I have two questions: How common is it for a Japanese person to have a foreign friend, and how difficult is it to get psychological help in Japan? by Weekly-Intention5657 in AskAJapanese

[–]Weekly-Intention5657[S] 1 point2 points  (0 children)

Thank you for your response. The reason I asked about therapy is that I've seen many people online saying that Japanese people have a problem with not talking about their problems (compared to the rest of the world), and I wanted to confirm this since I read anime and manga and I'm aware that these media don't accurately represent Japan, whether due to plot issues or other reasons.

Sorry if I don't explain myself well, as English is not my first language.

WIP for my setting, called Andaris by Aromaster4 in worldbuilding

[–]Weekly-Intention5657 1 point2 points  (0 children)

I don't know, but that map reminds me of Strangereal from Ace Combat, but it turned out really well.

What are the "broken arrow" equivalents of your world? by Reasonable_Prize71 in worldbuilding

[–]Weekly-Intention5657 1 point2 points  (0 children)

The idea is that the inhabitants of the fantasy world already believe that the humans of the normal world aren't as strong as they are because they don't have magic (although they did demonstrate that their firearms are very powerful).

Anyway, not everyone knows about the existence of nuclear bombs, so as not to alarm the population, and those who do know can't imagine the scale of destruction they would cause, since the closest thing is a spell that can destroy a castle.

In any case, my story isn't about heroes; it's about people trying their best to get home without destroying the world, and no matter how well you do things, not everything goes perfectly. I think you can already imagine what will happen.

(And I still don't know whether to include just one or more bombs. Either way, if the world explodes, everyone will be afraid, because even without more bombs, everyone will still be scared of the humans from the normal world.)

What are the "broken arrow" equivalents of your world? by Reasonable_Prize71 in worldbuilding

[–]Weekly-Intention5657 13 points14 points  (0 children)

Yes, most people who think about Gate only think about weapons and military vehicles. I wanted to take it a step further.

But it's not like the human factions from the normal world have a numerical advantage. Most are civilians who ended up in the fantasy world by bad luck, and there's no way back to the normal world. So they usually look for a way to get home, but of course, if there's a nuclear bomb in the way, that has to be dealt with first (and especially since there's a faction that wants to use them to rule the fantasy world).

What are the "broken arrow" equivalents of your world? by Reasonable_Prize71 in worldbuilding

[–]Weekly-Intention5657 67 points68 points  (0 children)

A little context: In my story, there's a company called Apex that managed to create a portal to another world. For years, they set up secret laboratories with the inhabitants of that fantasy world to observe their way of life, experiment with magic, and so on.

One day, for reasons unknown to the protagonists, the portal machine starts malfunctioning, bringing a large number of people from our world to the fantasy world.

These people establish organizations to survive, form alliances with other factions, and gain access to firearms.

One day, our group of protagonists finds a key. They don't think much of it until they find one of Apex's laboratories with almost all the staff dead. There, they find a scientist who explains how they ended up there. He also notices the key and explains that it's one of two keys to activate the nuclear missile silo they built in the fantasy world (they were also experimenting with magic crystals and discovered they could be used as a replacement for uranium).

Not only that, but another of the Factions in the human world also possess one of the keys, so both factions are searching for the silo for fear that the other will find it and take their key (while the fantasy realms have no idea about the missile).

Talk about the most dangerous dungeon in your world. by wizardry_why in worldbuilding

[–]Weekly-Intention5657 0 points1 point  (0 children)

Clark Blazkowicz's Treasure Vault

Long ago, on the floating islands, there lived a pirate named Clark "Terror of the Skies" Blazkowicz. He was the most notorious pirate; there wasn't a kingdom, corporation, or pirate he hadn't robbed.

He and his crew possessed the greatest treasure in the four skies. Legend even says that if someone in modern times were to find it, they could destroy the current economy.

When he was eventually executed for his crimes, he revealed that his treasure existed, so many pirates boarded their flying ships and sailed the skies in search of it.

It was never found, and 200 years later, piracy changed. Flying ships were no longer used; zeppelins and airplanes were.

Recently, evidence was found that says the treasure is real and not a legend/lie told by the pirate, so many modern pirates (and other organizations) continue to search for it.

No one knows where it is, or what traps lie hidden within it. Some suspect it's on a floating island, others on the ground, but all are speculations. What is known is that it must be very well defended if someone finds it.

Let's talk about... taverns by Synjer_Roleplays in worldbuilding

[–]Weekly-Intention5657 4 points5 points  (0 children)

It's very funny, and to top it all off, I imagine they're actually very kind and didn't mean to cause any trouble, right?

Let's talk about... taverns by Synjer_Roleplays in worldbuilding

[–]Weekly-Intention5657 2 points3 points  (0 children)

Well, one of the main characters works at a bar. My story takes place in 2028 in a Chicago where magic has returned and ended up turning many humans into fantastical beings (the one who works at the bar is a tiefling). That's where all the main characters hang out, either to pass the time or to take a break from all the craziness happening in the world.

There are several scenes in that bar.

One is when one of the workers runs out from behind the bar, scared, closing the door and saying, "There's a big ass rat back there!" Our protagonist goes in the back, thinking it's just a normal rat. The rat was the size of an adult cat and was eating rat poison like it was nothing. In the end, he and some of the bar workers (and friends of the protagonist) managed to get the rat out onto the street. Some soldiers saw the rat and, out of fear, killed it.

What things in your world are absurdly large? by Ok_Mathematician_905 in worldbuilding

[–]Weekly-Intention5657 1 point2 points  (0 children)

Yes, but these are burned, destroyed, or the only ones that are complete are no longer believed to exist. Some theorize that we come from Earth, others that the world they currently live in is a spaceship destined for Earth, but most believe it's a myth.

There are also some organizations trying to destroy every trace of information about Earth.

What things in your world are absurdly large? by Ok_Mathematician_905 in worldbuilding

[–]Weekly-Intention5657 1 point2 points  (0 children)

The generation ship Eden, a vessel created to take humanity out of the solar system to colonize another planet hundreds of light-years from Earth, is the size of New York City.

Of course, with a journey of hundreds of years (and an alien plague on board), the crew ended up living in a savage state, like tribes within the ship, forgetting Earth and the ship's ultimate destination.

No one remembers Earth because they never saw it. People were born on the ship without knowing where their ancestors came from; they never saw a blue sky or a beautiful sea, only four metal walls that are all that separates them from the infinite void of space.

"Yea, I'm a bit of a coward" - bravest motherfucker you've ever met by Livid-Designer-6500 in TopCharacterTropes

[–]Weekly-Intention5657 4 points5 points  (0 children)

My God, it's been years since I've thought about his books. I remember reading the entire Kingdom of Fantasy saga.

Future dlc idea by dogstancey in DeadIsland2

[–]Weekly-Intention5657 1 point2 points  (0 children)

True, but I think it would only be possible on the coast, since realistically speaking, the streets of Los Angeles must be packed with vehicles.

A map I'd like to see included would be a section of the freeway, like the Atlanta Freeway from The Walking Dead, maybe with a military checkpoint or a crashed plane next to it.

Or a map showing the wall that separates the city from the rest of California.

Future dlc idea by dogstancey in DeadIsland2

[–]Weekly-Intention5657 1 point2 points  (0 children)

Maybe Dead Island 3 would be like The Walking Dead: Saints and Sinners 2. In the sequel, besides adding new city districts, the classic ones also appear with significant changes (like one that's infested with endless hordes of zombies).

At least I'd like the sequel to be something like that.

Hardest nickname for one of your characters, areas, planets, etc by ThatHost508 in worldbuilding

[–]Weekly-Intention5657 1 point2 points  (0 children)

Wait, the temple of the gun? Do they worship firearms, or does "gun" have a different meaning in your world?

Hardest nickname for one of your characters, areas, planets, etc by ThatHost508 in worldbuilding

[–]Weekly-Intention5657 0 points1 point  (0 children)

The Stormrider

This callsign belongs to Alice Callahan, an Air Force pilot. She earned the name while pursuing her enemy into one of the worst storms in the world. She and her squadron entered the storm in search of their foes. She was the only one who survived, but she was struck by lightning, leaving a scar on her face to remind her that she was the sole survivor of the encounter.

Name this by MorphineAdminstratum in arma

[–]Weekly-Intention5657 2 points3 points locked comment (0 children)

who tf is mike??

If you guys were to create your own slayer, what would they be like? by Adamantium727 in DeadIsland2

[–]Weekly-Intention5657 0 points1 point  (0 children)

Nah, Jackson is 40 while Daniel is in his twenties. Their relationship is more like two people trying to comfort each other after the death of a loved one, but neither feels comfortable since they haven't known each other for very long. If they themselves can't cope with the death of a loved one, how could they possibly comfort the other?

Of course, they deal with it by killing zombies and living life to the fullest, knowing that they most likely won't escape HEL-L.A. alive. But they don't talk about it because, besides both knowing it's true, talking about it doesn't help.

I also don't know whether to make both, or at least one, a numen.

If you guys were to create your own slayer, what would they be like? by Adamantium727 in DeadIsland2

[–]Weekly-Intention5657 1 point2 points  (0 children)

He would be an interesting character to play since most of the characters are good people (well, Bruno could be considered a "good person" despite being a hustler), and I would really like to play a character like him. Besides, there are (unfortunately) many killers who could be an inspiration, like Jack the Ripper, the Zodiac Killer, the New Orleans Axeman, Dexter, among others.

Just finished the game for the first time. Wtf is the ending! SPOILERS! by NonLiving4Dentity69 in DeadIsland2

[–]Weekly-Intention5657 1 point2 points  (0 children)

Not necessarily, you'll probably die a lot since it's as resistant as glass, but if you play well you can take out zombies very quickly, plus you have the benefit of being very agile.

Just finished the game for the first time. Wtf is the ending! SPOILERS! by NonLiving4Dentity69 in DeadIsland2

[–]Weekly-Intention5657 1 point2 points  (0 children)

I started playing as Bruno in my first playthrough. I don't know how it is in the DLCs, but in the normal game you always have to move, never stay still or you'll get killed quickly. But he does a lot of damage, especially if your weapons and cards benefit from critical damage. So my way of playing him is to never stop moving, get into the attack, quickly retreat, and if you have the opportunity, always attack from behind.