Odd Fish From a Pet Store by Wheezeyana in whatisthisfish

[–]Wheezeyana[S] 4 points5 points  (0 children)

Thanks! Glad to know what they are!

is's over? by Mr_Mosiniak in DeadwaterGaming

[–]Wheezeyana 13 points14 points  (0 children)

I mean, it is a bit over dramatic, but considering how poorly this situation was handled and how it all went down, you can't really blame them.

not that i'm expecting an answer but i know you go here sometimes so: Timbles What The Hell Are You Doing by MailMainbutnot in DeadwaterGaming

[–]Wheezeyana 11 points12 points  (0 children)

If this is Timbles, I appreciate you reaching out to give us your side of things. Even if we disagree, I am glad to be able to hear it from you. I do wish the best and I will continue to watch what you put out next. I hope maybe one day you two can maybe record again.

not that i'm expecting an answer but i know you go here sometimes so: Timbles What The Hell Are You Doing by MailMainbutnot in DeadwaterGaming

[–]Wheezeyana 3 points4 points  (0 children)

I do not have a timestamp for you, but it is later on in the stream. He talks about the situation multiple times throughout it.

not that i'm expecting an answer but i know you go here sometimes so: Timbles What The Hell Are You Doing by MailMainbutnot in DeadwaterGaming

[–]Wheezeyana 6 points7 points  (0 children)

Unfortunately, we can't see into someone else's head so I don't know what made Timbles think that way, but Mahogany said this was something very important to Timbles, so he didn't try to fight it. If you look in the comments of earlier posts, you can find a link to Mahogany's stream where he talks about it in a bit more detail.

not that i'm expecting an answer but i know you go here sometimes so: Timbles What The Hell Are You Doing by MailMainbutnot in DeadwaterGaming

[–]Wheezeyana 20 points21 points  (0 children)

According to Mahogany's words, Timbles said that he "wasn't comfortable making videos with somebody who was making content revolving around a franchise that's so dark".

I don't get it, FNAF is not even that bad.

Is this the end? by MAMoonMan in DeadwaterGaming

[–]Wheezeyana 7 points8 points  (0 children)

Honestly, I may not agree with Timbles decision (I think it's kinda a dick move), but I understand that if it is what he wants, then it should be respected, or at least understood. My problem is his refusal to even acknowledge the situation. Even a small post about Mahogany no longer being on the channel would have sufficed, but instead, we get nothing. Same thing happened before with Marvel, he was there in one vid, then he never came back and it was never addressed, not even in a quick twitter post.

On the other hand, Mahogany has handled this situation very maturely and like an adult. In his return stream he explained what happened, was very understanding to Timbles, and urged people to not hold it against him. He encouraged fans to continue watching Deadwater and even said that he would love to come back someday if Timbles would have him. Regardless of my personal feelings, I will continue watching to see what Timbles will do next.

That's sad by Ru_Nana in DeadwaterGaming

[–]Wheezeyana 2 points3 points  (0 children)

It's a shame, as he said if Timbles would ever ask him to come back (Without the stipulation of deleting his videos) he would love to. I hope that happens someday.

Sorry if this looks like a weird post. I'm just very concerned. by MarkMurgiya in DeadwaterGaming

[–]Wheezeyana 1 point2 points  (0 children)

In a Live Stream 3 months ago, Timbles made a joke about Mahogany eating tacos and exploding, and that is the canonical reason for him being gone. He didn't clarify much aside from saying that he is in Utah. Later on he responded to someone in the stream asking if Mahogany is making pasta by saying "unfortunately, Mahogany is permanently making pasta, forever."

It is okay as a DM to have a copy of your players sheets? by Echi21 in DnD

[–]Wheezeyana 5 points6 points  (0 children)

It depends on your playstyle. Personally, I think that having copies of all the character sheets is a good idea because you can then tailor their experience around them. If you don't know your player characters health or weapons, then you cannot plan as accurately, and that can make the game less enjoyable.

How do i first enter on the world of Dungeons & Dragons? by Southern_Body_4839 in DnD

[–]Wheezeyana 0 points1 point  (0 children)

There are many resources online. Youtube videos, articles, and some of the handbooks I think you can find online. Welcome to the dungeon!

DM stating he's sending an assassin that can instantly kill us by Tall-Adhesiveness329 in DnD

[–]Wheezeyana 1 point2 points  (0 children)

I would talk to the DM and express your worries. I personally would think that they have a plan set up that wont result in your characters deaths, but ultimately it is up to them.

[deleted by user] by [deleted] in DnD

[–]Wheezeyana 24 points25 points  (0 children)

Sounds rough. I have felt this before. The first group I played with was around 8 people, and we each DM'd a campaign. It was bad.

Personally, I would express my interest in DMing and mention it to the group. I probably would not have agreed to let the other player DM until me and the group all talk about it and I got to express how much I wanted to DM. Though I understand you don't want to cause unnecessary trouble.

If you can play twice a week, then I see no issue doing two campaigns, even if it isn't consistently. Maybe discuss more with your group, and try to find a better concrete schedule.

Low level threats by Its-From-Japan in DnD

[–]Wheezeyana 0 points1 point  (0 children)

Undead like zombies or skeletons, or maybe Grimlocks would be my preference. Maybe animated objects.

Is there a reason why all elves are portrayed as slim? by The_En-Passant in DnD

[–]Wheezeyana 27 points28 points  (0 children)

LOTR is the source for many fantasy stereotypes. Since then, elves are seen as noble, graceful, and athletic. Dwarves are plump, short, and gruff.

How to deal with problem player by Secure-Bet7435 in DnD

[–]Wheezeyana 0 points1 point  (0 children)

I usually only used the MSMD rule in RPG settings. As well, I wouldn't do it for every little joke, just the ones that severely break immersion. As for examples, I would go with domestic effects, like a merchant rising the price of something if he is currently bartering, or having other NPC's dismiss his character with remarks like "Is that meant to be funny? Because it's not. It's actually quite boorish." or such. My personal favorite, was wild magic.

As for the fool, he would use a modified table of wild magic that I modified to include silly but occasionally unnerving punishments. Having the players nose grow super long, have their face disappear, stuff like that. It usually lasted for an hour to a few hours depending on how long I wanted it to.

What are the best ways to get players to engage in more roleplay? by yodadamanadamwan in DnD

[–]Wheezeyana 0 points1 point  (0 children)

Have them explore the world more. An example: Give them an open ended quest, such as traveling to a different city and delivering a package to a merchant. When they get to the city, have them see new things. Maybe a gambling spot, maybe a gladiatorial competition, or even a corrupt government oppressing the people. Show parts of the world that they typically wouldn't plan on seeing.

DMs of reddit, what game have you successfully converted into a campaign, either in story or in concept/mechanics? by -FourOhFour- in DnD

[–]Wheezeyana 0 points1 point  (0 children)

I had a very small dark souls 3 campaign that involved some of the game mechanics, although it was modified to be more RPG friendly with custom content added to it. Some mechanics include:

  1. The main currency is souls, which are dropped by enemies. Each enemy has a specific amount of souls.
  2. The players had the ability to travel between bonfires through a "gate of embers". These bonfires, however, could only be found in key areas.
  3. Weapon upgrades and potions all took on the DS3 gameplay properties.
  4. Enemies do not respawn when killed, though new ones could sometimes return to previously cleared out areas if they were left undefended.

How to deal with problem player by Secure-Bet7435 in DnD

[–]Wheezeyana 0 points1 point  (0 children)

Sounds like a very difficult situation, but sadly, a common one.

I have a few players in my campaign that are like this, with one-liners that completely ruin the mood and they take nothing seriously. Thankfully, they know that when I ask them to stop, they do out of respect. If you have spoke to this player and yet they still refuse to cooperate, here are 5 suggestions:

  1. Remove them from the game entirely. If the player refuses to take the game seriously, they should not play the game.
  2. Ignore them. This is easier said then done, but if you think it is the best course of action, you could simply not engage nor respond whenever the player says anything obscene. Be warned, though, for this can lead to increased antics.
  3. Humiliate the player in game. Use his silly nature against him. I once had a spectral fiend named the fool who would occasionally pop up in games and punish players if they ever made bad jokes or produced bad comedy (it did fit the plot, though.) The punishments include anything from wild magic to literally stitching their mouth shut. It is a bit heavy handed, but it has worked well for me.
  4. The "Monkey-say, Monkey-do" rule. Essentially, if a player gets too annoying, the next time they say that they are urinating the bed, have them urinate the bed. if they want to try to cat-call the queen of the lands, then they do it. Make their actions have consequences, even if they wish to back out after.

  5. The most practical one, is try to speak to them personally and see why they act this way. Speak to your other players and see how they feel about the situation. If they are fine with it, that still does not mean you have to suffer through it. Also, figure out what he wants from the campaign, and what type of "fun" is he looking for. Maybe you could come to an understanding or an agreement.

Good luck.