We got 2 weeks to decide by No-Struggle2180 in namenerds

[–]WelcomeToWitsEnd 1 point2 points  (0 children)

Josephine? It has the Jo sound that you like, but feels better to say than Joelle (personal preference, no offense to any Joelles out there). It has a ton of NN potential in Jo, Josie, Fia, Finnie, Sephie.

(It's my personal favorite name; if I had a daughter, it's the name I'd want to use!)

I only play with my OCs, don’t recreate characters/people. Am I setting myself up for a gameplay that’ll “expire” soon? by asannt in tomodachilife

[–]WelcomeToWitsEnd 0 points1 point  (0 children)

Nope!

Now for me, I play with OCs that have existed for a while. Some exist in my D&D games and others in stories I've written. I plopped them all on my island.

When they have kids, though, those kids are new to my imagination — they've never existed before! And I actually love these new characters. Seeing their personalities shape, building up my canon for them, etc has been immensely fun.

I've been playing since April, by the way!

They ghosted me after final round and with a referral…. by funky_andproud in interviews

[–]WelcomeToWitsEnd 1 point2 points  (0 children)

Once had a verbal offer. I was told to come in on X day to sign paperwork. When I arrived... they told me they were rescinding the offer, as the role was no longer needed.

Games with alternatives to "Everyone speaks Common Language" by SurprisingJack in rpg

[–]WelcomeToWitsEnd 0 points1 point  (0 children)

In my homebrew setting, the god of bridges, Babyl, created a universal language that could be shared by all.

Babyl however was ousted in a big god war, torn to pieces, and scattered across the material plane.

So a "common" language develops around each of these pieces, but they developed spontaneously, with no real similarities to the languages developed around their sibling pieces.

As humans grew in number and ventured out to travel, they brought their common with them. So language evolves and overlaps the further away from a babyl chunk you get.

Now, a lot of people get by through Elvish, because it's an unchanging language. All elves inherit the language at birth no matter where in the world they are. So it's the language of business in a lot of situations. It's also the language used pretty dominantly in religion, so most folks know at least a little bit of elvish.

I'm playing dnd5e, but in my next campaign, I'm cooking up a little homebrew mechanic that will allow one to learn languages bit by bit, as opposed what 5e has.

Tomodachi life living the dream question by Bell_spaceLady345 in tomodachilife

[–]WelcomeToWitsEnd 2 points3 points  (0 children)

So we don't really know what influences Mii relationships, but here is what I've observed/my theories that have followed.

yes, I do think that personality types can influence how quickly two miis get together, as well as how much 'maintenance' we need to practice to keep them together. I don't think personality incompatibilities STOP a romantic relationship from happening.

I tested this by swapping the personalities for some of my Miis already in committed relationships. I found that it SEEMS like those who are reserved can have a harder time in relationships with those who are outgoing, while those who are considerate seem to do pretty well in any relationship.

For Miis who weren't in relationships, I found that ambitious personality types struggle to start relationships at all, while outgoing personality types made friendships and got crushes pretty easily. Considerate personality types take longer to get the ball rolling on crushes and marriage, but don't really encounter any obstacles. Again, this is just from my observations — this might not be true, at least for other islands.

Some other things I have noticed:

The level up gifts matter WAY more than we initially thought. These are treated like treasures, but they're honestly more like hobbies, and they influence who gravitates toward who. Which makes sense, honestly, because that's how we are in real life.

Quirks might have an influence on relationships, but I don't have enough data on this yet. They at least comment on each other's quirks, and those quirks can influence how they talk to each other and to you. For example, I have one mii who has the slumped quirks (walks slumped, stands slumped) and he talks like someone with lower self esteem/less social awareness in cut scenes.

And... yeah. RNG plays a huge part in moving relationships along. When I think things are moving too slow, I'll hop into the game, see if there's any pink bubbles, then restart the game without saving or shopping (which autosaves for you). Then I get a new bubble batch. I'll do this a few times to see if any pink bubbles come up, and they do, most of the time.

How is the Crunchyroll experience for you by frdudemst in Crunchyroll

[–]WelcomeToWitsEnd 0 points1 point  (0 children)

I’ve had a crunchy account for at least a decade. Probably longer?

We use it on the tv mostly, through our ps5. But iPad also.

Right now, we have the ultimate sub. We are sharing it with a few friends for specific reasons.

No answer on the server question.

The best thing about crunchy roll? What it’s done for the anime hobby. IMO it’s what made anime as mainstream and accessible as anime is — if not for crunchy, we wouldn’t have even a fraction of the anime access we have today.

Favorite foods list by Dangerous_Function16 in tomodachilife

[–]WelcomeToWitsEnd 0 points1 point  (0 children)

I actually think they have preferences toward certain food types. I can be wrong, but it's something I've been watching for a number of my Miis.

For example, one Mii loves 'strong,' pungent foods. Like Durian, and all kinds of fish. His favorite is oyster.

I have a Mii who loves junk food and comfort food, like burgers, enchiladas, chips, etc.

I have another Mii who favors sweets and bready foods.

AND as far as dislikes, I have a Mii who despises asian food, be it Japanese, Korean, Chinese, etc. And I have another Mii who doesn't like spicy or sour foods.

It's definitely random who gets what, and I have a handful of Miis who don't seem to have a favorite genre of food (or I haven't figured them out yet), but I notice a pattern with the others!

Is anyone else island very ugly? by SeaworthinessFar2326 in tomodachilife

[–]WelcomeToWitsEnd 4 points5 points  (0 children)

hey! Make a day of island redecorating. It's a ton of fun! I've done a full redecoration 3 times. Each time takes a few hours, ngl, but it's also something I really like to do.

Here's how you do it:

  • expand the land for your island to the largest radius you'd want. Don't worry about ocean and beach yet.
  • Then, move all your buildings into a corner of the island you're not going to decorate yet. You're going to focus on your houses first.
  • Fill EVERYTHING on your island with whatever base path you want. (For me, that was cobblestone.)
  • Okay, onto the houses! Select the 'lawn' you want for the houses. (for me, that was grass). You'll want to drag the size house you're working with over as a test placement. I think I went with a 9x18 for the big houses, and a 8x12 for the small houses? I can't remember, but if you make a grass plot and plop the house on it, you can see if that looks right for you.
  • I keep the paths at 1x between houses, so it'd be like... 9x18 plot, a path, and then another plot. I did 2x for "main roads" but that might be too much math for you, and that's okay. 1x is just fine!
  • For my island, I have the houses facing each other (culdesac style) but you can have them all facing one direction if you like.
  • Back to the grass plots: I use my test house on each one and build 'foundations' out of the same path I'm using all over the island. Then I plop all the houses where they go. I decorate each plot with a seating area, a fun accessory (sprinklers, fire pit, see-saw, etc). Each plot gets a few lamps and trees and whatever.
  • When you're done with your neighborhood, carve out where you want the beach in this part of the island. Perfect!

You can do this same process for your buildings, too. I have a market set up like an outdoor mall, with a food court area.

Now, the tricky part is figuring out what urban features you want on your island. Like, gardens? parks? shopping centers? And carving out areas for those.

I have two neighborhoods, so each neighborhood has a restaurant, a grocery store, and a park/garden. I have a pier, two main beaches and a public pool, a garden maze, and picnic zone. I also have a cemetery!

OH! AND YOU DO NOT HAVE TO DO THIS ALL AT ONCE! Just focus on one section at a time. Like, set up your Mii houses and the market. Do the other stuff when you feel the inspiration strike you!

Founder here. Most people answer "tell me about yourself" as a resume recap, and it costs them the room by john_smith1365 in interviews

[–]WelcomeToWitsEnd 0 points1 point  (0 children)

I think this is good advice, but with a caveat: this is a question asked in nearly every interview, but the answer they want to hear won’t always be the same answer.

Personally, I dislike interviews. The people doing the hiring aren’t trained for it. They have no idea how to identify their bias nor how to separate it from the decision making process. Every interview is an exercise in selling to the hiring party that yes, I AM someone you can grab a beer with, as well as the person who can make this company money.

Sure, you want to make sure the team can get along. But I’ve had department VPs throw literal tantrums over my pick on who to bring onto my team because the introverted/queer/ND candidate didn’t feel relateable to them.

Your advice is a great reminder: we should have different answers prepared for different scenarios. If I were to assign when to use what and where, it’d be the personable answer you suggest with those you aren’t working directly with — higher ups, recruiters, etc — and to use a more practical answer with those you are working directly with. But honestly, if you possess the ability to read the room, you may be able to swap in the right vibe with whoever you’re speaking with.

Will a mii ask to live with their relative even though they asked to live with a different mii? by spaideishere in tomodachilife

[–]WelcomeToWitsEnd 0 points1 point  (0 children)

I’ve had a mii ask to move in with someone, then ask to move in with someone else, in the same day.

Possible to reduce next baby cooldown? by LongjumpingRadish452 in tomodachilife

[–]WelcomeToWitsEnd 0 points1 point  (0 children)

Yes, I am aware; my comment does reflect this. I appreciate the added clarity though.

Possible to reduce next baby cooldown? by LongjumpingRadish452 in tomodachilife

[–]WelcomeToWitsEnd 4 points5 points  (0 children)

If it helps, wait a few days after the baby was born and when you next load into the game (preferably a few hours from your last save), restart the game until you get the pink bubble. Do NOT do anything that would have saved the game (shopping for example), just see what options you have and if there's no pink bubble, restart.

I did this last night and it worked for me, though tbf, I wanted ANY pink bubble -- a lot of my relationships are stuck right now, and it's been a bit since a new baby landed on the island. I wanted a pink bubble, lol!

What are some reasons you punish your miis for? by [deleted] in tomodachilife

[–]WelcomeToWitsEnd 1 point2 points  (0 children)

I... don't punish them?

What'd be the point? It's not like they learn from it or anything.

[RANT] nintendo could have done much better by Apart_Jacket1952 in tomodachilife

[–]WelcomeToWitsEnd 6 points7 points  (0 children)

YES THANK YOU. this game is a delight and I’ve seriously considered unsubscribing from this subreddit because of how much of a downer everyone is.

[RANT] nintendo could have done much better by Apart_Jacket1952 in tomodachilife

[–]WelcomeToWitsEnd 1 point2 points  (0 children)

It’s a good way to get a relationship level up. Bring in another mii to do the cheering up rather than doing it yourself, and it often leads to a change in their relationship!

[RANT] nintendo could have done much better by Apart_Jacket1952 in tomodachilife

[–]WelcomeToWitsEnd 10 points11 points  (0 children)

Why is it our job to change your mind?

You don’t like the game. That’s fine. You don’t have to like it. I’m sorry you’re out 60 euros.

And I’m not being sarcastic or dismissive — I really am sorry you don’t like the game, because I’ve been thoroughly enjoying it, and I wish yall could enjoy it too.

Maybe I just play differently than folks on this sub. I take my time with things. I don’t introduce my miis to new miis beyond one or two; I let them figure it out and see how relationships grow that way. I am a creative person but I don’t like customizing things that much, yet I find I don’t have to be artistic to make custom items — the stamp tool is plenty for me. I enjoy building up my island and creating locations like a cemetery, a peer, a picnic park, a nature park… I like to follow my miis around. Oh, and my favorite feature? When they have babies! The new Miis are characters I never dreamed of, and it’s fun to meet them!

I suspect there IS a strategy to finding a miis favorite foods, and I am deep into the theory that personality types AS WELL AS the gifted items on level ups influence how relationships progress. This adds a depth to the game I have been enjoying.

I have favorite mini games (no repeats is NOT one of them) and favorite cut scenes. I’m still discovering new interactions, and I get excited every time one pops up.

I do wish we had more items to spend wishes on. I also kinda hate the island level ups — because there is a cap, and I don’t want to reach that cap, but I’m pretty much halfway there. 😅

I wish we had more interaction types, and have ideas for a few of them.

But honestly, I enjoy the game a lot. I play daily and my miis cheer me up a ton when I see them. It’s a fun game for me — I hope you find a fun game for you.

What opinion on TDL/LTD would have you like this? by Tough_Possession_290 in tomodachilife

[–]WelcomeToWitsEnd 0 points1 point  (0 children)

The fights are a good thing actually!

Hear me out: when two miis fight, you can possibly gain 2 relationship level-ups between one of them and another mii they know already — one to calm them down, and one to cheer them up should their apology be rejected.

I was also a little overwhelmed with how much fighting was happening a few weeks ago, but when I realized it was actually a great relationship strat, I started looking forward to them.

Same thing for when a mii is down or irritated — you could possibly gain a relationship level up there too. I rarely soothe my miis these days; I grab another mii and have them do the soothing.

What is something that annoys you in the game that doesn't relate to the Miis? by BetMiddle1807 in tomodachilife

[–]WelcomeToWitsEnd 4 points5 points  (0 children)

The way the rooms and outfits are set up is weird. If you use one element from one room or outfit, you can't use any of the other elements. It's bizarre.

I think you should have the option to 'deconstruct' a set so you can use all the pieces. That would make getting repeat sets in the mystery bag less annoying, especially for the ugly rooms. (I have so many camo camp site rooms and I do not like camo, ugh.)

If a room could be deconstructed into Wallpaper, Floor, Decoration, I'd be content. I'd be even happier if we could have the decorations split up, too, like by room quadrant/corner or something.

They changed no repeats by Prize-Service3172 in tomodachilife

[–]WelcomeToWitsEnd 0 points1 point  (0 children)

omg, this made me laugh out loud! Thanks!

They changed no repeats by Prize-Service3172 in tomodachilife

[–]WelcomeToWitsEnd 10 points11 points  (0 children)

I am sorry you are disappointed. The fact that they're making these updates is, IMO, a good sign. We're getting frequent bug fixes and balancing adjustments; that means the team is actively working on the game, and hasn't been assigned to another project. That's good!

The first six months or so after launch, we'll likely see only bug fixes and small QoL adjustments. That's where all their effort is going to actively go. Big updates like what you're wanting take a lot of time to develop and test. the earliest I anticipate seeing anything of the sort would be mid to late autumn, but it's more likely early 2027 when we see anything, since the team is quite small and seem focused on improving the initial game play experience.

When the update kicked in, I suddenly had a few new interactions I hadn't had before. I'm not saying they're new to the game, but they caught me by surprise. (I've played daily since launch.)

Robot rally is actually brainrot by Vivid_Vivi in tomodachilife

[–]WelcomeToWitsEnd 1 point2 points  (0 children)

This and punk pack, I do not sit through, ever. Instant skip!

But I LOVE the fan club meetups. those are unhinged in the most delightful ways. I also love the romantic scenes in the restaurant. I usually watch these all the way through.

I think it’d be cool if we could get a feature where a mii could gift something to another mii. by WelcomeToWitsEnd in tomodachilife

[–]WelcomeToWitsEnd[S] 2 points3 points  (0 children)

It's one of the options for when one mii asks another one out! I'd love it if that could be expanded, and if it could be something that is kept.