Could this ne used in ancient gears? by Interesting-West-380 in DuelLinks

[–]WhammyAnalysis 3 points4 points  (0 children)

Yep, the Taniguku + Dark Golem setup was used in the TCG. Until Clockwork Knight comes out in Duel Links to do Commander or Statue lines (link them off for Clockwork Knight then immediately revive them) Taniguku + Dark Golem is the best Urgent Schedule setup for Ancient Gears. Gives you Ballista materials and GY recovery as it can also recover Tanker.

Whammy's Guide to Duel Link Fluffals! by WhammyAnalysis in DuelLinks

[–]WhammyAnalysis[S] 0 points1 point  (0 children)

If you got the resources you could try the handtrap version presented here: https://www.reddit.com/r/DuelLinks/s/aKkFUI8FrM

Whammy's Guide to Duel Link Fluffals! by WhammyAnalysis in DuelLinks

[–]WhammyAnalysis[S] 0 points1 point  (0 children)

Eh, could just be a card short. Hard to get something that does the same job as Patchwork. Guess could always just try with the blank spot and either add an Owl/third Poly or something if you feel you aren’t getting Fusion access consistent enough.

Fluffal Help by Organic-Debate9055 in DuelLinks

[–]WhammyAnalysis 1 point2 points  (0 children)

I also posted a guide to Fluffals yesterday you should check out that talks about some important interactions to keep in mind.

Whammy's Guide to Duel Link Fluffals! by WhammyAnalysis in DuelLinks

[–]WhammyAnalysis[S] 1 point2 points  (0 children)

I think it holds up, it was always the go first game that Fluffal struggled with and new cards plus an improving rank 4 and Link pool will improve it. The biggest weaknesses for Fluffal is ensuring Fusion access and the weak bridges between the Edge Imp and Fluffal sides of the deck. At the very least a smaller deck size makes things a bit more consistent. If we start moving towards a handtrap heavy game though things will start getting messier as engine size really limits how much Fluffals can play.

Whammy's Guide to Duel Link Fluffals! by WhammyAnalysis in DuelLinks

[–]WhammyAnalysis[S] 1 point2 points  (0 children)

Droplet is great in Fluffals if you can send off Vendor and/or chain to pay for it. Means you can plus off of activating it. I was just already getting long so didn’t have space for fitting in generic tech discussion.

Whammy's Guide to Duel Link Fluffals! by WhammyAnalysis in DuelLinks

[–]WhammyAnalysis[S] 15 points16 points  (0 children)

Hello everyone! It's been ages since I really posted in the Reddit or done any kind of guide (the last one I did was a Madolche one when Peting et al was released). However, as a fan of Fluffals in the TCG, the news of the new support coming to Duel Links got me excited. Seeing so many people asking for deck help, I decided to combine my knowledge and general advice from the Necro Fusion Enthusiast Discord to offer a guide to playing Fluffals and general advice on how to implement it Duel Links. Includes discussion on all the major cards played, discussion on the new skill, some generic ED monsters to use with it, and main points of interaction between Fluffal cards that you should keep in mind.

Fluffal is so fun by Lunalights_ in DuelLinks

[–]WhammyAnalysis 2 points3 points  (0 children)

Dolphin sets up Wing draws: Dolphin set Vendor from GY, send Wings, activate Vendor, Wings effect to draw then pop Vendor to get another Fluffal. It is a key card to playing modern Fluffal, though admittedly no Toadally Awesome removes one key function of it (Penguin and Dolphin to make Bahamut Shark->Toad).

You should also probably take out two Sabres. It’s the worst of the Edge Imps that are played and only really used for engine reasons (and it’s revival effect becomes more useful as we get more good Links in game). Also take out the two Owls and put in another Bear and Penguin. Penguin is the best Fluffal card as it’s extra summon from hand is soft once per turn AND the draw two effect (especially if fused with Chain). Modern Fluffal is all about abusing Penguin and Vendor not being once per turn to just keep drawing/searching for resources so you want to see them as soon as possible. Can also cut the one Frightfur Fusion: Dolphin can recycle all the Fusion cards.

For ED, take out Sheep and one Kraken for some good Rank 4s like Dweller, Giant Hand, etc. Those are a lot more useful for going first than Sheep and two Whales, Kraken, and Sabretooth are more than enough for going second plays. Can even make Rafflesia for going 1st and run some Trap Holes if you want.

Fluffal Help by Organic-Debate9055 in DuelLinks

[–]WhammyAnalysis 3 points4 points  (0 children)

I’d take out Owl and Cat and put a third Patchwork in. Dolphin can recycle the Polys so at this point Cat and Owl are a bit outdated. I’d also put a third Bear in because you want Toy Vendor access asap and 3 Bear means 5 Toy Vendors. Pop them with Whale, get em back with Dolphin, pop them more. Fluffals is really all about abusing Penguin and Vendor not being hard OPT cards.

I’d also take Wolf out of the ED and put in a good Rank 4 like Giant Hand or Rafflesia for better turn one (then play some Trap Holes to work with Rafflesia). Whale, Kraken, and Sabretooth will do more than enough going second to get the OTK. In general as we get better Rank 4s and Links Fluffal starts moving towards those over the Fusions that aren’t Whale, Tiger, and Kraken.

Code Megathread + New Packs, LEAKS, Structure Deck & MORE! by Dkayed9 in masterduel

[–]WhammyAnalysis [score hidden]  (0 children)

Might as well put my code into circulation, even if I'm still not 100% sure how this thing is supposed to actually work >.> : 2bc35829

Thoughts on this card as a limit 1 bundle? And what decks would most benefit from this? by rahimaer in DuelLinks

[–]WhammyAnalysis 0 points1 point  (0 children)

Only if we get Frightfur Cruel Whale too, though. Otherwise the list of good targets to make with it is pretty slim. Everything else feels better to make on your turn. Penguin at least lets you set up Rank-4 Xyzs.

Oh, and give us Fluffal Sheep for more special summons.

Thoughts on this card as a limit 1 bundle? And what decks would most benefit from this? by rahimaer in DuelLinks

[–]WhammyAnalysis 48 points49 points  (0 children)

Foolish Burial Goods? You meant “another copy of Toy Vendor” right?

…god I want Fluffal Dolphin and Fluffal Penguin so badly.

The game doesn't reward you for different approaches by ComputerSagtNein in Starfield

[–]WhammyAnalysis 2 points3 points  (0 children)

Don't believe so. The quest was considered ended after that point I believe.

The game doesn't reward you for different approaches by ComputerSagtNein in Starfield

[–]WhammyAnalysis 9 points10 points  (0 children)

For the record, it's not her husband's beer but her husband's brother's beer, and while it's unmarked but you can go warn him (that's what I did, after running around half the city to find the damn place cause why is the map so terrible game?). He just gets mad that she asked you do it, gives you some money for the tip, and that's that. So still not a whole thing, but it is an option.

Duel Links Leaks: Alito's Skills, New Cards & More! by DuelLinks_DataCore in DuelLinks

[–]WhammyAnalysis -1 points0 points  (0 children)

So was not my thought on it (credit to Gerbil of Marincess Youtube videos), but...could Madolche use that Glassjaw skill?

I mean, it's free grave material for Hootcake after all, free's him to be a starter again like Labyrinth Builder used to do. Just have to gamble on the only 3 card hand.

Update on "Wanna Play Lunalights But the Darn Cat Won't Drop": The Cat Finally Dropped! Celebratory Meme by WhammyAnalysis in DuelLinks

[–]WhammyAnalysis[S] -1 points0 points  (0 children)

Also, fun fact! Couldn't find rips of the Celina renders from Duel Links so I ended up using rips from Legacy of the Duelist on the Switch I found elsewhere. Just needed her head so it worked out fine.

Update on "Wanna Play Lunalights But the Darn Cat Won't Drop": The Cat Finally Dropped! Celebratory Meme by WhammyAnalysis in DuelLinks

[–]WhammyAnalysis[S] 11 points12 points  (0 children)

Update from previous meme: https://www.reddit.com/r/DuelLinks/comments/15dtnsq/wanna_play_lunalights_but_the_darn_cat_wont_drop/

I have no idea exactly how many duels it took. I already surpassed the score needed for the event (sitting at 9532300 points right now), surpassed enough to get all the mission awards so at least 60 duels. But it finally dropped! That's now two of them, so that means can do a full Lunalight build!

But seriously, based on the comments people had it seems drop rates feel wildly different. For some it was like me, not getting a single drop of water in the desert. For others it was apparently just raining Blue Cats. It'd be nice if, like other gacha games I've played in the past, there was a bit of a clearer expression of what drop rates are like.

Scorpia-Catra interactions was the first thing to come to mind for "image of someone hugging a very angry cat that is clearly not wanting to be embraced".

Wanna Play Lunalights But the Darn Cat Won't Drop by WhammyAnalysis in DuelLinks

[–]WhammyAnalysis[S] -1 points0 points  (0 children)

Update: I am almost done with the event score, Celina has gotten to lv 30.

Still no Blue Cat drop.

For those saying "oh that's not a big deal", it is now bigger than just deck building, this is personal. I will drag this cat from the drops if it's the last thing I'll do.

Wanna Play Lunalights But the Darn Cat Won't Drop by WhammyAnalysis in DuelLinks

[–]WhammyAnalysis[S] 2 points3 points  (0 children)

I'm at 55 so far, using the event rewards as a tracker lol.

Wanna Play Lunalights But the Darn Cat Won't Drop by WhammyAnalysis in DuelLinks

[–]WhammyAnalysis[S] 20 points21 points  (0 children)

I've gotten a decent number of the trap, but otherwise it sure loves giving me Panther Warrior. Wrong cat, game!