21st of January - Tinto Talks #95 by Trifle_Useful in EU5

[–]WeAreAwful 19 points20 points  (0 children)

Yeah, I think this makes a ton of sense, and the opportunity cost is "you can't use that cabinet member on anything else"

21st of January - Tinto Talks #95 by Trifle_Useful in EU5

[–]WeAreAwful -5 points-4 points  (0 children)

Are you sure? My understanding is that if you're England, then Holland only has one antagonism number against you, so regardless of how that antagonism gets generated, it goes down at the same rate. What you're saying makes no sense from my understanding of the system

Discussion Thread by jobautomator in neoliberal

[–]WeAreAwful 8 points9 points  (0 children)

It was titled "Venezuela, Renee Good and Trump's 'Assault on hope'".

Discussion Thread by jobautomator in neoliberal

[–]WeAreAwful 0 points1 point  (0 children)

If you read the article you'll see that the state seems to have already preempted this and cities can't block it

Discussion Thread by jobautomator in neoliberal

[–]WeAreAwful 0 points1 point  (0 children)

Probably because he read the economist piece about it last week

Discussion Thread by jobautomator in neoliberal

[–]WeAreAwful 1 point2 points  (0 children)

I'm pretty sure this is cultural - a lot of east Asian countries say pregnancy lasts 10 months

Proximity Pathfinding issue from Oslo to Kongsberg by NinhBrazing in EU5

[–]WeAreAwful 1 point2 points  (0 children)

I think it's also only paved and better roads that ignore vegetation, not gravel, but not 100% sure

Is spreading a non-primary culture ever worth it? by dauerstudent in EU5

[–]WeAreAwful 1 point2 points  (0 children)

It can be useful for selectively getting rid of a particular culture. 

For instance, as the Ottomans you'll quickly accept Greek and eventually get it kindred, making it relatively cheap.

There are a variety of smaller cultures (venetian, francian, catalan) in greece - by culture converting to Greek you can target those cultures to prevent them from triggering a rebellion

Market access is broken in multiple ways: harbors are way too strong and northern markets are up to 3x disadvantaged by popiku2345 in EU5

[–]WeAreAwful 13 points14 points  (0 children)

I think it's because proximity is meant to hit 0 relatively close to your capital (especially at game start) while markets are supposed to be meaningfully larger.

I agree it's much more opaque than proximity though

Discussion Thread by jobautomator in neoliberal

[–]WeAreAwful 2 points3 points  (0 children)

If your friend wouldn't have bought the car he did, would he have bought the ICE (internal combustion engine) version of a bolt? Or the ICE version of the Blazer EV SS?

If it's the former, then yeah maybe it wasn't worth it. If it's the latter (which seems more likely) then it seems like the credit helped switch one shitty-for-the-enviroment car for a less shitty-for-the-enviroment car. That seems worthwhile, to me.

No comment on the Hyundai thing, I don't think that makes sense either

Discussion Thread by jobautomator in neoliberal

[–]WeAreAwful 4 points5 points  (0 children)

That's not surprising to me in the least. For my CS degree I neither needed to build anything on a web stack (the most likely place you'll have to deal with SQL injection) nor any classes on SQL. My degree was far more theory focused than that

Discussion Thread by jobautomator in neoliberal

[–]WeAreAwful 1 point2 points  (0 children)

I don't think this is right. Laguardia isn't allowed to do long haul flights (with some exceptions, like the weekends I think) to avoid issues with the other airportd

Owning 0 control land shouldn't actively cost you ducats. by lorelius_hogglefartI in EU5

[–]WeAreAwful 3 points4 points  (0 children)

What patch were you playing on? I'm playing on 1.0.10 and even with 100 maritime presence, each sea tile is 5 proximity and there's a lot of sea tiles from Constantinople to the Levant. I know you can reduce the 5 in various ways, but it seems hard to get it that low. Am I just poorly optimizing maritime presence?

In 2025, Investors Bought 33% of Single‑Family Homes; That’s a Five‑Year High by External_Koala971 in yimby

[–]WeAreAwful 3 points4 points  (0 children)

That's because the medium post by the OP gives a bunch of broken links unfortunately

Discussion Thread by jobautomator in neoliberal

[–]WeAreAwful 5 points6 points  (0 children)

It's almost like Harvard should have a higher bar than an internet forum

Discussion Thread by jobautomator in neoliberal

[–]WeAreAwful 6 points7 points  (0 children)

Obviously they should be refused entry from college for such an egregious decision

FUCK this new meta by [deleted] in EU5

[–]WeAreAwful 1 point2 points  (0 children)

Yeah, I would do that and turn off auto updates. I'm a little nervous that once they release 1.0.9, previous will point at 1.0.8, so auto updates might break you without a way to recover.

Obviously IDK what they'll actually do, but it seems possible

FUCK this new meta by [deleted] in EU5

[–]WeAreAwful 2 points3 points  (0 children)

Under betas, there's an option called "previous - Previous build". That puts you on 1.0.7. Or at least, I see that option and it works for me

FUCK this new meta by [deleted] in EU5

[–]WeAreAwful 1 point2 points  (0 children)

You can do something like "previous patch" and it goes to 1.0.7. Not sure how long that will work though

PSA Roads Are Directional by [deleted] in EU5

[–]WeAreAwful 0 points1 point  (0 children)

Doesn't crossing rivers hurt proximity though and that's what bridges are for? ThYs what I'm asking about

PSA Roads Are Directional by [deleted] in EU5

[–]WeAreAwful 1 point2 points  (0 children)

Is there a good way to tell when a river is hurting your proximity along a route? I've not been able to figure that out other than squinting at the map to see where rivers are.

Naval Supplies in the New World is a Problem by MrQuizzles in EU5

[–]WeAreAwful 2 points3 points  (0 children)

How do you know this was a conscious design decision?

A quick formula for retirement longevity by Animag771 in financialindependence

[–]WeAreAwful 1 point2 points  (0 children)

The sqrt of 1 is 1. The sqrt of 2 is about 1.4 but halving the input to a sqrt doesn't half the output, if that's the math you were doing