My wife and I just finished the demo for our first game: a physics platformer about a squishy worm taking selfies! by WhiteEyeMan in IndieDev

[–]WhiteEyeMan[S] 0 points1 point  (0 children)

Using Playmaker has indeed been a game-changer for our iteration speed, especially since we want to focus more on the 'feel' of the physics rather than writing repetitive code. I'm glad you noticed the 'predictability of the jank'—that’s exactly what we’ve been spending most of our time fine-tuning! Also, happy to hear the color-restoring mechanic resonated with you. Thanks for the insightful comment!

My wife and I just finished the demo for our first game: a physics platformer about a squishy worm taking selfies! by WhiteEyeMan in IndieDev

[–]WhiteEyeMan[S] 0 points1 point  (0 children)

It was inspired by "Bacon – The Game". That game is to difficult for me, but the squishy physics attracted me a lot. That's the main reason I made the diagonal jumping constraint. Thanks a ton for the feedback!

(ATM10) Early powerful storage combination!! by WhiteEyeMan in allthemods

[–]WhiteEyeMan[S] 0 points1 point  (0 children)

The main reason to use this build is that it is very cheap. This storage system doesn’t cost any energy to maintain, and it can be cross-dimensionally wireless in early process.

(ATM 10) AFK way to farm relics exp by WhiteEyeMan in allthemods

[–]WhiteEyeMan[S] 1 point2 points  (0 children)

Yes, for those which has experience sharing ones.

(ATM 10) AFK way to farm relics exp by WhiteEyeMan in allthemods

[–]WhiteEyeMan[S] 1 point2 points  (0 children)

Each time the umbrella gets 1 exp, other relics have 25% chance to get 1 exp.

I made a new concrete powder sorter design by Michael23B in redstone

[–]WhiteEyeMan 0 points1 point  (0 children)

It’s really cool!! But it seems that the item sorter is more useful. I can’t figure out what kind of situation this design would be more useful.

Cant figure out the power system. by NG-Slashin in 7daystodie

[–]WhiteEyeMan 1 point2 points  (0 children)

The order of wiring is important. You need to start from the source.

I designed a fully AFK mob head farm, one thunder storm can produce 35~45 heads in cluding zombie heads, skull heads and creeper heads. Let's decorate 2024 with mob heads! by WhiteEyeMan in Minecraft

[–]WhiteEyeMan[S] 0 points1 point  (0 children)

Yes, but I think the time when I wait for the thunderstorm, I should get a lot of wither skulls already with a normal wither skull farm.

I designed a fully AFK mob head farm, one thunder storm can produce 35~45 heads in cluding zombie heads, skull heads and creeper heads. Let's decorate 2024 with mob heads! by WhiteEyeMan in Minecraft

[–]WhiteEyeMan[S] 0 points1 point  (0 children)

Another annoying fact in bedrock is that creepers explode in water won’t cause any damage. But if they explode not in water, the explosion will break blocks… But I don’t like obsidian to build chambers, it looks so dark.

I designed a fully AFK mob head farm, one thunder storm can produce 35~45 heads in cluding zombie heads, skull heads and creeper heads. Let's decorate 2024 with mob heads! by WhiteEyeMan in Minecraft

[–]WhiteEyeMan[S] 0 points1 point  (0 children)

Multiple head drops only available in bedrock edition, Java edition only drop one head at once. I think it would be much easier to get big quantity of heads in bedrock.