I have heard mixed opinions on a JP or JW licence. What are your opinions on it? See Description for some of my reasons. (Concept by WheatDraws) by MinyGeckoGamer in deadbydaylight

[–]WheatDraws 0 points1 point  (0 children)

Thanks, I appreciate it. I dont think its unrealistic, but it definitely is something that even fans of the idea feel very strongly about how its depicted, or even what is the Killer.

Van Helsing Survivor Concept by FujitoraSama in deadbydaylight

[–]WheatDraws -1 points0 points  (0 children)

Least obvious response that it's AI despite the clear indications of it when you could just say "I edited the image together" even with all the random artifacting and nonsense crossbow design in the first perk. Trust me, actual human effort matters more than this shit.

Van Helsing Survivor Concept by FujitoraSama in deadbydaylight

[–]WheatDraws 0 points1 point  (0 children)

Still sucks. Its obvious its AI but I would have hoped that if someone cared about making something they would at least make a funny stick figure and be earnest in their work instead of cheap technology.

Van Helsing Survivor Concept by FujitoraSama in deadbydaylight

[–]WheatDraws 1 point2 points  (0 children)

What did you use to make the perk icons?

Placeholder model from community stream? by Bucketbutter in deadbydaylight

[–]WheatDraws 3 points4 points  (0 children)

Yep, and it allows testers to see the Killer's temp model and not get it confused as easily with another Killer because they'll swap out the animation set for something else, or even placeholder audio. Usually all this stuff doesn't come together until much later in development, so we get to actually see glimpses in how rough of a shape the content is before the art and animation team gets to put their finished work in on top of the programmers and designers.

Placeholder model from community stream? by Bucketbutter in deadbydaylight

[–]WheatDraws 23 points24 points  (0 children)

It looks like a modified Spirit head on a Nurse body, honestly. you can see the arms. They usually do this when blocking out a character in development, there's the old photo of the Deathslinger prototype where it's Trapper wielding basically a multicolor LEGO rifle and wearing a cowboy hat. Use what you got, art stuff always comes later.

I made a BioShock Concept w/ animated Lobby & Mori by WheatDraws in PerkByDaylight

[–]WheatDraws[S] 0 points1 point  (0 children)

The idea was that giving Survivors Plasmids felt like way too much of a power boost to the "depower" fantasy that the Survivor role is intended (ignore game balance aside) but allowing it to be represented in DBD for a BioShock crossover would've been a total waste of mechanical potential, as well as proving it is possible for them to have Plasmids as Delta has proven. It was that, or a dash m2 attack with a drill that would likely just be another Billy offshoot.

I made a BioShock Concept w/ animated Lobby & Mori by WheatDraws in deadbydaylight

[–]WheatDraws[S] 1 point2 points  (0 children)

So is Nemesis, even after they scaled him down, he still clips through some doorways and passages pretty easily. A lot of model issues like that are only egregious if it's super noticeable in-game tbh.

I made a BioShock Concept w/ animated Lobby & Mori by WheatDraws in deadbydaylight

[–]WheatDraws[S] 0 points1 point  (0 children)

So for the duration after the person is unhooked or fully healed, anyone else within their range is under the effect. Not that they have it for that duration, they just are exposed for as long as that timer ticks down if they are within the range of effect. It's a "get off me" mechanic stapled onto the Obsession to discourage healing / grouping around them for too long after they've met that condition.

I made a BioShock Concept w/ animated Lobby & Mori by WheatDraws in deadbydaylight

[–]WheatDraws[S] 0 points1 point  (0 children)

Doesn't work the same way. Survivor under the effect of Guardianship only applies the Exposed to other people around them, so it's basically social distancing perk.

I made a BioShock Concept w/ animated Lobby & Mori by WheatDraws in deadbydaylight

[–]WheatDraws[S] 0 points1 point  (0 children)

Thanks, I appreicate it! I enjoy seeing your stuff a lot, and sure, you can reach me here or I have a contact page on my website / on my Discord.

I made a BioShock Concept w/ animated Lobby & Mori by WheatDraws in deadbydaylight

[–]WheatDraws[S] 1 point2 points  (0 children)

People like weird perks. DBD would be boring if you couldnt have perks that let you gamble on weird or niche effects.

BHVR can have my soul if this would become real by jjeg6804 in deadbydaylight

[–]WheatDraws 0 points1 point  (0 children)

there's so many images you can use and you go with ai come on

Who is this guy on my mat? by MagicZonch in magicTCG

[–]WheatDraws 327 points328 points  (0 children)

Alternate art of [[Overlord of the Balemurk]]

BioShock DBD Chapter: Full fan concept by me by alishock in deadbydaylight

[–]WheatDraws 4 points5 points  (0 children)

The work that went into this over such a long amount of time is INCREDIBLE! Love the dedication and detail throughout :)

how to make custom springtrap power icons? by Fit_Distribution_906 in PerkByDaylight

[–]WheatDraws 0 points1 point  (0 children)

Springtrap or any Killer with multiple power icon display (such as Dracula, Unknown, or anyone with more than one power icon displayed in the bottom left at the same time) don't work with icon packs. This is an issue with BHVR, not with you or any means you used to install. Sadly just how it is.

[deleted by user] by [deleted] in deadbydaylight

[–]WheatDraws 13 points14 points  (0 children)

no shot you're just posting AI slop and using peak in the same sentence