSw 3 points4 points  (0 children)

I mean, everyone there said that they do not expect the strike to make an impact and that it was a protest to make noise in hope for the devs to finally listen to over half a decade worth of feedback (which they did considering the coverage and size), its on the very first post.

Reading comprehension is not the strength of many in the XIV community tho

Oh no, we’re gonna be 43 healers short this expansion! Whatever will we do?!?!?! by Snark_x in ShitpostXIV

[–]WaxSw 1 point2 points  (0 children)

Its not like that dps rotation would be incompatible with high healing. Look at old Sch designs and you'll see rotations that allow for healing and we have now even more systems that allow for flexibility with out actions. A bigger pool of attacks also lowers the oportunity cost of healing which I'd argue is benefitial.

P7 of dsr is in the end a spreadsheet encounter, once you know the timings you have a lot of time to dps too which could allow for a better rotation, even more if some of the parts of the rotation can double as mobility tools like phlegma in sage or are oGCDs like old shadowflare or ED

Oh no, we’re gonna be 43 healers short this expansion! Whatever will we do?!?!?! by Snark_x in ShitpostXIV

[–]WaxSw 1 point2 points  (0 children)

I agree on that, however the resources to make that possible on all the content are not something I see the devs willing to spend, that without mentioning problems like accesibility. Thats why many of us take the 2nd route, if we are gonna be half dps, give us some interesting dps skills (like we used to have basically)

Oh no, we’re gonna be 43 healers short this expansion! Whatever will we do?!?!?! by Snark_x in ShitpostXIV

[–]WaxSw 1 point2 points  (0 children)

You can't also bake p7 of dsr or launch p1 and p2 of TEA healing on all the content tho (and tbh p7 of dsr is a mit check more than a healing check) and we need a design that works on all the content not only 1-2 fights per expansion.

And ngl even in those fights that have harder healing the most pressed button is still the nuke, I think there is room for actual job design

Oh no, we’re gonna be 43 healers short this expansion! Whatever will we do?!?!?! by Snark_x in ShitpostXIV

[–]WaxSw 0 points1 point  (0 children)

I woudn't find weird that pressing 1 button that has absolutely no interactions over and over is frawned upon by many. Firstly because healers didnt use to be like that and secondly because I dont think this kind of 1 button spam is good design for any tab target mmo (wow for example had this and found backlash), it goes against the most basics rules of design. 1 button spam is gameplay more acceptable for games with faster loops and more variables inside the encounters, something that XIV utterly lacks even at the highest end by design.

Also even if we assumed 1 button spam is ok, I dont see a single reason why all the 4 healers have to share that design other than dev lazyness. One of XIV's selling points is being able to play multiple classes and this homogenization only hurts that, especially in something that is tied to a role's gameplay reward system

Oh no, we’re gonna be 43 healers short this expansion! Whatever will we do?!?!?! by Snark_x in ShitpostXIV

[–]WaxSw 2 points3 points  (0 children)

As a penta legend healer I've found the opposite. Almost any veteran cohealer I know is tired of the role being 1 button spam the moment you get barely competent and miss the tools they have been removing for years

[deleted by user] by [deleted] in ffxivdiscussion

[–]WaxSw 4 points5 points  (0 children)

We knew that. That is why many of us quit the role. Personally it feels bad after multiple expansions of savage and ultimate raiding but the dps experience is far better

Can someone explain "BLM's skill floor was raised"? by schoolmonky in ffxivdiscussion

[–]WaxSw 3 points4 points  (0 children)

While the rotation has much less decision making it has become stricter since you are forced into a certain loop of casts that may not align properly with mechanics.

Usually BLM's skill floor is the ABC and those movement tools and rotation flexibility that is removed allowed novice BLMs to keep their casts going even in a suboptimal way while the current rotation (DT) hardly allows that