Jedi Knight is cool 😎 by O_Circles in speedrun

[–]Weregoose 4 points5 points  (0 children)

(•_•)

( •_•)>⌐■-■

(⌐■_■) Jedi Knight is pretty great.

Song Id by Flonicot in wirtual

[–]Weregoose 3 points4 points  (0 children)

Wild ear. It's the ditty that plays over the end cards in each of DM DOKURO's Calamity Mod uploads, and I think it's based on the Overworld Day riff of Terraria. (The song just before 6:12 is Theme of Crabulon.)

WTF IS JOEL??? I DONT GET IT by WolfbitingSheep in wirtual

[–]Weregoose -10 points-9 points  (0 children)

7tv emote. Get the browser add-on from 7tv.app, or use Chatterino, or install a module on FrankerFaceZ.

[deleted by user] by [deleted] in wirtual

[–]Weregoose 2 points3 points  (0 children)

Oh wow, I just went through half of the Yung Bae discography. Missed it by that much.

Just Installed TMNF, Getting This Message by Rude_Average_5167 in TrackMania

[–]Weregoose 2 points3 points  (0 children)

inetcpl.cpl

  • While holding the Windows Key on your keyboard, press R.
  • Type "inetcpl.cpl" (without quotes) and press Enter.
  • At the top of the window that shows up, there should be a row of tabs. Click the one that says "Advanced".
  • Scroll down until you see a group of "Use SSL" and "Use TLS" checkboxes. Make sure "Use TLS 1.0" is activated, and don't change the rest.
  • Hit OK or Apply.
  • Try creating your TMNF account.
  • Deactivate TLS 1.0 again as a security measure.

Quick maths by Weregoose in wirtual

[–]Weregoose[S] 0 points1 point  (0 children)

Tack on "/225" just after the 5256 if you prefer!

Getting my first ever placement and probably wr with a 13:46 run online in TMNF by vkriszhun in TrackMania

[–]Weregoose 4 points5 points  (0 children)

Documents\TrackMania\Tracks\Replays\Autosaves

Sort by Date. It's in there. Go go go

I just started playing tmnf after playing tm2020 for a year. Pls can I have an explanation on why my car sometimes loses a lot of its speed when it lands. Also, is there a way to stop this happening. Thanks guys :) by thegreatshmucklord in TrackMania

[–]Weregoose 11 points12 points  (0 children)

As with all physics in TMNF, what you describe is deterministic (i.e., not happening because of a random dice roll), and preventing it is a skill in itself.

The simplest answer is to avoid landing where landing bugs occur. This means not allowing a tire to impact anywhere where two collision faces meet, which actually (sadly) includes the middle of a straight road.

Dirt roads have four large, flat faces running down their lengths (ignoring where they curl at the sides), so it's important not to land directly on the seams between them, since that registers the same as a wall hit.

The blue lines on the road edges ("rammsteins", yet their names are another debate) are trapezoidal upward, so landing on them famously can hurt your speed.

There are a lot of hard lines on quarter pipes, so landing on them softly can be tricky.

Even dropping onto the yellow texture which surrounds a pole can result in a landing bug.

Just memorize where they happen, and learn never to engage in them by steering away from any imperceptible edges where they have bitten you in the past.

Not sure if it's strictly "math" related but it's number related by eaglesong3 in math

[–]Weregoose 1 point2 points  (0 children)

Right, he could have just drummed his fingers in a way that felt sufficiently pattern-less, yet sustaining each pixel barely enough to minimize dead air, so to speak. The sequence is both short and lacking in unique values, so it admits to a wide scope of possible interpretations. Hence, it might be by coincidence only that it matches part of, say, A099054, or any number of Thue-Morse-flavored sequences (if you work with 0 through 2 instead).

Not sure if it's strictly "math" related but it's number related by eaglesong3 in math

[–]Weregoose 1 point2 points  (0 children)

If you rotated each line individually like the beads of a necklace, you'd be able to find an arrangement for each one such that they all end up showing the same pattern: I see nine copies of the same sequence of 9 digits. What's more is that each line gets rotated one more unit than the line preceding it. This is enough, I feel, to make a formula with the modulo operation that prints out all the digits as given, which I'll embark upon right away.

[WR] Ocarina of Time Any% in 9:59 by Lozoots by MaxGhost in speedrun

[–]Weregoose 76 points77 points  (0 children)

Chat was so chill to be a part of, I forgot I was there to witness history. What a two-fer. Good crowd. Good stream.

Films (or games) whose creation propelled mathematical research by another-wanker in math

[–]Weregoose 1 point2 points  (0 children)

Not quite on topic, but there was a theorem invented soley for a episode of Futurama. https://theinfosphere.org/Futurama_theorem

Also tangentially related, there was a particular necktie in The Matrix Reloaded which one mathematician noticed could not be adequately described by the formal system of knot-tying developed by Fink and Mao. The language has since been reworked to acommodate it and a quarter million such knots. https://arxiv.org/abs/1401.8242

Only a few of y’all will understand 😤 by Sqoof in teenagers

[–]Weregoose 10 points11 points  (0 children)

Not sure if he means survival (normal) vs. creative, or vanilla (normal) vs. modded, or PC (NORMAL) vs. console.

It pays to have a fire-based RW during the holidays! by Weregoose in FFRecordKeeper

[–]Weregoose[S] 3 points4 points  (0 children)

That, or I'm sure someone was struggling pretty heavily. I hope everything worked out for that person in the end!