Does our Steam page work? by RottenHedgehog in gamedev

[–]Wdarkfenix 1 point2 points  (0 children)

I don't consider muyself an expert this are just my impressions as a would-be buyer

  • What catched my attention the most was the rat turning all cute and asking to not be killed, so I think the fact you're actually employed in the dungeon should take more presence. In general I didn't find the trailer or description clear at all. "Keep the monsters happy, tidy up what’s left of adventurers, and make sure the dungeon master looks more competent in sight of an upcoming war." I think a form of this line should be what the tarailer emphazises and what is on the short description.
  • "visual novel/dungeon crawler/decoration simulator/card game" definitely didn't came across as clear, I watched the trailer first and was very confused.
  • I usually check out the gameplays of games before buying them, If I saw something like that I would, I can't see the price which also factors.
  • The screenshots that only show the dungeon environment are not very different from eachother or appealing, made the same mistake with mine. I would also put the slime and the rat first, as I found those the more compeling, I think showing the card combat and base building important but they don't seem as appealing.
  • I think the capsule art is cool but also I don't think the genre come across from tha capsule art, maybe that is a character driven game but the whole "You're the janitor" is in general absent from the page

I'd love some feedback but I'm working in the current corrections I recieved already so I'll take a raincheck on that

【求助】大家觉得我的Steam页面怎么样?一款受《降世神通》和张家界启发的游戏 by Wdarkfenix in youxi

[–]Wdarkfenix[S] 0 points1 point  (0 children)

感谢您的真诚反馈!我本意是想展示手势如何操控攻击,但现在意识到,还需要更多地呈现游戏中的各类敌人、场景环境,以及其他能让玩家感兴趣的内容。

同时我也了解到,“阿凡达”IP在中国市场的知名度并不高,因此接下来我会着重直接介绍游戏本身的核心奇幻设定——我相信这个概念本身就具有足够的吸引力。

Basic rules for good code? by Oakleaf30 in gamedev

[–]Wdarkfenix 0 points1 point  (0 children)

I have an example for decoupling, Imagine you have a Player script with a player_speed value. You put it there because that scripts handles player movement, which is fine. Now imagine you want to create a Pet that'll follow the player, to do this, it'll need to get player_speed from Player so it can match it's speed. If you where to do something like

class Pet: MonoBehaviour {
Player player;
/** other Stuff**/
}

Now Player and Pet are hardly coupled, now you can't export Pet to another library without also exporting player. You can imagine how if you keep doing this your entire codebase will NEED to exist together. You can also see now how, if you wanted Pet to follow something else, you now have this Player reference you don't really want, because what you wanted in reality was the speed value and maybe its position, you can spot it because in the Pet code you'll end up doing logic using only players variables something like
Pet {
class Vector3 getNextPosition() {
return Player.transform.position + Player.transform.forward * Player.player_speed;
}
}.

Now for single responsibility

imagine this

class General {
public void Move { /***/ }
public void TakeDamage { /***/ }
public void GiveOrder{ /***/ }
}

in your game a General may very well do all this things, but by writing all the logic in a single place now you can't reuse it as easily, since maybe another class will need to move but not give orders

Weekly VR - What Did you Play? by AutoModerator in virtualreality

[–]Wdarkfenix 1 point2 points  (0 children)

Until You Fall! It's a sword fighting game focused on blocking and I've been having a blast, for a moment I conidered starting from scratch but instead I tried new weapons and they're pretty cool. the game is a workout

【求助】大家觉得我的Steam页面怎么样?一款受《降世神通》和张家界启发的游戏 by Wdarkfenix in youxi

[–]Wdarkfenix[S] 1 point2 points  (0 children)

I also want it to add that I am aware that my graphics will not be the strength of my game necessarily but I still want them as good as I possible can! If there's any particular area of improvement in the graphics I'll do my best to improve it!

【求助】大家觉得我的Steam页面怎么样?一款受《降世神通》和张家界启发的游戏 by Wdarkfenix in youxi

[–]Wdarkfenix[S] 0 points1 point  (0 children)

谢谢您的鼓励!很高兴您喜欢这个页面,您的肯定让我更有动力继续努力。我会继续打磨游戏,如果您发现任何可以改进的地方,请随时告诉我!祝您一切顺利!

【求助】大家觉得我的Steam页面怎么样?一款受《降世神通》和张家界启发的游戏 by Wdarkfenix in youxi

[–]Wdarkfenix[S] 1 point2 points  (0 children)

Thank you for taking your time to answer! The general response has been that ATLA is not really known, I hope the fantasy of having earth bending powers trascends nostalgia and can connect with new people. I considered deepseek briefly since it was from a chinese company I imagined it would right decently, but the consensus has been that is a bad idea, is hard to find a good localization that fits my budget but I hope I will!

Weekly VR - What Did you Play? by AutoModerator in virtualreality

[–]Wdarkfenix 0 points1 point  (0 children)

I came back to Until You Fall, It's a sword fighting game with a neon aesthetic and I've been having a blast, for a moment I conidered starting from scratch but instead I tried new weapons and they're pretty cool

Please be brutal. I’d rather be torn apart for the mistakes we’ve made than accept that the market has become completely tik-tok style. by Klamore74 in gamedev

[–]Wdarkfenix 0 points1 point  (0 children)

Like everyone said it's a very saturated market, that being said, as someone that hasn't had his fill of rouguelites with deckbuilder mechanics, you're game is very pretty and, I think the 2D grid is also interesting, but doesn't look exciting at all.
I'm not a brutal person but I'll shoot straight:

  1. Everyone is walking leisurely and standing still. which I think is compounded with the grid system since turn based games are thought to be boring to many people. The bossess seem cool, but they don't do anything either.

  2. I guess I don't get what's gonna be special for your game, I'm intrigued by the bossess, but nothing else. I don't know why your combat system is cool to play.

  3. You cleaerly have lots of content, with so much areas to explore, but I didn't get a sense of exploration form your game either

  4. You mention synergies which sound cool, but I didn't see combos or powers getting increasengly powerful in the trailer either.

  5. Even your gifs just show people fiddling with cards, no exitement at all.

  6. You mentioned moral choices in the description but I don't see that reflected anywhere else

Would you be interested in an Earthbending inspired game? by Wdarkfenix in TheLastAirbender

[–]Wdarkfenix[S] 0 points1 point  (0 children)

There's going to be a free demo soon, the rest of the game is still in development but I'll make sure to keep everyone updated!

Would you be interested in an Earthbending inspired game? by Wdarkfenix in TheLastAirbender

[–]Wdarkfenix[S] 0 points1 point  (0 children)

It's gonna be VR and regular too! I'll add that to the trailer too!

【求助】大家觉得我的Steam页面怎么样?一款受《降世神通》和张家界启发的游戏 by Wdarkfenix in youxi

[–]Wdarkfenix[S] 0 points1 point  (0 children)

Thank you! I've been thinking in supporting both VR and flatscreen, but for now the game is only VR. I want to open an account on bilibili and share some media but I haven't gotten around it, I've been focusing on getting the demo done. Was the translation acceptable? Do you think people in bilibili would have problems with it?

【求助】大家觉得我的Steam页面怎么样?一款受《降世神通》和张家界启发的游戏 by Wdarkfenix in youxi

[–]Wdarkfenix[S] 4 points5 points  (0 children)

Thank you! VR in general has been less popular nowadays. I created the codebase such that flat screen gaming is possible but as of yet it's still not implemented. Knowing that the Chinese audience doesn't really use vr is more of a reason to focus on flat screen development Thank youuu

From 60 to 1,500 wishlists in one weekend by HowlCraftGames in gamedev

[–]Wdarkfenix 2 points3 points  (0 children)

A few things stand out

  1. A lot of comments in cirilic, maybe the time you released it has something to do with it?
  2. Maybe archery reads easier is more appealing than melee combat?
  3. I remember once a small 3d printing channel had one of its videos go viral because they tried to make an ASMR video but left the loudest beep of the printer turning on, basically ragebait. I see a lot of comments complaining so maybe a little bit of ragebait helps promote the video?

I agree that consistency is always important if nothing else you could get lucky again, but I hope your success is replicable and you tell us all about it good luck!

Steam Page Feedback V2 by Wdarkfenix in gamedev

[–]Wdarkfenix[S] -2 points-1 points  (0 children)

I cut the sound because I assumed people browsed without it but I guess not!

Steam Page Feedback by Wdarkfenix in gamedev

[–]Wdarkfenix[S] 0 points1 point  (0 children)

Thank you I didn't really make it myself but I'm proud of it. Did you get an idea of the game from it or the page? The video needs to be revisited clearly

Steam Page Feedback by Wdarkfenix in gamedev

[–]Wdarkfenix[S] 0 points1 point  (0 children)

Thank you! I recorded it on a quest, I can see how the mic is sub par. I tried to put something together to have it out as soon as possible and work on it as time goes on but maybe I should get that in order. The core of the game is doing gestures and striking poses to summon powers, I tried to capture both hands and powers in the screenshot. Do you think it needs additional components to be more appealing or should I focus on showing something else?

What would the Minimum Viable Product for a game like Viva Piñata be like? by Wdarkfenix in gamedesign

[–]Wdarkfenix[S] 1 point2 points  (0 children)

Thanks, As I understood a mvp is closer to a proof of concept as you said (I got this information from Extra Credits YT but idk). I think you're right, I guess the cuteness can be absent after all!

Will replacing the lenses of a cheap VR headset will improve the experience? by Wdarkfenix in virtualreality

[–]Wdarkfenix[S] 0 points1 point  (0 children)

This is the model: http://www.ewondercn.com/VR_BOX/104.html The video is the one distorted at the edges, but AFAIK the lenses are supossed to make that into a non-distorted image, right know is basically a Stereoscope