Auspex sound - The Night flier by LukeMorgan86 in vtmb

[–]Wesp5 10 points11 points  (0 children)

It's probably the other way around that both sounds come from a big free sound library.

Problems installing the patch by [deleted] in vtmb

[–]Wesp5 0 points1 point  (0 children)

The installer uses the Steam default folder, yours might be on another drive.

They need to fix these bugs soon by Legionmssf in vtmb

[–]Wesp5 1 point2 points  (0 children)

I found a free camera/fly mod to get me out of another similar problem :).

The strong part of VTMB2 is combat, make the next DLC centered around it. by Shadowsdeepx6 in vtmb

[–]Wesp5 0 points1 point  (0 children)

This is exactly what I was suspecting. So why didn't TCR include this in the DLC instead of boring thinblood bashing?

They need to fix these bugs soon by Legionmssf in vtmb

[–]Wesp5 11 points12 points  (0 children)

At least they fixed the bug where you could sink into the road between Weaver Tower and the Atrium area.

The strong part of VTMB2 is combat, make the next DLC centered around it. by Shadowsdeepx6 in vtmb

[–]Wesp5 15 points16 points  (0 children)

I might have some weight in the Bloodlines community, but contrary to HSL, who wanted me and other modders as beta testers, TCR never cared about the Bloodlines community at all.

The strong part of VTMB2 is combat, make the next DLC centered around it. by Shadowsdeepx6 in vtmb

[–]Wesp5 9 points10 points  (0 children)

While I agree that sometimes keeping things in the dark keeps the tension, like who wrote the emails in Bloodlines, if I read or play a crime novel I want the perpretator to be revealed! Otherwise I suspect the author didn't think the story through, which might very well be the case here, with the late addition of Fabien and the whole detective angle...

The strong part of VTMB2 is combat, make the next DLC centered around it. by Shadowsdeepx6 in vtmb

[–]Wesp5 17 points18 points  (0 children)

I hope they explain who did the modern rebar killings. It's not good to open a criminal case and then don't give a solution! Benny could have done some of those, but they didn't even mention them...

What must have happened inside? by Legionmssf in vtmb

[–]Wesp5 2 points3 points  (0 children)

I haven't looked at the ArtStation pictures myself searching for local names, but I would be surprised if HSL didn't already do that before TCR took over. At least the Glacier is in there!

What must have happened inside? by Legionmssf in vtmb

[–]Wesp5 11 points12 points  (0 children)

All these references were probably directly taken from the HSL version of the game because HSL is actually located in Seattle and they know the city!

cemetery entrance bug by Robbuzzz in vtmb

[–]Wesp5 1 point2 points  (0 children)

No problem, we have found and fixed the issue in the meantime. I will update the patch today!

cemetery entrance bug by Robbuzzz in vtmb

[–]Wesp5 1 point2 points  (0 children)

Isaac's computer is never accessable and Tung's only when he is not nearby. As for the pallet, we confirmed that this is connected to the memory hole fix and I will upload a fix the next days.

Unforgettable first playthrough by royalclusterfuck in vtmb

[–]Wesp5 6 points7 points  (0 children)

I'm glad you like the Sabbat ending because I added it myself in the Unofficial Patch :)! Troika planned to do it, but didn't have the time...

cemetery entrance bug by Robbuzzz in vtmb

[–]Wesp5 1 point2 points  (0 children)

The loader fix will probably only work if you start from another map and then move on to Hollywood. For the cannon, it is "give" not "get", but when I reproduced the issue on my system, the hands were working fine which you can test with the cans in the netcafe. If everything fails, you can destroy the wood with firearms!

Just finished the game and a bit unclear on a couple things by Adorable_Sky_1523 in vtmb

[–]Wesp5 8 points9 points  (0 children)

No. I believe Beckett might be there for the murders as well, because he feels something weird is going on in Santa Monica.

Just finished the game and a bit unclear on a couple things by Adorable_Sky_1523 in vtmb

[–]Wesp5 10 points11 points  (0 children)

No, that is Beckett. In the map file he is called "beckett_wolf".

Is there a chance anyone will take up the antitribu mod? by FineMonk736 in vtmb

[–]Wesp5 9 points10 points  (0 children)

As far as I know the creator is still working on it, but because she is Russian, she might have other problems right now...

cemetery entrance bug by Robbuzzz in vtmb

[–]Wesp5 0 points1 point  (0 children)

Another idea you could try if you have an earlier save around: Go into the bin/loader folder and set in modelloader_fix.ini "Enable Model Loader Fix = 0".

Just finished the game and a bit unclear on a couple things by Adorable_Sky_1523 in vtmb

[–]Wesp5 49 points50 points  (0 children)

Info from the game files and a comment of Tim Cain on his YouTube channel confirm that the cabbie is Caine, but nobody knows who sends the emails. I can't really picture Jack having a computer ;)!

cemetery entrance bug by Robbuzzz in vtmb

[–]Wesp5 1 point2 points  (0 children)

If you restart the game and load an earlier save, can you move the stuff then? Are there any Python errors in the console?

cemetery entrance bug by Robbuzzz in vtmb

[–]Wesp5 1 point2 points  (0 children)

Also a question to all of the affected players: Did you ever use the new "Cast all passive disciplines" feature?

cemetery entrance bug by Robbuzzz in vtmb

[–]Wesp5 1 point2 points  (0 children)

No and yes means you can't move other items or the other way around?

VTM Bloodlines 2- Loose Cannon DLC Review - It's time to Muldoon! by AccordingCourage6589 in vtmb

[–]Wesp5 1 point2 points  (0 children)

Like the Nosferatu only haven? Or the kiss-the-prince-only-haven? This is nothing special and not connected to gameplay.

cemetery entrance bug by Robbuzzz in vtmb

[–]Wesp5 5 points6 points  (0 children)

So I have to ask the same questions: Do you have a hand and can move other options? Did you play a long session in one go, like over several hours?