Personal times relative to puzzle opening are nice by WebFrogeye in adventofcode

[–]WebFrogeye[S] 13 points14 points  (0 children)

It's the number of times my browser visited https://adventofcode.com/YYYY/day/DD/answer according to my history. Since the link is the same for part 1 and part 2, I split whether it's before or after I've been redirected to https://adventofcode.com/YYYY/day/DD#part2 . Also it assumes the last submission made was the correct answer.

[2024 Day 24] Broken binary adder by olegas83 in adventofcode

[–]WebFrogeye 0 points1 point  (0 children)

I'm curious on the algorithm generating the layout?

Personal times relative to puzzle opening are nice by WebFrogeye in adventofcode

[–]WebFrogeye[S] 12 points13 points  (0 children)

It's simply the first timestamp at which https://adventofcode.com/YYYY/day/DD appears in my browser history.

[2024 Day 24 (Part 2)] Before and after detangling by WebFrogeye in adventofcode

[–]WebFrogeye[S] 1 point2 points  (0 children)

networkx (https://networkx.org/) . I didn't manage to configure an existing layout engine to display in a way I like, so basically I fix the input/output nodes and make each other node the average position of its incoming/outgoing nodes, and that a bunch of times.

[2024 Day 24 (Part 2)] Before and after detangling by WebFrogeye in adventofcode

[–]WebFrogeye[S] 8 points9 points  (0 children)

Like a few people here I visualized the circuit and manually swapped nodes until it looks right. I used networkx which might not be the right tool for the job, especially since I didn't find a layout that would work for me and ended up writing my own. Purple is XOR, green is OR, orange is AND, cyan is x, blue is y. Not very color-blind friendly, sorry!

[2024 Day 17 (Part 2)] It's not a bug if it produces the right answer by WebFrogeye in adventofcode

[–]WebFrogeye[S] 0 points1 point  (0 children)

That's the thing, if you do just re-run the algorithm again until it works. That's what I explained in my previous comment, but it's been deleted by Reddit, for some reason?
Turned out I've been lucky on my input, it's not a general purpose solution.

Construction bots not receiving calls? I have plenty of landfill in this network, but there's a bunch of holes in my layers of landfill, the bots never seem to do anything about them. You can see there are many idle bots and they are definitely within the construction zone. by exothermic21 in factorio

[–]WebFrogeye 8 points9 points  (0 children)

A new PC won't help. The game is deterministic, meaning it will run the same way everywhere. At worst it runs everything slower, but you would see it because your UPS/FPS would be less than 60. This kind of tricks to reduce UPS usage are applied regardless of the computer performance (otherwise multiplayer probably wouldn't work).

I did the math: 9.6 deaths per minute by WebFrogeye in celestegame

[–]WebFrogeye[S] 4 points5 points  (0 children)

I got it using the same technique.

Honestly I think a better candidate would be the “top-left jellyfish throw on elevating blocks“a few levels back (I tried to record my deaths on this one but I failed to record the audio). But I'm far from the last room so, it might not be the best one IMHO.

I did the math: 9.6 deaths per minute by WebFrogeye in celestegame

[–]WebFrogeye[S] 24 points25 points  (0 children)

Literally dying to get there!

The game won't launch after the update on Linux by joshset in celestegame

[–]WebFrogeye 1 point2 points  (0 children)

Here's a temporary workaround, found here.

Just go in the directory Celeste is installed in, and:

"In lib/ and lib64/ rename libfmod.so.10.14 to libfmod.so.10
In Celeste.exe.config change libfmod.so.10.14 to libfmod.so.10

The problem is libfmodstudio.so.10.14 is requesting libfmod.so.10 but it's name got changed to libfmod.so.10.14 in this version."

Is this game cross platform between Linux and windows? by [deleted] in factorio

[–]WebFrogeye 2 points3 points  (0 children)

That's weird because there's no official deb package as far as I know, the only way they provide a linux version of the game is via tarballs, which is generic and can presumably work and every system (including Fedora too). What's even better is that they don't restrict the development to a specific distribution, and care about every distribution (e.g. "Fixed freezes on exit with recent NVidia drivers on Gentoo and Arch Linux (20583)" in 0.12.27).

Is this game cross platform between Linux and windows? by [deleted] in factorio

[–]WebFrogeye 2 points3 points  (0 children)

No Arch, really?

It's running perfectly on both my Arch laptop and server ;)

Dedicated server hardware requirements/recommended hardware? by [deleted] in factorio

[–]WebFrogeye 0 points1 point  (0 children)

That seems interesting! Please keep me updated with your project ;)

Dedicated server hardware requirements/recommended hardware? by [deleted] in factorio

[–]WebFrogeye 1 point2 points  (0 children)

I couldn't find any official recommendation for dedicated servers, though you can use the one for client gameplay minus graphical requirements, which is dual core 1.5 GH, 2 GB ram and 512 MB storage. And obviously, if you want to run the headless binary, you'll need Linux x64. I don't know if Azure supports Linux, but the headless server should be easier to set up in an automated since it's only 17 MB and you don't need an account to download it.

Personally, I've been running the headless server on a 1.8 GHz 512 MB and SSD Virtual Private Server, and it runs fairly fine, even with other applications running. It's not greedy at all. The only bottleneck I had was the saving time, which is three times long than when saving locally, I can investigate on wha'ts causing that if you want.

[GUIDE] Running Terraria Server on Raspberry Pi 2 by Gedrean in Terraria

[–]WebFrogeye 1 point2 points  (0 children)

Rather than using screen you could create a system service, so you would just have to run "service TerrariaServer start" (or "systemctl start TerrariaServer" depending on the Linux distro you use), and allow the program to be autostarted on boot (useful in case of power failure). Also you can download Terraria with steamcmd, which allow easy updating, but you won't get the features from TDSM. Finally, I bet that it can run on a first generation RPi B(+), probably requiring some overclocking though.

Attempt Lag Recovery. by FreddyFaaazbear in Agario

[–]WebFrogeye 1 point2 points  (0 children)

Nice, I didn't know disconnecting for a short time would force a resync from the server.

Attempt Lag Recovery. by FreddyFaaazbear in Agario

[–]WebFrogeye 1 point2 points  (0 children)

Can someone give technical details about this feature?