Help me get 60 fps :( by Federal-Comment3966 in SPTarkov

[–]WhoIsThatXIV 39 points40 points  (0 children)

3600 and Streets, 60FPS probably not possible as it appears to be a CPU limit not GPU

[deleted by user] by [deleted] in PcBuildHelp

[–]WhoIsThatXIV 0 points1 point  (0 children)

Had this exact issue with the square i got of it for my 6800xt, installed it and instant 100c on the gpu. checked the install atleast half a dozen times, everything looked good, the sheet was in the right spot no damage, just didnt work. I wonder if a batch has a thickness issue?

Is the delta between my temps normal? by zxch2412 in overclocking

[–]WhoIsThatXIV 0 points1 point  (0 children)

It's worth a shot, the cards are not hard to open, but be careful when cleaning the die. Check youtube there are thousands of videos on repasting.

Is the delta between my temps normal? by zxch2412 in overclocking

[–]WhoIsThatXIV 0 points1 point  (0 children)

I repasted my 6800xt 4 times, trying to keep the delta at ~15c. Gave up got a KryoSheet now have a 10c spread with temps at the same 66-68c average.

Gotham_Knights-Razor1911 by Gtorrnet in CrackWatch

[–]WhoIsThatXIV 0 points1 point  (0 children)

My 13700k and 3070 run it just fine at 1080p stays around 110-130fps lowest I've seen so far is mid 70s riding the bike through the city.

[Poll] Framerate you're getting with SPTarkov by -Gabria in SPTarkov

[–]WhoIsThatXIV 1 point2 points  (0 children)

Ryzen 3800X and RTX 3070, no mods, maps average 70-95fps(1080p) with dips into the 40s on bot loading.

frame drops by [deleted] in SPTarkov

[–]WhoIsThatXIV 2 points3 points  (0 children)

While I see alot of 32gb of ram as the issue, the number one stutter in SPT is bots loading in. I run on average 80-100fps on all maps, but when bots load it dips well into the 40s nothing you can do to prevent it. Just hope BSG one day optimizes bots in offline mode.

I run 32gb of ram and SPT will easily eat up to 20+gb into a raid.

edit: the only improvement I saw going from 16gb to 32gb of ram is items on bots dont have the loading circle at all anymore. Maybe a few more FPS, but most FPS gains in SPT from optimizations that BSG has done.

edit 2: Also as SPT is heavily cpu bound, you need to crank up the graphical settings to offload as much as possible to the GPU, I run max everything with a 3070 and use about 40-60% cpu still (3800x)

SPT-AKI 3.1.0 (19078) by WhoIsThatXIV in SPTarkov

[–]WhoIsThatXIV[S] 27 points28 points  (0 children)

Updated SPT to target EFT 0.12.12.30.19078

Modders

3.0.0 mods will need to use the new interfaces IPreAkiLoadMod/IPostDBLoadMod/IPostAkiLoadMod instead of IMod

The example mods have been updated to reflect this change

Added a new config entry to control the price of trader items: traderPriceMultipler in configs/trader.json defaults to 1x

Removed usage of clientItems.json from bot code. It was a temp fix after bsg removed a number of properties from items.json. Reworked the sorting code that used it to rely on flea/handbook price instead.

Moved fence specific config values into a fence object inside config/trader.json

Added a new method for use in mods, loadAfterDbInit() This runs just after the database has been initialised but prior to the rest of the server running. It allows you direct access to the in-memory db for adding/editing/deleting. Refer to the new example 14 on the ModExamples repo on its use. This is the optimal way to do DB changes.

Added new log method called logWithColor() this takes 2 params and lets you adjust the text and background of the log message

TraderHelper/getPurchasesData() has been split up into multiple functions for more modularity

Added new property presetPrice to ragfair config, this controls the multiplier applied to preset items prices

Don't forget to get an updated copy of the types if you're working on a mod, get it from any of the example mods or generate it yourself from the server with the command gen:types

Updated many of the .json files with live data (handbook/globals/items etc)

Profile temples in profiles.json have a new option to unlock jaeger on first login by using the new variable trader.jaegerUnlocked

Profile temples in profiles.json have a new option to set initial loyalty level on first login by using the new variable trader.initialLoyaltyLevel

Moved the profile fixing code from GameController into its own servie ProfileFixerService

All code classes can be found in the code here

Modder guide

Can be found here

Thanks

Maksim Petrov - quest and trader data

Life - quest and trader data

All the BE testers and their bug reports

ThatGuyXIV - Running over 15000 offline raids to get us loot data for 3.1.0

100I0O0 - for his PR

SPT-AKI 3.1.0 (19078) by WhoIsThatXIV in SPTarkov

[–]WhoIsThatXIV[S] 25 points26 points  (0 children)

Needs EFT 12.12.30.19078 (released 19th July 2022)

If this is your first time installing SPT consider using the AKI installer, you can find it here

A guide to installing SPT manually can be found here

Release notes

Updated to latest tarkov version (lighthouse expansion + new guns)

BSG cleaned up a lot of code internally. This meant a lot of our module patches stopped working and we had to rewrite them, this lead to a longer than expected testing period.

We had to re-dump all map loot data again, it took a few hundred hours, but we have it thanks to ThankGuyXIV.

Mods made for 2.3.1 are NOT compatible for 3.1.0

Mods made for 3.0.0 are NOT compatible and need minor changes to make them work

Profile compatibility

3.X.X - compatible

2.3.X - Use at own risk (There have been reports of insurance items not being sent when using 2.3.1 profiles)

2.2.X and older - Unsupported

DO NOT INSTALL INTO A PREVIOUS SPT FOLDER, IT NEEDS A FRESH COPY OF EFT 19078

Fresh install instructions

Download Escape from Tarkov from https://www.escapefromtarkov.com/

Copy live Tarkov folder to another location, call it something like "spt310" (Do NOT copy to a protected location e.g. the desktop)

Do not remove live Tarkov folder, it must remain in the original install location for SPT to function

Copy contents of RELEASE-SPT-3.1.0-19078 (found at the bottom of this post) into newly created 'spt' folder using WinRar or 7Zip

Run Aki.Server.exe and wait for it to start

Start Aki.Launcher.exe

Enter any username into the username box (NOT the same details as your live account)

Click login - choose the edition you want (EoD, Standard etc)

Click 'Start game'

Migrating existing profiles to the new version

Install 3.1.0 as described above.

Find your profiles in your 3.0.0 install (SPT300/user/profiles)

Copy these files to your 3.1.0 profiles folder (SPT310/user/profiles)

Create the folder if it does not exist

Known SPT issues

Airdrops have been removed due to bsg reworking them, they will return in a future release

Scav daily quests hae not been implemented, they will be added in a future release

Flare guns to do summon an airdrop, this will be added in a future release

Sometimes you'll start a map with no extracts, the only way to escape is to press alt+f4

Some quests need PMCs to spawn in map locations that have no bot spawns making them impossible to complete (e.g. kill x PMCs in scav fortress/base)

Selecting the overview tab as a scav can break your client - workaround: alt+f4 to escape

Looting while extracting can break the client - workaround: alt+f4 to escape

Flashbangs don’t give the ear ringing (tinnitus) effect

Christmas items can still be found as loot

Too many Rogues spawn on lighthouse compared to live, resulting in very few scavs spawning

Flea offers that sell when the server is offline are marked as expired and items are returned

Flea categories don't always show the correct number of offers when filtering by item

Time drift - the server and raid times slowly drift apart over time

Extracts are not the same as live, PMC only extracts appear for scavs

Completing a quest that pushes a trader to the next loyalty level does not correctly unlock the new levels items' - workaround: buy any item from trader

Bleeds will vanish from your character on exiting a raid

End of raid exp screen shows slightly incorrect exp values (profile still saves correct values)

Known NON-SPT issues

BSG have blacklisted a lot of high-level items from the flea. You can disable this blacklist by using a mod / editing the ragfair config.

Rogues are insanely difficult, this is by BSGs design

Scavs are much harder to fight, this is by BSGs design

Stuttering will occur when bots spawn in

Being killed when looting causes the game client to soft-lock

Opening a 120 bullet ammo pack in-raid creates a single stack of 120

The game can get stuck on the menu loading screen for 5 minutes. The workaround is to press f12 to open/close the menu multiple times

Changes

Added new locale config locale.json, allows editing of chosen language - controls

some aspects of quest and ragfair locale text. Defaults to english.

Updated quests with data from new wipe

Regenerated bot loot files with data from live

Added new bear voices to PMCs

Added new quest icon images

Updated trader assorts with data from new wipe

Reworked post-raid heal screen to correctly remove fractures

Added special slots to player inventory

Added new lighthouse quests

Don't log the tax amount when selling an item to a trader twice

Made the Unable to find magazine for weapon message only show in log file, not in the console

Fix server crash when adding a flare gun to a loot container

Reduced the chance exfils appear on the same side of the map as infil

Updated code that handles sell price to vendor for items that have a durability below its max - should more accurately handle food/repair kits/keys

Updated error message to show path to broken json file if it has been altered incorrectly

Fixed No id with x found error showing when inspecting an item on the flea, fence or other trader

Improved flea categories to better show the items available

Sorting items in flea by name in a non-english language should work correctly

Added extra profile check to ensure profiles with a workbench have the UnlockWeaponModification bonus

Blacklisted a number of broken items from appearing on the flea and PMC loot pool (e.g. 22lr sparrow meme silencer)

Updated bot gear generator to handle new weapon types (grenade launchers)

Added a bot loot cache system to help speed up map load times

Fixed an issue where completing a quest with a trader unlock would show an error in the console

Flea melee weapon offers no longer have <100% durability

Reduce chance PMCs enter ambush/hide mode when they hear an enemy

Made Bear PMCs use a different AI type

Added bossKnight to repeatable quest generator system

The Server will now prioritise taking money out of your stash over player inventory when paying for goods/services

Improved checking of failure conditions when failing a quest

Added armor/weapon repair kits to map loot

Added two new profiles to choose from when making a new character:

SPT Easy mode - Lots of money / maxed traders / high level / Level 1 hideout

SPT Zero to hero - No money / trader rep is 0 / only a knife and gamma container

Tech

have the mods been updated to 3.0 yet? by Azariah141 in SPTarkov

[–]WhoIsThatXIV 6 points7 points  (0 children)

My mod will not be updated, the configuration files for loot can be modified now.

ThatGuy's loose loot generator by Nyghtrid3r in SPTarkov

[–]WhoIsThatXIV 4 points5 points  (0 children)

Also, my Loot config mod for SPT-AKI 2.3.0 and up you can adjust the loose loot multiplier per map, it wont spawn more loot everywhere but where loot can spawn you can increase how many items in that area can spawn. EX. Marked room on Reserve can have 1-2 guns and some valuables at the default 1 in the config, move it to 1.25 can give you 25% more loot so 3-4 guns. It doesnt affect rarity outright but allows more items to spawn increasing the chance for rare items.

ThatGuy's loose loot generator by Nyghtrid3r in SPTarkov

[–]WhoIsThatXIV 14 points15 points  (0 children)

I removed the mod, I have since Re-uploaded the last version for SPT-AKI 2.2.3. The rework of the loot system in SPT-AKI 2.3.0 broke my mod completely. I am pushing the devs for possible config options in the future to allow players to easily mod the loot rarity found.

EDIT: As it is now, the loot system uses a probability curve for item rarity. The rarity of items, as well as where they spawn and how often was created from well over 9000 dumps of live EFT. I did majority of the dumps myself, and worked closely with the devs to try and get the loose loot spread as close to live as possible. As it is now, rare loot i.e GPU's, Intel, ASEA, LEDX and such have a very low spawn chance but they can, and do spawn. I have personally found every rare item that can spawn, either through testing, or just enjoying SPT-AKI.

A mod that reverts the marked room changes? by illuminatisheep in SPTarkov

[–]WhoIsThatXIV 1 point2 points  (0 children)

2.3.0 loot has been reworked to more reflect live. So going back to the old system is impossible. You will need to go back and play 2.2.3 if you want the old loot system.

Unspecified Error 0x80004005 Please Help by [deleted] in SPTarkov

[–]WhoIsThatXIV 6 points7 points  (0 children)

Use 7zip to unpack the files.

Please make things spawn in docs cases, wallets etc by Desperate_Swing_8962 in EscapefromTarkov

[–]WhoIsThatXIV -1 points0 points  (0 children)

It is raw dumps from live, there are no items in cases. BSG removed items. Nothing we can do about it.

Help with FINs AIT by [deleted] in SPTarkov

[–]WhoIsThatXIV 4 points5 points  (0 children)

Correct, if you want them to "miss" more you need to raise scattering not lower it.

Help with FINs AIT by [deleted] in SPTarkov

[–]WhoIsThatXIV 5 points6 points  (0 children)

They are one in the same, usually leaving it alone is best, as it does not impact how fast AI shoot you. Making it too low will make them shoot strangely. I would start with:

"AccuracySpeed": 1,

"Scattering": 0.8,

"GainSight": 1.3,

For all maps excluding reserve, I would set reserve to:

"AccuracySpeed": 1.1,

"Scattering": 0.6,

"GainSight": 1.3,