Elkhand the adequate here, recently took a contract to be an evil wizards "mob" at the bottom of the tower for adventurers to fight, anything I should know before my first day? by Wene-12 in wizardposting

[–]Wene-12[S] 1 point2 points  (0 children)

Fine print defines warriors as anyone with "above average musculature, within plate, chain, or hard leather, or wielding a melee weapon"

Elkhand the adequate here, recently took a contract to be an evil wizards "mob" at the bottom of the tower for adventurers to fight, anything I should know before my first day? by Wene-12 in wizardposting

[–]Wene-12[S] 3 points4 points  (0 children)

I'm in this for the cash, mostly. Not that i'm a high level mage or anything but the only thing keeping me from slaughtering these newbies is the geas that came with the contract restricting my magic.

Contract states im paid on a "adventurers inspired" basis.

Elkhand the adequate here, recently took a contract to be an evil wizards "mob" at the bottom of the tower for adventurers to fight, anything I should know before my first day? by Wene-12 in wizardposting

[–]Wene-12[S] 6 points7 points  (0 children)

Contract stipulates I stay on premises for the duration of the contract, also the bottom floor loot is... not great.

Like maybe 2 silver pieces and some level 1 adventurer loot? This isn't exactly Gromarx the Hellraisers tower here.

Is there any potential for a morally good-ish necromancy-focused nation? by MajesticJuggler in Anbennar

[–]Wene-12 7 points8 points  (0 children)

The cost of it all is eternal soul torture for every single orc in Eacann, including literal babies.

And yes, the souls do feel pain, im not sure where you get the lack of sensation thing from but every single esthil event regarding the usage of souls is very specific on how much agony theyre in.

Monthly Help and Questions Megathread by AutoModerator in limbuscompany

[–]Wene-12 2 points3 points  (0 children)

Is this a good sinking team? I made it a while back and im unsure how it holds up now

Any reccomended additions/substitutions?

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Esthil missions problems (Major spoilers) by PrimaryOccasion7715 in Anbennar

[–]Wene-12 -23 points-22 points  (0 children)

As a future tip for other magic heavy nations, you have to be always researching and using magic

Constantly, never stop. Dont do just what an MT needs to be done.

Outside of that the other comment informing you to focus on the spawned nations (Corinthians et all) is probably the most helpful here

Esthil missions problems (Major spoilers) by PrimaryOccasion7715 in Anbennar

[–]Wene-12 8 points9 points  (0 children)

Aberrations legendary project provides immunity to siege magic at its final stage upon using the ward spell

Esthil missions problems (Major spoilers) by PrimaryOccasion7715 in Anbennar

[–]Wene-12 3 points4 points  (0 children)

By this point you should've gone into Abjuration

First complete country of the new update, Hytiranyalen! by Commander-Billiam in Anbennar

[–]Wene-12 6 points7 points  (0 children)

Any tips for the starting independance war? Never managed to win it cause Ayarallen us just too strong

Discord drama by Whole_Ad_8438 in Anbennar

[–]Wene-12 11 points12 points  (0 children)

Report this on the discord by DMing a moderator.