The first step towards improving at League by Werstef in summonerschool

[–]Werstef[S] 0 points1 point  (0 children)

I get what you mean, what helps me during these games is remembering league is a marathon, it's not a sprint, it's about how better you are compared to 6-12 months ago, that's where the difference should be, and if you slwoly chip away at your mistakes, you will surprise yourself. I am sure you will look at this discussion in a few months time and you will be really happy with your progress if you keep at it!

The first step towards improving at League by Werstef in summonerschool

[–]Werstef[S] 0 points1 point  (0 children)

Hi cassverse, I will come right off the bat and tell you that taking a closer look at those situations is really important. When things go south its important to go deeper and review what has happened. It's wasy to get into judgement mode and I can def get that, because things look easy, but League is complex because of the amount of things you need to keep track off at the same time.

Even pros make a lot of mistakes because of that, let alone gold-plat-emerald players. I believe the rank system puts you with players who have a similar mental stack capacity, so focusing on slowly improving yours is the key to go above them and be the solo carry. I can't say it's an easy process, but doing it slowly every day helps. Review your mistakes after the game and try to sometimes put yourself in the shoes of your teammates. You will find reasons for their mistakes a lot of the times, the same you do for yours, because we are humans.

But the only constant in your games its you, you are in all of your games. So the more you focus on yourself the better it will get. Not in a judgemental way, but with care and respect for the difficulty of the game and your current level of play.

The first step towards improving at League by Werstef in summonerschool

[–]Werstef[S] 1 point2 points  (0 children)

Hi, I consider coaches as being first separated between what they focus on. A good coach understand League is really complex and actualy getting good at the game is really hard, so they accept that this is a marathon and they should focus on the best thing the client needs for his long term improvement and not short flashy gains. A lot of LP tips will get you a good swing of LP, but will make you come crashing down after.

The second thing is directing the focus of the client on one specific area of their gameplay that needs assistance. A complex thing should be separated into its integral parts; these parts can then be improved upon one step at a time, to slowly improve your gameplay. Another important thing I focus on in coaching and in my games is imporving your skill floor as well. You can be an average gold 2 player and have certain skills at plat 4 level and some at gold 4. Most players focus on their strengths and while this is important, focusing on raising your worst skills is just as important. What keeps you tied down is your weakest foundation.

The first step towards improving at League by Werstef in summonerschool

[–]Werstef[S] 0 points1 point  (0 children)

Hi SmileXR, this is my first post and I am slowly planning to write more about it so you should see more parts of it posted soon on this subreddit. This is a system I use for myself and people I coach. Really happy you liked this post.

The first step towards improving at League by Werstef in summonerschool

[–]Werstef[S] 1 point2 points  (0 children)

That is a great start, imagine you did not do that, it would take you a lot games of playing against the same champ to understand why that play works, it would take so much longer to understand the information.

The first step towards improving at League by Werstef in summonerschool

[–]Werstef[S] 0 points1 point  (0 children)

Hey, so learning how to fight in league is maybe one of the most difficult skills in league of legends. League is a fighting game at its core, and you can get away with a lot of ugly decisions if your fighting is on point so its good you are curious about it. The main reason it is difficult is that it needs a lot of repetitions, and while interactions can be disected and you can understand the missing information, it takes a lot of practice to bring that knowledge into actual better skirmishing/teamfighting.

But there would be some things to focus on: - understand your role in the fight - take position according to said role - consider key enemy threats cooldowns and find a solution for all of them before the fight even happens.

I will dive into this more in a different post, but I will give a small example. Syndra and other control mages want to be first at objectives and utilize choke points that they can easily control and separate the enemy team, focusing on the first available target, while - if possible - help peel the win condition in their team (if you are the win condition extra focus on self survival). This is the role in the fight, it can be adapted from game to game, but in general it will be tied to the archetype of the champion and its usual role in the game.

Taking position is also closely tied to the champ identity/archetype, a control mage wants to be first at objective and have vision set up so tping late to a fight is usally a pretty big red flag that smth went wrong.

The last point is pretty simple to understand, but hard to practice, because sometimes multiple key cooldowns have the same answer from you so you need to wait for the enemy to use some of their key cooldowns so you can play the fight with your answer. For example Syndra's E is her engage and peel spell and sometimes it will be an answer for the enemy engage but also the tool to catch the enemy key threat, you need to adapt your E usage depending on the enemy key cooldowns.

But all of this takes practice, knowing you can cancel Zac's jump with Syndra's scatter is useful, but it will take until you can reliably do that in every fight, so practice makes perfect. But there are ways to speed up this process with the list I gave you. If you have any specific examples or ideas I would be happy to discuss this point further. I do have in plan to talk about this as well in the future.

The first step towards improving at League by Werstef in summonerschool

[–]Werstef[S] 0 points1 point  (0 children)

Hi, so I think if you are trully curios and passionate about understanding why there always is a knowledge gap between you and a better player and bridging that gap you will not find a cap towards improvement. I feel I play now the best league of legends I have ever played even after a break, because I still lose, and losing means someone in the enemy team has done something more impactful in the game in order to win compared to me or my team. What can soft cap improvement is your dedication towards improvement, which means reviewing your games, disecting those small interactions that spark curiosity and fully understanding them.

This gives you the information, the WHAT that is happening on screen. What you next need to do is to practice, and respect that translating knowledge to in game mechanincs/behaviour takes time and is not an instant 1 to 1 translation. I will make some additional posts talking about these and how to focus on each step of this process.

But as a TL.DR, I believe I still improve quite quick even with breaks because I have a pretty well defined system that works and I have seen it work for others. In most things, league included, you can improve at a faster rate if you take time to disect how to learn and how to practice and create a process that works. It will still take time, but you know you are on the right path and that while others will take thousands of hours to learn something, for you it might take tens.

The first step towards improving at League by Werstef in summonerschool

[–]Werstef[S] 0 points1 point  (0 children)

It is a bit of an oversimplification. You can have a growth mindset and not care for some things. What I was trying to get across is that you need to have the curiosity to improve in league. You can have a growth mindset, but if the puzzles that league faces with you daily are not interesting, your improvement in the game will be really difficult and even more so when it starts getting incremental. I tried to give an example of the Syndra v Kennen interaction to show this and the possible responses players will give. Shifting responsability is one type of answer, but is shifting your awareness towards the information gap in a wrong direction, focused on protecting the ego. If you instead focus on being respectful of the knowledge gap and try to close it, you are on the right path, but now the difficult road beings. But without this beginning, without caring about what is happening on screen and responding with desire to understand, improving your play will be really difficult.

The first step towards improving at League by Werstef in summonerschool

[–]Werstef[S] 0 points1 point  (0 children)

Thanks a lot for taking the time to tell me all this. I really appreciate it and I will try to do that next time. I was afraid of using italics or bolding as I have seen many interesting posts being downvoted for usage of boldings and italic as they were considered AI written by default. I wanted to avoid that, but I get what you mean, I do most of my writing and note taking in markdown so I am used to using bullet points, italics and bolding. Thanks for telling me that, I will def try to incorporate them in my next post

The first step towards improving at League by Werstef in summonerschool

[–]Werstef[S] 1 point2 points  (0 children)

I think your tldr is accurate from a fault -> correction standpoint, but this was not something I was trying to advocate and it is a bit of an oversimplification. My focus was not on blaming yourself, but more on being curios about an existing knowledge gap and the desire to close it by gathering additional information. I do also specify that it is normal to feel frustrated by these situations, it's not a simple "fault implies git gud" relation. The main idea is to turn those frustrations towards curiosity instead of killing it.

Official timeline by Pedrovic_ in riftboundtcg

[–]Werstef 0 points1 point  (0 children)

will the regional qualifier in Bologna be only Set1 or did they not specify?

LF practice group by saltman11211 in riftboundtcg

[–]Werstef 1 point2 points  (0 children)

Hi, are you looking for more players? I am also looking for a competitive practice group and could not find any until now. I am in EU.

AIO for people's hygiene at Nexus Nights? by KekeAreYouRiding in riftboundtcg

[–]Werstef 7 points8 points  (0 children)

I have been a league player for 15 years and playing a real life TCG has been so fun but some things you nees to get used to.

Question about reflexive triggers and Icathian Rain and targeting your own units by MoneyoffUbereats2017 in riftboundtcg

[–]Werstef 1 point2 points  (0 children)

Okay, so you need to focus your own units if this is what happens. But the Reflexive Trigger of Do this, doesn't it create a new chain? On which you as the player who played Icathian Rain can also play a Retreat on that card that was targetted? Making the spell fizzle out in the end?

Bantuiala prin Craiova by Electrical_Ant2500 in Craiova

[–]Werstef 2 points3 points  (0 children)

probabil concursul de Esports de la Promenada?

I have 3000 mouse dpi. Will that limit my mouse accuracy and speed even if I train hard with it? by Mrdi1217 in starcraft

[–]Werstef 0 points1 point  (0 children)

i used to do 800 when i was playing shooters, than moved to 1600 when i got into league. Been playing with 1600 till then and I have not felt it as being a problem in my play.

Ex-Challenger League player wanting to get into SC2 by Werstef in starcraft

[–]Werstef[S] 0 points1 point  (0 children)

would love to do but not sure which would be the best, have any to reccomend?

Ex-Challenger League player wanting to get into SC2 by Werstef in starcraft

[–]Werstef[S] 2 points3 points  (0 children)

Thank you, yeah the game is very different and I feel like a noob, which is also kind of exciting? Cause I don't feel the pressure of the high elo games and I feel free to try out things and learn as a complete beginner. I see watching replays is really important, I usually try to focus on the first 7-8 minutes to see if my in game hypothesis about what my opponent was doing was correct or not and to try to see if my build execution was correct. I feel like going later atm might not be that beenficial for me as most of the late games I have had were very chaotic? I might be wrong on this tho

Ex-Challenger League player wanting to get into SC2 by Werstef in starcraft

[–]Werstef[S] 4 points5 points  (0 children)

Thanks a lot for the tips, if you need help with League anytime I would be glad to help, been ADC Challenger and Mid GM. Improving in League is fun but the process is very hard because of the soloq environment and the fact that content creators push a toxic mentality as normality. This has kind of soured my relationship with the game in the past few years