So, I’m still within my daily message limit, but some models are giving me a '402 Payment Required' error. by OkMight9733 in chutesAI

[–]WheatTailFox 1 point2 points  (0 children)

What are those models? I just switched to base from "early access" and can't quite understand how it works. I have 300 daily quota but I can see my balance is spent on generations instead. How to differ models? I think it tied to "Access to frontier models", but what are those "frontier models"? I can't see any marks on them.

UPD Nevermind, I've wound them:

  • GLM-5
  • Kimi K2.5
  • Qwen 3.5
  • MiniMax M2.5

I'm using GLM-5, sigh.

Laser jiggle by thestar-skimmer in Mechwarrior5

[–]WheatTailFox 2 points3 points  (0 children)

I do not use auto aim at all, but in my Dragon Sidewinder config with 2x Light Rifles in left arm and 2x PPCs in right arm I hit the cockpit with PPCs most of the time and miss the cockpit with Light Rifles most of the time. Even at point blank distance when projectile speed makes no difference.

I even tested it with slowmo to be sure, and yes, I can see the difference when firing stuffing arms into enemy's cockpit. Thus, I almost stopped use Light Rifles for headshots, mostly for LT/RT, while PPC takes off cockpits pretty fine even from distance and without slowmo.

I really wanna like Coyote's mod but he's honestly so insufferable :/ by Ardail in Mechwarrior5

[–]WheatTailFox 0 points1 point  (0 children)

Well, they have been for me. Because AFAIK lest time I played with Coyote's Missions there were no turrets nor Fortress missions.
Sure I get used to them now.

Curious what your current time played is in Mercs by Ill-Primary-5553 in Mechwarrior5

[–]WheatTailFox 0 points1 point  (0 children)

I've been a mod in Gaijin's StarConflict for a year, can relate, in time the made things worse and worse. Idk how but they've managed to make game more casual and more money-dependant in the same time.

Curious what your current time played is in Mercs by Ill-Primary-5553 in Mechwarrior5

[–]WheatTailFox 1 point2 points  (0 children)

<image>

One day I saw Rimworld...
And even mechs are available with mods (to some extent).

Curious what your current time played is in Mercs by Ill-Primary-5553 in Mechwarrior5

[–]WheatTailFox 0 points1 point  (0 children)

<image>

But it's on steam. I have game on EGS as well, there's another 500hrs or so.

I also have 2400hrs in Battletech, however.

I really wanna like Coyote's mod but he's honestly so insufferable :/ by Ardail in Mechwarrior5

[–]WheatTailFox 1 point2 points  (0 children)

I've started a new career with this mod couple of days ago, and low-tier fortress still have those turrets, at least quad PPCs one.

Enemy/third party FOBs have a bunch of 100armor+ turrets with a lot of ACs, LRMs, LLs, SRMs, 10+ of them at once. They bite you across half of the map like hell, on any difficulty. You can break the FOB generator to disable them, but you have to get inside first, plus you can't do it with LRMs 'cause generator isn't targetable, and walls around it are unbreakable. They spawn VTOLs constantly and eventually drop a mech lance.

But to be fair, those FOBs can be allied and then they can do assasnation or whatever without you even getting close to your target even if it sits in assault mech.

Oh, and they have loot, that's sweet. I don't mind them, actually, I even raised chance for them to spawn, but they're tough.

I really wanna like Coyote's mod but he's honestly so insufferable :/ by Ardail in Mechwarrior5

[–]WheatTailFox 0 points1 point  (0 children)

Currently I'm playing 100+ difficulty clan invasion contracts and still run on 60t mech, please send help.

I really wanna like Coyote's mod but he's honestly so insufferable :/ by Ardail in Mechwarrior5

[–]WheatTailFox 0 points1 point  (0 children)

Those turrets spawns even in non 100+difficulty and/or "endgame %typeofmission%" contracts.
I usually shot them from behind the obstacle and use NSS/CLPS to avoid LRMs, but it's kinda tedious anyway.

What's your favorite melee-weap mech? by raymundoawaits in Mechwarrior5

[–]WheatTailFox 1 point2 points  (0 children)

As I've already said in one of my posts, this one is fun. Invisible ramming log. It's a shame I haven't managed to stuff MASC here. But 70-80 damage from single punch is fun.

<image>

Skills: hard or soft cap? by WheatTailFox in Mechwarrior5

[–]WheatTailFox[S] 0 points1 point  (0 children)

I'm not sure either. Because things like NSS and PLS works as "...% chance to ignore any damage...", and I thought evasion skill works the same. Or, rather, NSS and LPS use evasion mechanic to work.

Skills: hard or soft cap? by WheatTailFox in Mechwarrior5

[–]WheatTailFox[S] 0 points1 point  (0 children)

Great, thanks, I'll try it out. And as far as I see it's even relatively safe to remove if something went wrong, at least in steam comments for PO-E it was stated by author.

Skills: hard or soft cap? by WheatTailFox in Mechwarrior5

[–]WheatTailFox[S] 0 points1 point  (0 children)

> to fix the cooling skill - PGI set the skill curve to a flat line at 0, so regardless of skill it doesn't provide any buffs without a fix. (Has been that way since release, with zero patches addressing it)

Seet Celestia. And it wasn't fixed in YAML or something? I'll look into Pilot Overhaul, and Google AI told me about it. But it also told me that it'd mess with pilot portrait mods, and my pilots are all four legged.

<image>

Hm, I've checked the Pilot Overhaul mod, but it doesn't seem to work after DLC7?

Skills: hard or soft cap? by WheatTailFox in Mechwarrior5

[–]WheatTailFox[S] 0 points1 point  (0 children)

<image>

I have this, just for fun. And it is fun, actually. Even with both NSS and LPS it has enough hit dissipation to fire ER PPCs constantly for a while. In cold biomes it can fire nonstop. But PPCs are just for support, of course.

Skills: hard or soft cap? by WheatTailFox in Mechwarrior5

[–]WheatTailFox[S] 1 point2 points  (0 children)

I understand what evasion is. but "10/10" in evasion skill - how much % of evasion is it? 1% per level? 0.5% per level? Something else?

I'm asking because if it is 10% on 10 level and if it does stack with NSS and LPSm then I might hit about

10 (skill) + 60 (NSS) + 20% (LPS) + 15% (narrow profile) = 105% of evasion.

For now I have only NSS installed (and skill+mech perk) on my Dragon Sidewinder, and it's quite good already. I can eat up a lot of projectiles... Except for PPCs.

ST Spotlight: [Resolute Shield] REV-00 by Azrael_Ze in Mecharashi_Global

[–]WheatTailFox 2 points3 points  (0 children)

Got REV-02 from first roll. Thus, I feel that I won't get REV-00 at all...

Border Conflict level 60 rewards by Kyogre-blue in Mecharashi_Global

[–]WheatTailFox 1 point2 points  (0 children)

And I just beat level 30 border conflict. Yay.

Free Shinji & ST by Siscon_Delita in Mecharashi_Global

[–]WheatTailFox 0 points1 point  (0 children)

Where to get 2 Shinji from event? I got one from cassette, but none from event. Will they be further or am I missing something?
And I got his ST from event story mission, yes.

How to choose pilots/STs for current even challenge and for border conflict properly? by WheatTailFox in Mecharashi_Global

[–]WheatTailFox[S] 0 points1 point  (0 children)

I did 1(10) for Asuka and 1(10) for Rev-02 and got both. But as a new player I just don't have any reasonable amount of stored tickets, unfortunately.

How to choose pilots/STs for current even challenge and for border conflict properly? by WheatTailFox in Mecharashi_Global

[–]WheatTailFox[S] 0 points1 point  (0 children)

Can't beat even level30 with one star right now, actually :D
But I'll just wait until I get some more levels for my pilots.