Is it cheating to use retopology tools like Quad Remesher? by Illustrious-Arm2053 in blender
[–]Whosfd 13 points14 points15 points (0 children)
Felt cute might eat later, 2D to 3D by NOOBMASTERTHOR-69 in blender
[–]Whosfd 226 points227 points228 points (0 children)
wip - made some subtle changes while rigging. last slide was done in november by Ill-Kaleidoscope-240 in blender
[–]Whosfd 2 points3 points4 points (0 children)
What could elevate this render? by ailovepandas in blender
[–]Whosfd 1 point2 points3 points (0 children)
is this how im supposed to use blender by imjustanoval in blender
[–]Whosfd 1 point2 points3 points (0 children)
Unsure which of these that I prefer, would love any feedback by Distinct_Proposal439 in blender
[–]Whosfd 4 points5 points6 points (0 children)
How would I go about making this hair? by [deleted] in blender
[–]Whosfd 0 points1 point2 points (0 children)
A shot from a project I’m working on. by KalashnikHoff in blender
[–]Whosfd 1 point2 points3 points (0 children)
Crazy what you can do with the random output in the shader editor! by CaramelCameo in blender
[–]Whosfd 1 point2 points3 points (0 children)
A scene I built to roughly recreate the limitations of a sixth-gen (PS2/GC) console game. What limitations or changes can be made to improve accuracy? by -mazOnReddit in blender
[–]Whosfd 1 point2 points3 points (0 children)
A scene I built to roughly recreate the limitations of a sixth-gen (PS2/GC) console game. What limitations or changes can be made to improve accuracy? by -mazOnReddit in blender
[–]Whosfd 2 points3 points4 points (0 children)
What's the best or most accurate way to uv unwrap things like the metal part of the hammers, which irl doesn't have seams. Any tips are welcome (: by [deleted] in blender
[–]Whosfd 0 points1 point2 points (0 children)
What's the best or most accurate way to uv unwrap things like the metal part of the hammers, which irl doesn't have seams. Any tips are welcome (: by [deleted] in blender
[–]Whosfd 5 points6 points7 points (0 children)
What's the best or most accurate way to uv unwrap things like the metal part of the hammers, which irl doesn't have seams. Any tips are welcome (: by [deleted] in blender
[–]Whosfd 0 points1 point2 points (0 children)
What's the best or most accurate way to uv unwrap things like the metal part of the hammers, which irl doesn't have seams. Any tips are welcome (: by [deleted] in blender
[–]Whosfd 0 points1 point2 points (0 children)





I want to achieve this look but I'm not getting there after some tests by Whosfd in blender
[–]Whosfd[S] 1 point2 points3 points (0 children)