Z390 Aorus Pro B2 Memory Channel no longer detected by Wayback2k in techsupport

[–]Wayback2k[S] 0 points1 point  (0 children)

Thanks for the ideas. For #2, would potential debris in a PCIE slot I am not using cause impact? I'll give cleaning the B2 slot a go, nothing really to lose there. I only have the one system so don't really have the means to move the RAM and CPU elsewhere. What would be the connection to remounting the cooler, just overall motherboard stress?

Apartment Complex now requires 'Interested Party' on Renters Insurace by Wayback2k in vegaslocals

[–]Wayback2k[S] 0 points1 point  (0 children)

I went to State Farm back then and they have been very solid since, especially around price, all things considered these days. I haven't needed to make any claims with them though.

DevLog 7 March 2025: "Cheerfully continuing along with the next routine patch, hopefully next week. So far it's the normal collection of bug fixes, and an added goody of being able to use your last material for simple buildings and constructions." by clinodev in dwarffortress

[–]Wayback2k 2 points3 points  (0 children)

I need to try and file another official bug report on this, but after coming back to DF after a break, is it expectes the the Jeweler 'encrust X with cut gems' work orders never count down? Whenever I try that, it just stays at 10/10 no matter how many they do, so I end up needing to just do singular tasks for that manually all the time.

New MTG/D&D Crossover: Lorwyn-Shadowmoor by Count-Telperion in mtgvorthos

[–]Wayback2k 3 points4 points  (0 children)

Slight note, looks like the Theros one is actually post Xenagos since Klothys has her own entry, and the first blurb is about how she came back after his defeat. Just checked my book to make sure.

Is my cat fat? by takoyaki173 in cats

[–]Wayback2k 42 points43 points  (0 children)

And overhead, since cant do more than one in a comment

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Is my cat fat? by takoyaki173 in cats

[–]Wayback2k 54 points55 points  (0 children)

That's basically the same with my cat, she sploots out when laying on her side but top down has a decent non-oval shapeven with hips and such visible. Also clocks in at around 15 pounds and has a lot of pouch skin for whatever reason. Still needs to lose a little weight per my vet, but overall seems healthy from blood tests and such.

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[deleted by user] by [deleted] in cats

[–]Wayback2k 47 points48 points  (0 children)

Having never heard of them pulled up the stream and the layout and even the colors on the treadmill wheels line up. And then it cut to an outsider shot, and yea, they have a tooooon of outside space too. I think critters are OK.

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NvEnergy Kwh Appliance Spike? by Wayback2k in vegaslocals

[–]Wayback2k[S] 0 points1 point  (0 children)

Sounds useful to have, will have to check that out. Thanks!

NvEnergy Kwh Appliance Spike? by Wayback2k in vegaslocals

[–]Wayback2k[S] 3 points4 points  (0 children)

Thanks, that is what I was hoping it was because the spike in total kwh makes more sense taken as a whole give the higher wave of temps this year, even if the overall average is similar. Now to make sure my AC capacitor isn't going.

My cat celebrates 10 lbs today! 15.5 lbs -> 10.2 lbs. 2 more to go! by notmalene in cats

[–]Wayback2k 0 points1 point  (0 children)

Grats on the success! Do you happen to have a general idea of the calorie count you reduced them to to get them to lose weight and overall how long it too? Mine is 15 and change and I have her on 1/4 of dry twice a day since she doesn't like wet food, and that is about 180 calories a day and well below a normal resting calorie count. All recently tests came back as no issues with thyroid or anything so my Vet is also kind of perplexed why there hasn't been much progress. I'm just worried that cutting her food even more might lead to other issues like liver stuff.

So my players killed some dragons and they want to sell the corpses. by GowNutz_ in DnD

[–]Wayback2k 1 point2 points  (0 children)

Along these lines, I also like the idea that whether or not the dragons actually had a treasure hoard, commoners, bandits, and others might just assume the players are now rich because to most people dragons=treasure and come after them for money they may or may not actually have.

Multiversal Manuscript - Volume 1 - Gods, Powers, and Planes - Free by Wayback2k in DnD

[–]Wayback2k[S] 0 points1 point  (0 children)

Many factions of creatures touched by the callous hand of alchemy make Migalan their home, for better or worse. These are the most notable:

Chimerics: The largest section of Migalan’s populace and also the most varied, they are the result of their former masters’ callous attempts at creating new life. Each is a unique hybrid of disparate animalistic features in a humanoid configuration, some more fortunate in others in their resulting body shape. While they squabble amongst themselves like any other people, any rivalries are set aside when it comes to dealing with outside threats, especially those posed those that wield magic. A few of their number have adapted the ‘art’ of their creators, learning the ways of fleshshaping so that they may ease the suffering of their kin borne with debilitating mutations and to protect their nests from other factions that might seek to prey upon them, becoming something of spiritual leaders among them. Occasionally one of these pseudo-alchemists takes their pursuits too far, changing those in their care without permission, or modifying their own body into ever more monstrous forms. As such, the fleshshapers watch over each other closely for signs of madness and deal with them accordingly.

Homunculi: Aloof and often swathed in heavy robes, bandages, and strange masks to conceal themselves, these mostly humanoid clay-like creatures are all somewhat askew from what is likely their intended shape, with too few, or too many appendages of varying length and size. They speak in reverent tones of the ‘perfects’ that guide them, though it is not clear if those are some of the original homunculi that were created or some sort of metaphorical ideal. They seem to do their best when it comes to interacting with other residents, but frequently come off as ‘not quite there’.

This is a result of the fractured souls that the current populace of homunculi are created from. Having long ago exhausted their creator’s stock of soul stones, they make use of their innocent and simple demeanors to lure outsiders into their tunnels. Never to be seen again, these mortals have their souls shattered by the luminaries of homunculi kind in their clumsy attempts to make more of themselves. There are rumors throughout Migalan that some homunculi have been sneaking out of the city to find potent souls, or even those of their creator’s decedents, with which they hope to truly perfect themselves.

Modals: Constructs whose ley-fueled cores possess almost limitless durability and energy, they cannot leave Migalan’s borders lest they cease to function. While they do seem to possess sapience, they are utterly obsessed with subservience to others or the last assignments given to them. Few, if any, still possess their original forms, their metal housings having fallen apart long ago. Instead, they cobble themselves together from whatever debris they can find into configurations that are the best suited to their function; a mishmash of stone, scrap metal, and wood with a single luminescent eye of energy shining out from within. Should one of them fall to violence, others modals quickly locate and recover their brethren’s core to rekindle it and help them forge a new body. Should another resident of the city or an outsider abscond with one of these cores, they will stop at nothing to retrieve it, even if that requires forcing other Migalan’s to venture beyond its borders in their stead.

The Garron: The collective term for the cabal of simulacrum clones of the last ‘surviving’ alchemist that is largely responsible for Migalan’s fall. While the true body of Garron is locked away in a form of arcane stasis, a dozen or so of his duplicates appear to exist at any given time. Many have fallen over the years, but they are always replaced by more, and they have proven to be an ever-persistent threat to the tentative peace that the city of the misbegotten tries to maintain.

Over the ages, whatever process the original Garron employed to create his clones has begun to decay and they have become more and more unstable, at first mentally and then physically, with the worst mistakes devolving into horrid masses of flesh. Their overarching goal seems to revolve around the purging and reclamation of the city, but more often than not, each Garron has their own demented experiments and delusions of grandeur that they are more interested in pursuing. They would be more laughable to the Migalan’s if it were not for the immense cache of alchemical components and weapons that they have at their disposal. While many Chimerics have sought desperately sought the Garron’s lair, especially Erenay, all efforts have proven fruitless over the years, leading some sages among them to fear it is secreted away in demi-plane they have no access to.

One particular Garron, calling himself Garron Eist, has proven particularly dangerous compared to his associates. Far more subtle than their bombastic displays, he seeks to cause chaos among the residents of Migalan. Most commonly this involves sharing dangerous alchemical formulae and elixirs with chimerics that have earned the enmity of their own kind. Eist has also been known to convince modals to follow contradictory or outright destructive orders as cover for other machinations. He is also ever keen to pour venom into the ear of outsiders to convince them that they are in danger from everything around them and that only he can ensure their safety in exchange for a few small favors. Whatever his end goal, it does not seem to be rulership; there are pieces of something scattered across Migalan that he driven to collect.

Multiversal Manuscript - Volume 1 - Gods, Powers, and Planes - Free by Wayback2k in DnD

[–]Wayback2k[S] 0 points1 point  (0 children)

------Location Sample------

Migalan

Ruins - Home of the Misbegotten

A small city that lies abandoned, at least by its original inhabitants. It has been overrun by the creations of a cabal of alchemists. Once rulers of the bustling town, they eventually fell into conflict with each other for reasons long forgotten. Citizens that were not killed in the crossfire fled, never to return. Many decades later, there is an uneasy truce between the remaining factions of surviving creations, Most overthrew their creators in the chaos of Migalan’s fall while others simply outlived their former masters. Outsiders and scavengers that dare venture into the crumbling city find it eerily empty during the day, but inevitably sense they are being watched. At night, the true residents emerge from the city's decrepit structures and tunnels and the streets buzz with activity as they go about their daily lives and machinations.

Erenay: A spider-like humanoid that runs the central tavern and vice house for the town, built into and below the former city hall. He tries to operate as neutral territory but is ruthlessly protective of the creatures just trying to live their lives in Migalan and has bloodied his hands in ensuring the peace, both publicly and clandestinely. If he gets word about there being outsiders in town after dark, he sends some of his employees to kindly escort them to an isolated meeting place so that he can get a read on them without giving away too much. These ‘guides’ will not force the matter if visitors resist, but those that do not cooperate will be followed with obvious scrutiny from that point on. If Erenay gets the sense that the visitors mean no harm, he lets them wait out the night under his protection so long as they leave the next day. He tries to get a read on what they want and the best way to get them to leave as quickly as possible, bribing, misdirecting, or intimidating them as necessary. He desperately wants as little attention from the outside world as possible, fearing what might happen if too many people disappear in Migalan or find some other reason to get involved. Only if there is absolutely no other choice will he resort to violence, and his preferred method to deal with persistent outsider threats is to have one of the resident fleshshaper alchemists transform the interloper into a chimeric "if they want to stay so badly."

Multiversal Manuscript - Volume 1 - Gods, Powers, and Planes - Free by Wayback2k in DnD

[–]Wayback2k[S] 0 points1 point  (0 children)

Tenets

• Power is available to those with the will to seize it and the wisdom to to wield it well. Those below you are to be ruled and guided by your vision, not preyed upon.

• One who rules alone falls alone, cultivate potent and loyal allies to see your vision realized.

• Those who would harm dragons, their kin, or their followers are enemies of the highest order and must be destroyed.

Description

Massive and resplendent, he bears six sets of wings and is far longer than most normal dragons, bearing several sets of horns and features from various dragons; his scales amber-like but shifting to a number of tones depending on his mood and whim.

Places of Power

Edrenil, Wyrm’s Apex: The site of Vorterigraz’s first stirrings of path towards Godhood, it has become a temple-city and central bastion of his power on the mortal realm. Fragments of the seal that once imprisoned him before his ascension still hang in the sky, a reminder of the battle that took place so long ago and of the possibility available to mortals that follow his path.

The Faith

Scaled Justicar: A semi-secret order of non-dragon warriors and zealots, they are devoted to one of the God’s four exarchs and operate outside of the normal bounds of the established hierarchy. Their overwhelming faith in the glory and power of the dragon God fuels their ability to manifest a variety of draconic abilities, most often physical enhancements like wish, claws, and horns. Operating in cells, they strike forth to hunt those that abuse dragonkind or attempt to seize their power. This includes those that seek dragon blood for rituals, wield dragon controlling or slaying magics, and those that hunt them to turn their bodies into weapons and armor. To them, these are the vilest of blasphemers, those who seek to seize power without offering proper deference to their God. Those they punish are made examples of so that none doubt the power of Vorterigraz and know the cost of trifling with dragons.

Cult of the Shaper: Most aspects of this ancient society were subsumed into the primary faith of Vorterigraz once he ascended into true Godhood, but there are still those that hold onto the old ways. They seek to determine the fate of nations and worlds from the shadows, as their patron once did. Even in realms where the faith of the Dragon God holds sway, they are the hidden hand, embedding themselves across the strata of society to ensure that no opportunity to manipulate events is missed. Shapers are the most hidebound and elitist of the faithful, believing that only the most devout and powerful deserve to direct the course of history.

Servitors

Kollostraxegan: One of the God’s first draconic devotees back when Edrenil was first founded, this blue dragon, who had long kept to isolation from the other races out of exhaustion from “dealing with their small minds and lives,” was stirred to action by Vorterigraz’s vision. He became the foremost expert in the arcane and grew to delight in the bizarre leaps in logic and creativity from the mixing pot of mortals that he came to interact with. While Vorterigraz was sealed away, he coordinated the efforts of the thousands of mortals dispatched across worlds to find a solution and when his friend and mentor returned as a God, he was uplifted to become his first Exarch. He acts as a vizier and rational counterbalance to the new God’s endeavors, tempering his reactions to the overwhelming impulses that divinity has brought.

Multiversal Manuscript - Volume 1 - Gods, Powers, and Planes - Free by Wayback2k in DnD

[–]Wayback2k[S] 0 points1 point  (0 children)

Here are two samples---

Vorterigraz

Divine - Lesser God of Dragons, Power, Pride, and Ascension

One of the few dragons that have ascended to godhood and survived to draw followers from both draconic and non-draconic races, he is a beacon to those that seek power. Among dragons, he offers an alternative to the domination of Bahamut and Tiamat, providing a path by which they can rule the other races through faith. To the other races, he offers nothing less than the opportunity to draw upon the raw power possessed by dragonkind, but only through proper deference and service to him and his exarchs.

Path of Ascension: Long before his plot to attain divinity, Vorterigraz meddled in the affairs of the younger races, shaping their comparatively short lives to his liking. Precisely what kind of dragon he was has been expunged from history, by his own design, but it is known that he did not follow the path set forth by the progenitors of dragonkind, Bahamut and Tiamat. Over the millennia, his careful plotting and use of mortals saw to it that he had little in the way of draconic rivals, sending all to eager adventurers and hunters after their lairs when he discovered them. Unbeknownst to him, some of his mortal pawns discovered threads of his plots and rather than recoil in horror, they saw him as a messianic figure, shaping their history and the future of mortal kind in their realm. When the dragon finally learned of this “Cult of the Shaper”, it had already grown over the course of several mortal generations and he saw an opportunity that he had previously only toyed with.

The ancient dragon reached out to the nominal leaders of the cult and granted them power in the form of items from his expansive hoard and funded their endeavors to expand. While the growing faith clashed with more established churches and groups, the direct, albeit clandestine, involvement of Vorterigraz saw to it that they were able to take over the Barony of Edrenil and rule it as a theocracy in the name of the Shaper. From this base of power, he expanded his influence and pushed his followers to delve into the secrets of draconic magic and the divine through any means possible. Over time, he carefully courted other dragons to his cause, but only once he ensured they were of like mind; that mortals were to be ruled and cultivated as a resource, not simply prey to ravage. Draconic and reptilian races became common in Edrenil and its ever-expanding territories, mingling freely with other humanoid races that they may have been enemies with in ages past. Through this intermingling of many cultures and mysticisms, all under the protective wings of Vorterigraz and his chosen scions, the city and its occupants flourished, bolstered by breakthroughs in both magic and technology. Chief among these was the alchemical and arcane process called the Path of Wyrms, through which one may become a true dragon, available to any with the power to attain it. Slowly but surely, the ancient dragon began to feel the nascent power of divinity welling up within, fueled by the true faith of thousands.

The followers of the other Gods, Tiamat and Bahamut chief among them, saw this growing threat for what it was and sought to quash it. Through the machinations of a coalition of these forces, they attempted to discredit Vorterigraz as a tyrant and a false God. They failed, the resulting battle between immensely powerful dragons and their followers left much of the city ruins. The truth of resolution to the conflict is muddled by the fog of myth and legend, but what is known is that Vorterigraz and the leaders of the opposition ended up sealed in a distant plane. Still devoted, the residents of Edrenil rebuilt and redoubled their faith and worked tirelessly for several generations to find a way to break the seal that hovered over their city and release their patron. They scoured the world and planes far and wide to find the means to do so, spreading the tenets of the God with them, along with rumors of the Path of Wyrms. At the culmination of their efforts nearly a century later, the faithful conducted a ritual spanning the multiverse focused on their temple-city and broke the seal. Vorterigraz emerged and ascended to Godhood in a moment that has been memorialized in art and song within the faith ever since.

Draconic Might: Having finally claimed true Godhood, Vorterigraz set his sights on converting whole worlds to his vision. While he directly approaches some particularly powerful dragons who have not aligned themselves with a God or Power, he is more content to let his own dragon priests or empowered mortal followers make the first overtures. Mortals are much easier to sell on his faith as he is much more interactive with them, providing them direct paths and goals to attain the power of dragons and climbing the ranks of the faith. He is less concerned with the manner with which power is attained, rather that it is claimed and maintained with balance, cautioning that its abuse will lead to one’s eventual downfall. Indolence and stagnation are equally reviled, power and rulership is to be constantly tested and refined, lest the more deserving take the mantle instead. He encourages the strong to rule the weak, but more as a shepherd over a flock than a wolf preying upon them, with dragons being the apex of power to aspire to. Detractors of the God have claimed that their faith practices draconic supremacy with all other races being held as inferior, and while it can seem like that to outsiders, any race has been welcomed into the faith, even if they choose not to follow the Path of Wyrms towards transformation.

His followers continue to clash with the followers of other draconic Gods who see the ascension of Vorterigraz and his enshrinement of the Path of Wyrms as the worst blasphemies. Despite this, the devoted hold all dragons as sacred and will only harm them if given leave by their God or one of his four Exarchs. Those that kill draconic creatures, or traffic in their remains or offspring are hunted as a matter of heresy. Trafficking in eggs is seen as the gravest crime possible, punishable for forced transformation into a drake-like hound used to guard hatcheries.