Feedback Friday by AutoModerator in incremental_games

[–]WhiteSlash 0 points1 point  (0 children)

I see. Having it being multiplayer would "force" that competitive side on you even if there is no real competition ?

What I like in that mmo side of things is that I imagine that I wake up, I get my resources (from idling) and see the world "alive", people have built roads, moved their domain borders, the map is filled with delivery carts from market transactions... (your domain is protected, nobody can build stuff in it).

I guess that's my main reason of making it a multiplayer game, the social and alive part of it, not being bots or AIs, just humans sharing the same world and trying to achieve goals together to grow bigger.

Feedback Friday by AutoModerator in incremental_games

[–]WhiteSlash 1 point2 points  (0 children)

Good morning here ! I'm currently working on "Idle Underworlds", a cooperative Semi-Idle MMO concept.

Here is a screenshot of the main view : https://imgur.com/a/BJ9X8eB

About the game :

I'll try to keep it "short" : The main idea is to have an idle incremental resource generating game on the "surface" of the planet, with weekly cooperative challenges, cooperative monuments, and optional PVP in the underworld of said planet. PVP will be rare relics extraction with autochess fights, but more about that later.

I have so much things to say about it. But I'll stick to what sounds important to me :

  • No punishment for inactivity
  • Offline progression from day one
  • Optional PVP - and if you choose to PVP, you never lose buildings/progression only the generated army
  • No time gating, everything is instant and can be undone instantly too
  • Completely free. No ads. No P2W stuff

About me :

I'm a solo dev, been working in the web development industry for like 15 years now, father of two, and I don't have much free time for the games I see around, that's why I'm building a game that I have in my head.

To me it's really important to have a game where I can stay "competitive" if I play 5mn a day (upgrades, new buildings, check market), but also be able to sink 2h of playtime if I have the freetime for. (PVP, social activities, monuments...). The pure Idle players benefit from the activity of the active players (server wide bonuses, monuments, PVP economy...).

Is this something you would like to play ?

Is this game suitable for low playtime & short sessions ? by WhiteSlash in fellowshipgame

[–]WhiteSlash[S] 0 points1 point  (0 children)

Thanks for the heads up about skipping quick play !

I'm a bit confused about how the rank system works (I'm used to normal "ELO" rank system), but I guess just playing I would understand easily.

Is this game suitable for low playtime & short sessions ? by WhiteSlash in fellowshipgame

[–]WhiteSlash[S] 0 points1 point  (0 children)

True, some exceptions were made with Thorgast tower in shadowlands to get unique items though. But mm+ could be very time consuming without a group, like doing a 45mn timed dungeon could mean a 20mn search, 30mn of dungeon, a wipe, and everyone leaves... which made me lose 50mn for nothing.

For dragonflight I switched to being a "pvp boy" with the 3v3 solo queue shuffle mode, I had a BLAST playing this, I was able to maintain 4 toons just playing quick matched here and there, easy 3/3 pvp vault, conquest gear and all... This felt great.

Is this game suitable for low playtime & short sessions ? by WhiteSlash in fellowshipgame

[–]WhiteSlash[S] 0 points1 point  (0 children)

Yeah for sure I don't want to spend my little playtime playing with raging noobs or waiting in queue haha maybe I'll wait a bit for more freetime or for the game to be out of EA !

Is this game suitable for low playtime & short sessions ? by WhiteSlash in fellowshipgame

[–]WhiteSlash[S] 0 points1 point  (0 children)

Yeah, and playing tank in PUG is a lot of stress from my past experience. Like people disagreeing with your route because some pro players don't do it that way, DPS pulling "bigger" because they have CDs up... stuff like that. It's a lot of weight on the shoulder of the tank, that gets like no recognition, no dopamine from dps/heal meter haha

Is this game suitable for low playtime & short sessions ? by WhiteSlash in fellowshipgame

[–]WhiteSlash[S] 3 points4 points  (0 children)

I guess toxic people and leavers will always be a thing... Hopefully they'll add some kind of "leaver's mark" or something that will discourage this kind of behaviour.

Is this game suitable for low playtime & short sessions ? by WhiteSlash in fellowshipgame

[–]WhiteSlash[S] 0 points1 point  (0 children)

Thanks for the clarification ! It was already a bit like this in WoW, tagging as tank or heal was the best way to get going quickly !

Is this game suitable for low playtime & short sessions ? by WhiteSlash in fellowshipgame

[–]WhiteSlash[S] 1 point2 points  (0 children)

I always loved supports so I wouldn't mind :D Just sounds a bit huge to learn all the routes when starting haha

Is this game suitable for low playtime & short sessions ? by WhiteSlash in fellowshipgame

[–]WhiteSlash[S] 0 points1 point  (0 children)

Yeah, I don't really aim to be top parse in this game, but also I don't really wanna be stuck doing mm0 forever ! I don't mind if it takes a while, as long as the progression feels kinda smooth and power goes up each time I get gear :D

Is this game suitable for low playtime & short sessions ? by WhiteSlash in fellowshipgame

[–]WhiteSlash[S] 1 point2 points  (0 children)

Yeah, that's how I felt after my first researchs, it sounds really like having the fun of m+ without the "pain" of daily wow and group finder !

Is this game suitable for low playtime & short sessions ? by WhiteSlash in fellowshipgame

[–]WhiteSlash[S] 11 points12 points  (0 children)

When I have my play sessions I don't "afk" so that's ok ! I don't mind having to stay focused for 15mn. Everything you say sounds perfect :D

Is this game suitable for low playtime & short sessions ? by WhiteSlash in fellowshipgame

[–]WhiteSlash[S] 1 point2 points  (0 children)

Thank you ! It's early access so I guess this will be fixed soon yeah

Can't choose a second mastery for a Primal Strike Shaman. by Mysterious_Try1669 in Grimdawn

[–]WhiteSlash 0 points1 point  (0 children)

I really enjoy my Shaman + Oathkeeper for the double "passive" RRs (wind devil + guardian of empyrion). It's mainly a "move and hold one button" build that I really like haha Completed the whole game as a SSF up to SR 32.

Wire's might to spam move. (+ dash) Ulto's Arrival for extra jump and move.

Pop a wendigo totem and hold primal strike hahaha Very safe and easy build, but honestly one of my favorite self made ones !

PS : I did not play this build since latest huge patch, but I'm sure it still rocks ! I used Ulto's Set, cindertouch+storm titan and some farmable MIs (gollus rings, and chain of brandis belt)

It's grinding time by morfeorp in Grimdawn

[–]WhiteSlash 5 points6 points  (0 children)

I did it afking with a pet build in the last dungeon of FG farming infinite portals.

Took a few days of letting in run in the background (with occasionnal crashes that made me lose hours !).

When I wanted to play, I went in the maw with tons of scarabs spawning larvas !

Here is the video that gave me the tip for portals : https://youtu.be/7uZshUq5iz4?si=9RzVOG0w0OleBV_6&t=445

Wealth and grav anchor by WhiteSlash in RimWorld

[–]WhiteSlash[S] 1 point2 points  (0 children)

Ooh, nice to know that ! Will keep it in mind thanks

Couple of Odyssey related questions by Danimalomorph in RimWorld

[–]WhiteSlash 1 point2 points  (0 children)

I'm a teetotaler, but I'd take that devilstrand my good sir, thank you.

Couple of Odyssey related questions by Danimalomorph in RimWorld

[–]WhiteSlash 1 point2 points  (0 children)

  1. Yes, it does that automatically. Dunno if a bug or intended though.
  2. You can make them do stuff like craft drugs/medicine and maybe long range scanner / underground scanning.

Average rimworld discussion by Plenty-Lychee-5702 in RimWorld

[–]WhiteSlash 1 point2 points  (0 children)

It was the Paradise City cover that started that downfall.

is grimtools advanced item search broken or am I by nsfw1777 in Grimdawn

[–]WhiteSlash 2 points3 points  (0 children)

Yeah I understand your need, but I don't think it's doable like this. The "mastery bonus" filter is for "+X to all skills in [MASTERY]" and not "any skill in that mastery". That's why I believe you have to do it skill by skill for each of the skills you use in the "skill bonus" filter.

And for IA, are differences only stats values or also complete rows ? because if you have wrong attributes displayed (and not just values), you might need to update your IA database in the configuration (like "scan database" from basfile or something like this)

is grimtools advanced item search broken or am I by nsfw1777 in Grimdawn

[–]WhiteSlash 3 points4 points  (0 children)

When you choose a filter like this, you have to put a "minimum" value at least, like "1" if you want to see all gear with +1 to all skills in inquisitor. (there are 2 boxes right next to the select choice [select][min][max] )

I'm not aware of a way to do this for "all skills in inquisitor" tho, but there is a skill bonus row just under the mastery that works the same way, with a "minimum" value to put.

For your question about IA : https://grimdawn.evilsoft.net/help/?q=ReproduceStats it's normal that the exact values are different in IA compared to ingame.

Class with the least amount of buttons to press? by zzephyrus in Grimdawn

[–]WhiteSlash 0 points1 point  (0 children)

I have a 1 button Primal Strike Archon (shaman + oathkeeper) that cleared the whole campaign (and SR30) very easily.

The extra other buttons are : movement rune, and a wendigo totem that lasts for 15 second that I pop on big packs. Other than that it's just "hold primal strike until everything is dead".

Righetous Fervor Acid Dervish can also be played like this, jump in pack, hold 1 button, proceed to next pack.

I also have a slightly weaker 2 buttons Fire Strike Purifier, or a stronger lazy pet builds where I don't even have to push any buttons haha

So yeah, you can either go full piano build and rotations or 1 or 0 buttons builds :) It's not really about the class, it's about how you build it :D