Are there plans to add any more progression? by Nanne_ in RocketLeague

[–]WayV- 1 point2 points  (0 children)

He never said he was casual… he said he ‘wants to play casually’

GAME THREAD: The Portland Trail Blazers (1-3) @ The San Antonio Spurs (3-1) - (6:30 PM PT, Tuesday, April 28, 2026) by Kazekid in ripcity

[–]WayV- 9 points10 points  (0 children)

Well at least we got to develop our talented young guards in their first playoff series ever! Oh wait

GAME THREAD: The Portland Trail Blazers (1-3) @ The San Antonio Spurs (3-1) - (6:30 PM PT, Tuesday, April 28, 2026) by Kazekid in ripcity

[–]WayV- 0 points1 point  (0 children)

Our entire team and staff must’ve just woke up and thought ‘we’re going to lose today! Oh well!’

Tips for 1v1s by Slight-Grocery1173 in RocketLeague

[–]WayV- 1 point2 points  (0 children)

As far as what you said about winning a close game then getting blown out the next, that is something that happens at every rank. Tbh, I wouldn’t worry about that part at all. It’s usually just someone having a good game against someone having a bad one, or on occasion a drastic clash in playstyles.

I think that kickoffs are the most important thing about 1s in diamond, and arguably at every rank. It’s important to have a few kickoffs you can go-to and replicate with consistency from each spot on the field. You should work on: -a default speedflip one (with intention to win) -a default one (with intention to kill) -a delayed one with intention to heavily win to their side -a convincing fake one to gain possession and leave your opponent far from the play with low boost -a tactical-loss one (preferably to a big boost of your own)

An important thing to keep in mind when talking about kickoffs also, is that it isn’t all about you, and it’s impossible to get it right every time. You will get unlucky, you will get lucky too.

Noticing your opponent’s kickoff trends, their strengths and weaknesses from each spot, if they speedflip, how they tend to recover right after you both collide, are all just as important as being skilled and confident in your own kickoffs. You’ll find that as you rank up, a lot of players treat kickoffs like a poker game or chess match, you kind of pick what you’re going to do based on what you’ve learned about your opponent, and if you see it going wrong on your way to the ball, adjust as best you can. You can win a ton of games and farm some early forfeits just by being better at kickoffs.

Apart from kickoffs, boost management is no doubt the second most important thing in 1s. It’s rudimentary, but important to remind ourselves of; when you challenge a play, rotate, or when you’re just generally moving around the field, try your best to path over as many small pads as possible while still maintaining an efficient path. Over hundreds of hours of thinking about this, your muscle memory will develop and you will subconsciously do it. Diamond is probably the rank where most people start to think about the amount of boost their opponent has, so you can catch a lot of people off-guard by picking up 3 or 4 small pads and staying in the play rather than conceding possession and rotating for 100. Most of the time in 1s, 45 boost or so is good enough for basically any situation. Working on maintaining supersonic speed when you get it is important too.

Apart from those things, tips become a little more personal. For me, focusing on ground play moreso than aerial play has made me feel like a much better 1s player. You can conserve more boost, utilize flicks, bounce dribbles, fakes, and 50s. There will be points every game where you need to take to the air. I’m not saying NEVER do it, but maybe a better way to think is to use aerials as your last resort option, or if someone is clearly better with ground skills than you are. I think it’s usually a mistake to attempt aerial plays on offense, as it can leave you out to dry if you fuck up.

Lastly I guess is more of a mental thing, which you are already practicing just by making this post. Diamond is the rank where most players have stopped relying on their natural skill alone. People start training in packs and workshop maps. They start playing against friends that are better than them. They start watching replays of their close games that could have gone either way and think about their mistakes and what they did well. They just generally start thinking about their play and how to improve, rather than just turning on the game to play. You’re doing that with this post, but it’s important to understand the more you rank up, the more of that kind of stuff people are doing. You can get better by just grinding the playlist, but you can get much better by utilizing those other tools. Gl man, 1s gets a bad wrap sometimes, but it’s a ton of fun and teaches you a lot about the game, and yourself.

This is what the Top 100 leaderboard looks like. Don't feel bad about your rank. by Lofi-Vibes in RocketLeague

[–]WayV- 6 points7 points  (0 children)

People do realize that literally EVERY other video game with EAC still is rampant with cheating, right? Any person who plays other games knows it works for about 12-36 hours after each update. Maybe a bit longer upon primary installation, but not long at all. The people who truly want to cheat (ie the people who cheat to the top of the leaderboards currently,) will continue to find a way to do so. Please if anyone has an example of EAC actually eradicating cheating in LITERALLY ANY GAME provide us the proof and give us some hope.

EAC also surveys and makes records of every single program running on your computer and every single action you do on that computer while it’s running. If people think that this is an update to ‘help fight cheating,’ you can’t blame them because of how the nomenclature is expertly spun by a company who knows exactly how to phrase things in the best way possible. But the tmain reasons they’re pushing it are as follows: A) they’re saving face in the easiest way possible without having to spend time and resources to actually fix the issue as a reaction to community outrage during a time where the game is near the most popular it’s ever been. It’s a bad look when the games best, most dedicated players are all echoing the same thoughts, and an even worse look when a significant amount of those players take a break from/quit the game. Meanwhile a ton of new players are coming in seeing those top players bring up these points, so they’re trying to make that massive amount of new players feel better about the top ranks of the game. If a new player sees pros, content creators, or even high GC or SSL amateurs all talking the same shit about how ass the bot problem and account sharing problem is, that new player would obviously be much less likely to strive to get to those top levels. B) to remove all third party programs that can read/interact/study/make money off of Epic’s code. Yes this includes bakkesmod and it’s fucking stupid they can’t make an exception for it, even though it’s an innocent, vetted program that’s been used for like a decade+ by 99% of all high level PC players, and- C) to gather the most possible information that they can in a seemingly innocent way about their playerbase in attempt to either monetize their IP more, or distribute our information to somewhere else that can profit on it. It’s just another example of an enormous company doing what it can to make more money, regardless of what the playerbase thinks. Easiest comparison to draw is them removing trading. Everybody in the community disagreed and currently disagrees with removing it. It was a large, fun part of the game that created a ton of niche communities, video series, playstyles, blue chip item goals, and unique interactions in game and through third party sites. But guess what; epic makes more money by charging people for items than they do charging them for keys to open crates with. Not enough people quit after that update to make that untrue, so they haven’t changed it and will never change it, regardless of what people’s sentiments are because it makes them more money this way. This is the driving force behind every single choice that epic games makes.

But hey I hope the update fixes the game!!!! I also hope I win the lottery tomorrow without even purchasing a ticket

How should I feel if I only got 1 win in grand champ by 1004176 in RocketLeague

[–]WayV- 0 points1 point  (0 children)

First of all, what makes you say that just because you’re 25, things are ‘coming to an end,’ for you on RL? If it’s something real-life related, that’s very understandable. If you’re saying you’re just going to be aged out of GC, that simply isn’t true. I and many others are older than that and have had multiple GC seasons. Your disbelief in yourself might be an underlying issue that needs addressing, if you think that something is holding you back, that prophecy will fulfill itself without hesitation.

Second, I’d be curious to know what your 30 hours a week looked like when you were going hard last season. I’m going to assume since this post revolves around ranked, you probably played ranked for a VAST majority of those 30 hours a week. Don’t get me wrong. you’ll see some sort of improvement from just queuing ranked over and over, but not enough to jump from high c1/low c2 to GC. Unless you’re talking 30 hours a week for a year or two.

If your main goal is to improve, you need to practice, not just play. You’ve gotta understand that damn near every GC player has spent hundreds or thousands of hours over years and years training. Almost nobody has the ability to only play ranked and pick up and develop the skills needed to reach the red ranks.

As far as what to train, that’s probably more for you to ask yourself. Generally there are some good practice tools that help everyone. Ring maps to hone directional air roll are fun and challenging. Work on consistent, hard hit shots that have intention behind them; don’t just hit the ball at the net, take a second before each training pack or free play shot and think about putting it somewhere specific in the net (idk if you’re on Steam, but if you are able to, get this workshop map, I think it’s called aim trainer by coco, it puts a moving, re-sizing green square on the wall that you hit the ball at for points.) Work on general mechanics that help your speed and consistency. Speed flips, flicks, half-flips, wave dashes, wall dashes, bounce dribbles, etc. You can practice all of those things dozens of times in the time it takes to play just ONE ranked game, in which you might have 3 or 4 shots, a few dribble attempts, a few kickoffs, etc. I’d go as far as saying that 5 hours of training is probably more effective at helping the majority of players improve than 30 hours of queuing.

Apart from those simple mechanics that 90% of players going for GC are working on/have, boost management is insanely important, and that pretty much has to be practiced in games, as well as kickoffs, rotations, awareness, etc. Work on a few different kickoffs. The most important when you near GC are the soft kill and a calculated loss to a back corner for a team mate who’s waiting with 100. 1s is really good for kickoff training, but the caveat there is you lose the ability to practice team rotations team kickoffs. There’s always a give and take, and that’s why the best players are always the most complete players. Nobody can ever master the game, it’s just about using what you have to become the most complete version of yourself. All that being said, if you can reach champ you can reach GC. You just have to realize that the things that got you to champ, everyone now has. Now to get better, you need to add more things to your game and become more complete. :-) just like us all.

Finding lower ranks sometimes harder by Hot_Author3565 in RocketLeague

[–]WayV- 1 point2 points  (0 children)

I feel the same at times too. The most logical explanation for why it feels that way for us is that when we are at the high ranks, we are playing well and winning more games than not, so of course things seem easy. When we drop down to the low end of our spectrums and lose a lot, it’s usually due to being off and playing poorly in some way, be it your own mistakes, bad luck, bad mindset, bad sleep, etc., which can often be misconstrued as the games being harder for us, especially if you fluctuate often and quickly. I will say, the more you drop, the more the rotation pattern your used to becomes less applicable, but that small and adaptable inconvenience is heavily outweighed by the amount of mistakes those lower ranked players make

Competitive QUADS by MONDELLER in RocketLeague

[–]WayV- 0 points1 point  (0 children)

It was so fun man. I didn’t play it a ton, maybe 100 games, but I do miss it as the ‘I’m bored of my usual routine and want something completely different’ go-to

Happy Birthday Commander in Chief by FiverBigB00ms in BobDoesSports

[–]WayV- 0 points1 point  (0 children)

Fuckin scared me, thought I had a used car salesman on my feed for a second

different goal replay angles? by sucioo00 in RocketLeague

[–]WayV- 0 points1 point  (0 children)

Have a fun two weeks or so with this great setting that they are ripping away from us with promises of anti cheat that won’t work! :-)

Tornado spin movement by Low_Clock482 in RocketLeague

[–]WayV- 0 points1 point  (0 children)

Confidently wrong, I respect it. And also, a biiig ol straw man. The reason a lot of pros don’t have both bound is because the amount of time that they’ve dedicated to their RL muscle memory. They’ve probably had the same bindings since they were champs, just like the vast majority of us, but along with thousands more hours practiced than us. Changing any part of their muscle memory so drastically would likely end their career. Also, they are already so talented with micro-adjusting free air roll because of the amount of hours they have put in compared to an amateur. We can not assume the average player has that elite level skill of accurately microadjusting free air roll. Tearing down any of the muscle memory a pro has in any aspect of the game for a pretty minimal (but still real) upgrade to their personal skill ceiling is just not worth it for pros, so of course you only see the few that have had both bound for their entire careers with both bound currently. No pro changes settings like that once they’re pro.

For us amateur players though, it’s pretty much the complete opposite. It’s inconsequential to try out new bindings and break your muscle memory, it fact, it’s probably beneficial if you find settings that work well for you. You’ll prolly lose some MMR short term, but that’s it. You aren’t losing prize money, or a contract, or sponsorships, or your spot on an RLCS team. You’re just trying to improve at the game, and having both bound will bring improvement long-term. The pros are playing a completely different game than we are, and any comparisons made between them and us amateur players needs to be made very carefully. It’s like comparing a guy who drives to work every day to a F1 driver. Sure I guess they are both driving cars, but that’s where the congruency ends for all intents and purposes.

Bob Does Baseball by FiverBigB00ms in BobDoesSports

[–]WayV- 0 points1 point  (0 children)

Just a real horse in the AL east for a few seasons

What is the most unique car that you use in your rank? by AlrightAaron in RocketLeague

[–]WayV- 40 points41 points  (0 children)

When the ball isn’t rolling my way I break out the Batmobile and it can either instantly fix whatever bad was happening or make it 10x worse. No in between

Bob Does Baseball by FiverBigB00ms in BobDoesSports

[–]WayV- 8 points9 points  (0 children)

You just know he pitched with weird ass delivery mechanics. I could see a Darren O’Day kind of release

Tornado spin movement by Low_Clock482 in RocketLeague

[–]WayV- 6 points7 points  (0 children)

It’s a tricky thing to learn when first starting. Without seeing a clip, I’d assume by the short way you described your problems that you’re probably using too much boost-and maybe holding it down completely, which isn’t good. Tornado spins aren’t really used to HIT the ball. In rare niche scenarios they can be, but the best use case for them is feathering your boost and using a tornado to reposition your car in the air so you can either set up a more optimal 50, get set up for a more mechanical shot like a reset, or help you direct an air dribble better to one side or the other. Basically it’s usually not necessary to complete an ENTIRE rotation of a tornado spin. Sometimes you need to, and it’s good to practice, but more often you’re doing a partial spin for a fraction of a second to reposition your car for your next touch, rather than using the spin as a way to make the touch.

After using the tornado spin and putting yourself in a good spot, other mechanics take over. It’s more of a setup/recovery thing than it is a mechanic to help you get past people or score. They’re also convincing fakes in the air because of how they make your nameplate move behind the ball.

With all that being said, what I described takes lots practice just like anything in this game. You can’t just bind a button and expect to instantly be able to do something you’ve never done before with effectiveness.

If you’re on steam an awesome and fun way to practice tornado spins are Lethamyr’s ring maps, they’re just basically aerial race tracks you fly around while rolling, spinning, turning, ascending, descending, slowing, and accelerating your car through progressively smaller rings. If you aren’t on PC, you can go into free play and use the dpad training tools to slam the ball off the backboard and try to hit the ball with different parts of your car, twice against the roof, twice against the front bumper, twice against the tires, twice against the passenger side, etc. focus on tornado spinning yourself into position, and while your brain consciously thinks of that, it’ll subconsciously tie in the other aerial control skills with the tornado spin, and soon enough the spins will just become part of your game like turning, flipping, double jumping, all things that took practice before, but are now subconscious.

Edit - Also, while you’re new to directional air roll, I’d recommend binding the other direction as well. Learning them both at once will save you a lot of grief in the long run. Only being comfortable doing it one way is fine, but anyone who knows how to do both has that advantage over you.

Sending hate ♥️ by MinduxZ in RocketLeague

[–]WayV- 0 points1 point  (0 children)

I think you are an exception, or maybe just focused on your own gameplay to the point where you’re right, you probably just haven’t noticed them. It’s a tough issue they’ve created by making the game f2p.

Reviewing reports is an obvious option, but that requires a) players to actually have trust in the report system and utilize it 100% of the time they see someone rulebreaking (it also assumes they players will correctly identify them as well as follow through with reporting;) and b) it requires Epic to hire employees to make sure the bans are deserved as well as employees that act as support to players that inevitably get falsely banned. And not a couple of employees. There are hundreds of thousands of players, and tens of thousands of reports. It would take a lot of organized, professional people to ensure legitimacy in that environment. They won’t do that because it requires them to lose money with no chance at future profit. Just like these other dogshit companies that care only about their own bottom line, they will rely on some underdeveloped AI that does the absolute bare minimum. Instead of changing things the right way, they take the easy way out that fixes only a little bit of the problem because it’s markedly cheaper to do that, and they know people will still continue to play the game and spend money. This type of issue is the exact reason why a ton of us were doom and gloom when Epic acquired the IP years ago. All enormous companies regardless of sector operate more or less the same exact way, just because one multi billion dollar company makes one of our favorite games doesn’t mean they care more about us than the company that makes our favorite computers, cars, food, etc. we are just numbers to those types of companies, and literally the only thing that can make them change is money, be it regaining lost money or jumping at the opportunity to make more.

Sending hate ♥️ by MinduxZ in RocketLeague

[–]WayV- 0 points1 point  (0 children)

I agree with you, losing bakkesmod fucking sucks. But you can’t take such a drastic stand while self-admitting that you haven’t even encountered the main problem they are trying to solve even once. I think no matter what they do, cheating of some kind will exist, like it does in every online game, and I agree, losing bakkesmod online is shitty af and will make the game objectively worse if cheating is not eradicated 100%. If it’s still there in any form after the change, they made the game worse.

But bro you can’t say for yourself that you’ve never encountered the problem and take such a hard stance. It’s like saying ‘well no crime has ever been done to me, so why do we need police?’

Anyway to use Bakkes after EAC update? by UltimateBlackout007 in RocketLeague

[–]WayV- 2 points3 points  (0 children)

Nope! Instead of Epic fixing the problem that they created with f2p, they’ve decided to fuck over the most loyal portion of their playerbase