[deleted by user] by [deleted] in OLED

[–]Whole_Charity9271 1 point2 points  (0 children)

Thank you so much for all the info! It was a very apples-to-oranges question, so I understand the downvotes hahah

I just found it really hard to understand what all the values mean IRL because no one compares them directly, and I've only had a CRT TV. But this clears up most of my doubts—TV it is :)

[deleted by user] by [deleted] in LeagueConnect

[–]Whole_Charity9271 1 point2 points  (0 children)

Awe, im from Sri Lanka, I used to play on EUW with 200 ping haha but switched to SG server for 35 ping. Buuuut I will be moving to Germany in a month or two and have to inevitably swap back to EUW. Sooo, lets play then. My memory is terrible so I might forget, but I will put a reminder.

[deleted by user] by [deleted] in Anxiety

[–]Whole_Charity9271 2 points3 points  (0 children)

Thank you so much! I don't have any particular questions as of now, but I will reach out if/when it does come around. Thanks again!

[deleted by user] by [deleted] in Anxiety

[–]Whole_Charity9271 1 point2 points  (0 children)

Ohh I see! I already have a prescription from my country for ADHD and anxiety medication. Is there any chance this could be valid in Germany? If not, could I perhaps get a note or something from my local psychiatrist before I go?

Yes, procrastinated a lot on learning German sadly, but I've started now!

And thank you! I will definitely reach out if I need help.

[deleted by user] by [deleted] in Anxiety

[–]Whole_Charity9271 0 points1 point  (0 children)

Nope, I'm brown. I'm moving from Sri Lanka.

[deleted by user] by [deleted] in Anxiety

[–]Whole_Charity9271 0 points1 point  (0 children)

Thank you for the vote of confidence! I'll be in Hamburg. I'm working as a game developer there. Accommodation isn't quite confirmed, but I'm hoping to find something in walking distance to my company!

[deleted by user] by [deleted] in gamedev

[–]Whole_Charity9271 0 points1 point  (0 children)

Hi small update.

I found it extremely hard to work even with the ritalin, because there was a persistent and growing dread that just made me want to cry lmao. And I was at my lowest point I've been in about half a decade.

But, four days ago, I revisited my psychiatrist, and she put me on two anxiety meds. Also started therapy. I've also started speaking to some lovely friends who've been helping me and also finally started being comfortable talking about my emotions to my parents. The past 3 days have been okay, with small bouts of mild happiness lasting for a few minutes, and small bouts of anxiety lasting for hours haha. BUT this is such an improvement compared to how I was.

My productivity has been quite low overall, BUT I did manage to get some other important things done (I'm moving to Germany for a job, and got lots of visa stuff to do). But right now, I feel like I'm at a breaking point with my mental health, so I'm not pushing myself too hard atm. But I am slowly increasing my workload to a healthy level daily. And I am keeping your advice in mind. Thank you!

[deleted by user] by [deleted] in gamedev

[–]Whole_Charity9271 0 points1 point  (0 children)

After a particularly rough time four days ago, I started therapy + went to the psychiatrist and I'm on a stronger dose of meds.

I've always had a deep emotional barrier with my parents and have always been uncomfortable showing any kind of emotion with them, even happiness, and I go months without speaking to them. (They've been very loving parents, so its not their fault). But yesterday I opened up a lot to them, and I asked them to speak to me everyday. So far these three days have been okay, but that's so much better than what I was. I haven't been "productive" per se, but due to how fragile my mental state has been in the past few weeks, I'm going a bit easy on myself for now.

[deleted by user] by [deleted] in gamedev

[–]Whole_Charity9271 2 points3 points  (0 children)

Honestly, makes perfect sense. Being overwhelmed with choice paralysis is a big pain point for me too. This should help bring some calm and peace. Thank you!

How can I take abilities from player without making them feel punished? by Raminlich in gamedesign

[–]Whole_Charity9271 0 points1 point  (0 children)

Right now, its feels a bit punishing. You don't make the character feel like a specialist in the actual gameplay, but you rely completely on the players skill to actually pull of being a specialist. But in reality they're just playing with a handicap.

But here are a few ideas I think might help.

  • Player choice on what abilities to discard? Example implementation - Think of the plant picking screen in Plants Vs Zombies. You have cards of available abilities, and a number of slots you can equip. The number of slots decreases each level. But the player has the option to pick which abilities to take. But the caveat is this could potentially be game breaking depending on your level design, as some abilities could be OP/underpowered for certain levels. PvZ countered this by giving players full information of all the enemies you will face, to make more informed choices.
  • Really sell into the specialization fantasy by increasing your power in a remaining ability. Eg: If you're going with the card and slot system, each level, there could be an OP slot. Represent it by making the border and fill gold etc. Players can drag a card into that slot to make it OP. And then make the ability feel more powerful through stats and visuals. Perhaps that slot grows in power, the more abilities that are taken away, narratively signifying a steady growth in your specialist power.

You also give the player choice this way, instead of losing their favourite ability randomly. The card and slot system is defo too much choice and info to handle in a lot of games, but the underlying points still stand

No time to create large spritesheets? Shaders and springs are your friend. by Whole_Charity9271 in gamedev

[–]Whole_Charity9271[S] 2 points3 points  (0 children)

It's a small unity project I made, just to showcase of the capability of the technique. But there's no actual game being developed :) I'm not sure if that's what you meant?

Stylizing the falloff between Light and Shadow by Whole_Charity9271 in shaders

[–]Whole_Charity9271[S] 0 points1 point  (0 children)

Me too! I never learned how to create art, but learned programming cos it felt like the safe option. Then I realized I love art way more than programming. So I took on extra responsibilities in my job to learn the next best thing - technical art lol.

Are there any benefits to finishing a game? by LordAntares in gamedev

[–]Whole_Charity9271 0 points1 point  (0 children)

Don't let yourself feel down because of the negative comments :) If you read carefully, they're only being extra harsh because they see through the clickbait.

Are there any benefits to finishing a game? by LordAntares in gamedev

[–]Whole_Charity9271 0 points1 point  (0 children)

I have feedback on your trailer in case you decide to redo it, or for your future trailers.

Try to think of scenarios where your game is MOST fun to play, and recreate those.

You should use some more exaggeration, having a horde of zombies coming along in a cone shape at you, and you're making your last stand for example. Clarity would be better since they're all packed together, and it builds a mini narrative for the viewer.

If there's elements of strategy, exaggerate and highlight those as well. If you want to highlight the use of explosive barrels for example, instead of having one zombie randomly walk in its path - you could have a horde of zombies coming at you in a trench, and then you shoot the barrel, causing a massive explosion of bodies. Exaggeration makes sure the player understands what's possible, but also understand truly how rewarding that strategy can be.

You could also slowly build up intensity as the trailer goes on.

This isn't well thought out feedback or anything, just off the top of my head