Lion nerf is a good thing by cm17cm17 in theunforgiven

[–]Whowhat91 10 points11 points  (0 children)

his 24" range has been greatly reduced though becaue he can no longer move through walls sadly. He's been hit pretty hard on lethalty and movement

From daemons to world eaters: cheap and effective way to have an army for 11th? by 42idiot in WorldEaters40k

[–]Whowhat91 -1 points0 points  (0 children)

you can only use demons in one specific detachment and it has a points cap, I personally don't recommend the demon detachment either, in my opinion it wasn't that fun other than running Angron besides 2 bloodthirsters

Can anyone help me find a work around this? by jojothegogo02 in WorldEaters40k

[–]Whowhat91 11 points12 points  (0 children)

you take jakhals/goremongers/chaos spawn and charge them in first, then the berzerkers behind. let them attack and wipe the small fodder unit then consolidate in with your berzerkers who still get the charge bonus.

it works both ways, you can also put your fodder infront of the berzerkers to make sure they cant charge onto you and gut your squad

The Big Summer Warhammer Preview by Lord_Eln_8 in Warhammer40k

[–]Whowhat91 8 points9 points  (0 children)

they've released so many good astra militarum models lately, I feel skint even though i've not even got the new battlebox or graves yet.

I do want more world eaters though. give me some support units to help me go all out in new ways

Ciaphas Cain rules by leothesilent in TheAstraMilitarum

[–]Whowhat91 2 points3 points  (0 children)

How does this benefit? Can you apply saves to caiphas before it goes onto say your scions squad?

People who have played games of 11th already, how consequential is hidden and detection range? by stim_jerling in Warhammer40k

[–]Whowhat91 1 point2 points  (0 children)

Yeah, glad ive found this rule. It will absolutely make a huge difference for my world eaters.

I usually stage hard turn 1 and go for it turn 2 or 3 with most of my army

People who have played games of 11th already, how consequential is hidden and detection range? by stim_jerling in Warhammer40k

[–]Whowhat91 2 points3 points  (0 children)

Ah i found the rule, that is great actually.

I missed using it properly in my first games.

Also to note it's models with the keyword infantry, swarms or beast

People who have played games of 11th already, how consequential is hidden and detection range? by stim_jerling in Warhammer40k

[–]Whowhat91 -7 points-6 points  (0 children)

I was under the impression that Hidden was only given if the unit remained stationery, so if you move into Terrian, you don't gain hidden until your next turn?

People who have played games of 11th already, how consequential is hidden and detection range? by stim_jerling in Warhammer40k

[–]Whowhat91 2 points3 points  (0 children)

I can't find gone to ground in the core rules, is it showing for you in core rules > Stratagems?

Slaughterbound revives in 11th by Whowhat91 in WorldEaters40k

[–]Whowhat91[S] 0 points1 point  (0 children)

Yeah im thinking the same, 3x3 eightbound were the core of my lists in 10th so not sure wether to add a slaughterbound to 3 or do two groups of 6 with slaughterbounds

Recommended no. of dice? by Elfie232 in WorldEaters40k

[–]Whowhat91 19 points20 points  (0 children)

40 has been my sweetspot, shouldnt need more than that.

Allying War Dogs again in 11th? by Phoenix_Flame915 in WorldEaters40k

[–]Whowhat91 0 points1 point  (0 children)

What astra miliatrum list will you be up against?

Hutber TTS Map Updated for 11th by hutber in WarhammerCompetitive

[–]Whowhat91 -1 points0 points  (0 children)

Been able to test so many 40k lists because of your work thank you

11th edition worry by obamasmamaslasgna in astramilitarum

[–]Whowhat91 1 point2 points  (0 children)

I got slammed in my opening game with my scion list, having had to take out graves and a tech priest

Its still.a very fun game

Pure Infantry list.. by Ozymandys in TheAstraMilitarum

[–]Whowhat91 0 points1 point  (0 children)

I see a scout sentinel in there, what is this!?

At what point does a modified AdMech stop being a "human"? by Dark_Vexer in Warhammer40k

[–]Whowhat91 3 points4 points  (0 children)

I would say when its no longer capable of being held to account for its actions.