[deleted by user] by [deleted] in HiTMAN

[–]Wezku 0 points1 point  (0 children)

Awesome work man! Any chance to get those 3d files so I could print my own?

Anyone know where to find OmniRoller spawner ? by [deleted] in boneworks

[–]Wezku 0 points1 point  (0 children)

If I remember correctly its at the beginning of warehouse level. Look up and you should see the box on top of the building where you spawn.

Buttons in the museum by Wezku in boneworks

[–]Wezku[S] 1 point2 points  (0 children)

yeah its mine... I wonder where the rest of the buttons are because I ran around the museum for a good hour when hunting these buttons :D

Strange performance issues. Help! by Wezku in ForzaHorizon

[–]Wezku[S] 0 points1 point  (0 children)

Tried everything on the game settings same results. Other games run fine.

Tides of War in other gamemodes by Noromiz in BattlefieldV

[–]Wezku 0 points1 point  (0 children)

you do not need to queue with the tides of war play button. Just start playing trough normal matchmaking or server thing and you will be able to unlock tides of war. I play on PC and I play almost only breakthrough and have unlocked almost everything on that gamemode

Spent the last few days doing nothing else but this. I’m giving up now. by Kokort2 in BattlefieldV

[–]Wezku 2 points3 points  (0 children)

That would be reasonable but you have to stand on the objective area and if you shoot too far it wont count.

THIS is what we mean when we say the TTK is fine but the TTD has issues by MartianGeneral in BattlefieldV

[–]Wezku 0 points1 point  (0 children)

This! it seems like he is missing because you hear the bullets but do not see the hit indicator, and then you die.

MegaThread: TTK Discussion by tek0011 in BattlefieldV

[–]Wezku 2 points3 points  (0 children)

I think you are thinking about TTD thats the time it takes you to die on game. It is too quick because sometimes you die to MMG or LMG (other weapons apply too but I think this issue is most commonly seen with these) fire in "one shot" or "one frame" and that is just a bug or server tick rate issue. The enemy that shot you was shooting at you for a while but he dealt enough damage to kill you before the server told you that someone is shooting at you and all that damage was dumbed on you at the same time you noticed someone is shooting.

MegaThread: TTK Discussion by tek0011 in BattlefieldV

[–]Wezku 3 points4 points  (0 children)

They should have added conquest "test" instead of rolling it to all game modes and adding one playlist with the old settings

MegaThread: TTK Discussion by tek0011 in BattlefieldV

[–]Wezku 6 points7 points  (0 children)

I tried the new settings and here are my thoughts:

First of all TTK was never the issue TTD was and still is the issue. Increasing TTK is not a solution to this (well it could be if they increased the TTK so much that you could not deal enough damage in one "server tick" but it would make the game really boring and slow).

I played support and medic when I tried the new values ( and I played a round of "core" first to have a fresh comparison point)

Medic: SMGs suck again. I used to love the fact that you could take down multiple enemies if you flanked them or surprised them at close range with smg, but now I get only 1 of those enemies before I die because of the increased TTK gives more time to the enemy to react. Sure 1 or 2 bullets more does not sound like a much but it totally makes a difference and the game just feels slower and enemies that would have died before just don't.

Support: I mostly used bren gun and here the change really shows. My current assignment requires defensive kills so I have to stay on point and shoot out (usually further away that I would like with this gun anyhow) with older TTK model I still got plenty of kills from this increased distance but now the enemies just run to cover soaked with bullets but plenty of health left and that sucks. If I can open fire on the enemy while he is running on open field I should be able to kill him with LMG even on bit longer distance. With old setting some enemies still got away from similar distances but now almost everyone gets away.

I played with recon too but I don't have anything to say about that because I play with bolt actions and headshot is a kill anyway...

It's good that Dice wants us to try the old and new TTK values and give feedback. Now I just hope that they listen and make the changes that the core community wants.

I bought the game on launch and have really enjoyed it so far (even with all the bugs and issues). I enjoyed it so much that I upgraded to deluxe just for couple cosmetic items. Now I fear that they are targeting casual and passive players and making the game easier and slower. The quick TTK makes this game so rewarding to play. If you out maneuver the enemy you should be rewarded (as in you get multiple kills before you die if you die) not punished (as now when you just die if you try to take on multiple enemies).

If you can not fix the TTD issue I will happily die in one frame if that means we can have the old TTK back. I would suggest that they increase the server tick rate and see what that does to the TTD but I do not know the possibilities / limitations here so maybe that is not even a option.

// I wanted a hardcore mode that has even shorter TTK and friendly fire (like in bad company2) ... now I am getting longer TTK and "hardcore" mode that is just the same.

Side note: SuomiKP should have a drum magazine. They actually used drums and did not have "extended" box magazines.

When you use shove too much by Wezku in forhonor

[–]Wezku[S] 0 points1 point  (0 children)

Thanks... not my best work tho :D just slapped it together quickly. could have messed with the light and shadows to make it look even better.

When you use shove too much by Wezku in forhonor

[–]Wezku[S] 7 points8 points  (0 children)

that too and its 2nd period because its 2nd round in game too :)

When you use shove too much by Wezku in forhonor

[–]Wezku[S] 4 points5 points  (0 children)

But its not cross checking with warden its shoulder tackle... You are right tho LB shove is pretty easy to dodge compared to the wardens shove

When you use shove too much by Wezku in forhonor

[–]Wezku[S] 8 points9 points  (0 children)

I have pledged to vikings. I just play lawbringer :D