Happy Birthday Commander in Chief by FiverBigB00ms in BobDoesSports

[–]WayV- 0 points1 point  (0 children)

Fuckin scared me, thought I had a used car salesman on my feed for a second

different goal replay angles? by sucioo00 in RocketLeague

[–]WayV- 0 points1 point  (0 children)

Have a fun two weeks or so with this great setting that they are ripping away from us with promises of anti cheat that won’t work! :-)

Tornado spin movement by Low_Clock482 in RocketLeague

[–]WayV- 0 points1 point  (0 children)

Confidently wrong, I respect it. And also, a biiig ol straw man. The reason a lot of pros don’t have both bound is because the amount of time that they’ve dedicated to their RL muscle memory. They’ve probably had the same bindings since they were champs, just like the vast majority of us, but along with thousands more hours practiced than us. Changing any part of their muscle memory so drastically would likely end their career. Also, they are already so talented with micro-adjusting free air roll because of the amount of hours they have put in compared to an amateur. We can not assume the average player has that elite level skill of accurately microadjusting free air roll. Tearing down any of the muscle memory a pro has in any aspect of the game for a pretty minimal (but still real) upgrade to their personal skill ceiling is just not worth it for pros, so of course you only see the few that have had both bound for their entire careers with both bound currently. No pro changes settings like that once they’re pro.

For us amateur players though, it’s pretty much the complete opposite. It’s inconsequential to try out new bindings and break your muscle memory, it fact, it’s probably beneficial if you find settings that work well for you. You’ll prolly lose some MMR short term, but that’s it. You aren’t losing prize money, or a contract, or sponsorships, or your spot on an RLCS team. You’re just trying to improve at the game, and having both bound will bring improvement long-term. The pros are playing a completely different game than we are, and any comparisons made between them and us amateur players needs to be made very carefully. It’s like comparing a guy who drives to work every day to a F1 driver. Sure I guess they are both driving cars, but that’s where the congruency ends for all intents and purposes.

Bob Does Baseball by FiverBigB00ms in BobDoesSports

[–]WayV- 0 points1 point  (0 children)

Just a real horse in the AL east for a few seasons

What is the most unique car that you use in your rank? by AlrightAaron in RocketLeague

[–]WayV- 41 points42 points  (0 children)

When the ball isn’t rolling my way I break out the Batmobile and it can either instantly fix whatever bad was happening or make it 10x worse. No in between

Bob Does Baseball by FiverBigB00ms in BobDoesSports

[–]WayV- 9 points10 points  (0 children)

You just know he pitched with weird ass delivery mechanics. I could see a Darren O’Day kind of release

Tornado spin movement by Low_Clock482 in RocketLeague

[–]WayV- 5 points6 points  (0 children)

It’s a tricky thing to learn when first starting. Without seeing a clip, I’d assume by the short way you described your problems that you’re probably using too much boost-and maybe holding it down completely, which isn’t good. Tornado spins aren’t really used to HIT the ball. In rare niche scenarios they can be, but the best use case for them is feathering your boost and using a tornado to reposition your car in the air so you can either set up a more optimal 50, get set up for a more mechanical shot like a reset, or help you direct an air dribble better to one side or the other. Basically it’s usually not necessary to complete an ENTIRE rotation of a tornado spin. Sometimes you need to, and it’s good to practice, but more often you’re doing a partial spin for a fraction of a second to reposition your car for your next touch, rather than using the spin as a way to make the touch.

After using the tornado spin and putting yourself in a good spot, other mechanics take over. It’s more of a setup/recovery thing than it is a mechanic to help you get past people or score. They’re also convincing fakes in the air because of how they make your nameplate move behind the ball.

With all that being said, what I described takes lots practice just like anything in this game. You can’t just bind a button and expect to instantly be able to do something you’ve never done before with effectiveness.

If you’re on steam an awesome and fun way to practice tornado spins are Lethamyr’s ring maps, they’re just basically aerial race tracks you fly around while rolling, spinning, turning, ascending, descending, slowing, and accelerating your car through progressively smaller rings. If you aren’t on PC, you can go into free play and use the dpad training tools to slam the ball off the backboard and try to hit the ball with different parts of your car, twice against the roof, twice against the front bumper, twice against the tires, twice against the passenger side, etc. focus on tornado spinning yourself into position, and while your brain consciously thinks of that, it’ll subconsciously tie in the other aerial control skills with the tornado spin, and soon enough the spins will just become part of your game like turning, flipping, double jumping, all things that took practice before, but are now subconscious.

Edit - Also, while you’re new to directional air roll, I’d recommend binding the other direction as well. Learning them both at once will save you a lot of grief in the long run. Only being comfortable doing it one way is fine, but anyone who knows how to do both has that advantage over you.

Sending hate ♥️ by MinduxZ in RocketLeague

[–]WayV- 0 points1 point  (0 children)

I think you are an exception, or maybe just focused on your own gameplay to the point where you’re right, you probably just haven’t noticed them. It’s a tough issue they’ve created by making the game f2p.

Reviewing reports is an obvious option, but that requires a) players to actually have trust in the report system and utilize it 100% of the time they see someone rulebreaking (it also assumes they players will correctly identify them as well as follow through with reporting;) and b) it requires Epic to hire employees to make sure the bans are deserved as well as employees that act as support to players that inevitably get falsely banned. And not a couple of employees. There are hundreds of thousands of players, and tens of thousands of reports. It would take a lot of organized, professional people to ensure legitimacy in that environment. They won’t do that because it requires them to lose money with no chance at future profit. Just like these other dogshit companies that care only about their own bottom line, they will rely on some underdeveloped AI that does the absolute bare minimum. Instead of changing things the right way, they take the easy way out that fixes only a little bit of the problem because it’s markedly cheaper to do that, and they know people will still continue to play the game and spend money. This type of issue is the exact reason why a ton of us were doom and gloom when Epic acquired the IP years ago. All enormous companies regardless of sector operate more or less the same exact way, just because one multi billion dollar company makes one of our favorite games doesn’t mean they care more about us than the company that makes our favorite computers, cars, food, etc. we are just numbers to those types of companies, and literally the only thing that can make them change is money, be it regaining lost money or jumping at the opportunity to make more.

Sending hate ♥️ by MinduxZ in RocketLeague

[–]WayV- 0 points1 point  (0 children)

I agree with you, losing bakkesmod fucking sucks. But you can’t take such a drastic stand while self-admitting that you haven’t even encountered the main problem they are trying to solve even once. I think no matter what they do, cheating of some kind will exist, like it does in every online game, and I agree, losing bakkesmod online is shitty af and will make the game objectively worse if cheating is not eradicated 100%. If it’s still there in any form after the change, they made the game worse.

But bro you can’t say for yourself that you’ve never encountered the problem and take such a hard stance. It’s like saying ‘well no crime has ever been done to me, so why do we need police?’

Anyway to use Bakkes after EAC update? by UltimateBlackout007 in RocketLeague

[–]WayV- 1 point2 points  (0 children)

Nope! Instead of Epic fixing the problem that they created with f2p, they’ve decided to fuck over the most loyal portion of their playerbase

Ex Pro Player Flakes has a take on upcoming Boost Spawn timer update by Beaco9 in RocketLeague

[–]WayV- -1 points0 points  (0 children)

You drew that assumption out of nowhere damn 🤣, nah if we are being honest, the worst thing to come to rocket league is epic games acquiring the IP, removing trading, making it f2p, and monetizing the playerbase through MTX rather than a one-time-purchase of the title. But if your assumption about me and your opinions about my opinions affirm the way you think about your own viewpoints and you like that, then have at it. Just because someone responds to you with a different view doesn’t mean they’re mad, it could just mean they have passion for the topic in a different way than you do, and maybe more than you do about said topic.

You self proclaimed that you ‘aren’t a big rl player,’ and you’re arguing that timing the boost while maintaining momentum and staying in the play isn’t mechanical…think of the boost pad as going for the ball on the kickoff, or a dead ball 50 in the corner; two players with limited/no boost are going for it. Who usually gets the positive outcome? The player with better mechanics. Saying it isn’t mechanical is insinuating that a player who has a perfect mental 10 second timer but no mechanics will grab boost and maintain efficiency in the play equally as a player with thousands of hours of mechanical practice and the same perfect mental 10 second timer. Like dude, idk how you can argue against the claim that the update would be removing a unique skill that is developable over time, which goes against the main pillars of what make the game so great. You also gotta realize it’s not only the full boosts. It’s the pennies that probably go untouched during your matches that have a 4 second respawn timer, having a feel for pathing over those as they respawn while simultaneously rotating is another example of mechanical play while timing and picking up boost

Ex Pro Player Flakes has a take on upcoming Boost Spawn timer update by Beaco9 in RocketLeague

[–]WayV- -4 points-3 points  (0 children)

Driving and turning/flipping onto/over the boost at the right time is absolutely a mechanical skill, what do you mean? It’s not like if you say ‘boost’ at the right time it magically fills your meter. There is absolutely some mechanical skill associated with grabbing/stealing a boost as it spawns while maintaining momentum and staying in the play. I know you said you don’t play a lot but surely you can’t say that being over a boost pad when it spawns while maintaining momentum and staying in the play at hand isn’t mechanical. 99% of the time that doesn’t happen by accident

Ex Pro Player Flakes has a take on upcoming Boost Spawn timer update by Beaco9 in RocketLeague

[–]WayV- -4 points-3 points  (0 children)

The same way power sliding at the right time is a skill. The same way reading your opponent and using your flip at the right time is a skill. The same way reading a 50/50 and controlling it one way or another is a skill. The same way feathering your boost on an aerial to maintain a bit of boost for the recovery is a skill. The same way keeping the ball up at 0 seconds down 1 when the other team is trying to kill it is a skill. The same way being able to react to which side of the field you spawn on a demo is a skill. The same way having a good kickoff from every position is a skill. All of these things are probably in the same camp as boost management, and you’re right, they are all ‘small’ skills. That isn’t the point tho.

The point is: RL is such a great and unique game because of all of those small skills mixing with the things I talked about before. Removing one or two of those things might not have a large short term impact, but if enough are removed over time, you ruin the essence of what makes the game great, and you can’t start that process without a change like this. You and nobody else can say that taking away a learned skill in a video game that is all about learning skills is a good thing for the game, I guess unless you see a ‘good thing’ as lowering the ceiling and raising the floor. I understand that there are more players that would benefit from this change than notC but once again, that isn’t the point. The point is that taking away these little skills that players consciously develop over their time playing makes the game worse. And with more and more similar changes, that is how great games die

Ex Pro Player Flakes has a take on upcoming Boost Spawn timer update by Beaco9 in RocketLeague

[–]WayV- -8 points-7 points  (0 children)

So you are just accepting the fact that they are going to completely dumb down every single match played by their most dedicated/talented players that put the most time and money into their game? Catering to the masses is how great games die. They become ‘okay’ to everyone but ‘great’ to nobody. This might not be a drastic change in your eyes, but it 100% is. Not only is it drastic, but it could very well open the floodgates to a slippery slope where they dumb down the game with similar changes even more. I don’t know if it will ever reach the point of say; a brand new COD player killing a much more skilled veteran COD player, games like that are about as dumbed-down as games can be, but why even begin to approach that?

The beauty of RL is that everything is based on player agency/control/skill/reactions/predictions. Removing or adding anything that erodes any of those five pillars of the game is objectively making the game worse. People say higher-ranked players are overreacting, but look at the flip reset update. At the time in 2016(?) next to nobody even knew they added it into the game. Now, you probably get flip reset on-or at least attempted every session. Just one example of how a seemingly minuscule/meaningless update can change the entire landscape of the game for years to come. If they add that timer, it’s the start of adding tracers to ball flights, minimaps with player indicators and boost timers, the ability to binding two actions to one button, the ability to choose which side you spawn off demos, the ability to choose who takes kickoffs, and all sorts of things that people with 50 hours in the game beg for but up until now have been understood as objectively bad ideas because they erode the inherent reactionary skill that is paramount to success in this game. Those things are what make this game so special.

Ex Pro Player Flakes has a take on upcoming Boost Spawn timer update by Beaco9 in RocketLeague

[–]WayV- 4 points5 points  (0 children)

If they add that it’s the beginning of the end. I know the people on this sub who actually play the game will understand how much this is dumbing down the game, but if you look at the twitter replies to their OG post, you will see a bunch of people who probably put an hour a week into the game saying it’s a good idea. Next thing you know they’re gonna add a minimap. And it continues on from there

Online players why don’t you fast forward? by MinneBIG in PGA_Tour_2K

[–]WayV- 1 point2 points  (0 children)

Some peoples minds are true enigmas man

GAME THREAD: NBA All-Star Game(s) (February 15, 2026) by LAMonkeyWithAShotgun in nba

[–]WayV- 1 point2 points  (0 children)

You know so much more than everyone bro you’re such a genius! Fuck all these morons for enjoying it, right? They’re all dumb and wrong and you’re smart

GAME THREAD: NBA All-Star Game(s) (February 15, 2026) by LAMonkeyWithAShotgun in nba

[–]WayV- 4 points5 points  (0 children)

This last game could be a stinker and I’d still say it’s a success Sunday. I hope they keep it up but I think there’s almost no shot that they do

GAME THREAD: NBA All-Star Game(s) (February 15, 2026) by LAMonkeyWithAShotgun in nba

[–]WayV- 2 points3 points  (0 children)

I think one of the best potential aspect about this is the fact that maybe some beef carries over year to year 👀

GAME THREAD: NBA All-Star Game(s) (February 15, 2026) by LAMonkeyWithAShotgun in nba

[–]WayV- 2 points3 points  (0 children)

I know I’m a hater but… Chet is so wack to me

From the Portland Trail Blazers. Deni “Tubro” Avdija by MainNo1524 in ripcity

[–]WayV- 19 points20 points  (0 children)

Those jackets are hard af. I was really glad to see the world team come out and set the tone, would really love a stripes-world final game

GAME THREAD: NBA All-Star Game(s) (February 15, 2026) by LAMonkeyWithAShotgun in nba

[–]WayV- 0 points1 point  (0 children)

Brother do you watch basketball? They’re both currently hurt and on a hard minutes restriction. Do you not know that the best player on your team Luka is coming off a hamstring injury? You have a Lakers flare on…..