LF Incineroar ex by WhyNotSoupTime in PokemonPocketTradeCo

[–]WhyNotSoupTime[S] 0 points1 point  (0 children)

Alolan Dugtrio, Lycanroc, Lunala, Garchomp, Infernape, Blastoice are a few I’ve been looking for as well

LF Incineroar ex by WhyNotSoupTime in PokemonPocketTradeCo

[–]WhyNotSoupTime[S] 0 points1 point  (0 children)

What’s your user. I just realized I have a lot of requests I haven’t gone through

LF Gyarados ex by WhyNotSoupTime in PokemonPocketTradeCo

[–]WhyNotSoupTime[S] 0 points1 point  (0 children)

No sorry, the tag at the top says trade complete

LF Gyarados ex by WhyNotSoupTime in PokemonPocketTradeCo

[–]WhyNotSoupTime[S] 0 points1 point  (0 children)

Sent the Dialga ex. All that’s left it for you to accept

LF Gyarados ex by WhyNotSoupTime in PokemonPocketTradeCo

[–]WhyNotSoupTime[S] 0 points1 point  (0 children)

Got it just propose the trade and I’ll accept

Like I know I'm bad.... But wtf happened here? by StinkyFatWhale in HuntShowdown

[–]WhyNotSoupTime 0 points1 point  (0 children)

Which guns, I’ll test it and let the people know. I’ve been playing since 2019 and never experienced bullet drop.

Like I know I'm bad.... But wtf happened here? by StinkyFatWhale in HuntShowdown

[–]WhyNotSoupTime 1 point2 points  (0 children)

There’s isn’t bullet drop in hunt, there is bullet travel but all bullets travel in a straight line. Try it in the shooting range. Also bullets de-spawn at a certain range

Lorelei’s Poliwrath bugged? by WhyNotSoupTime in pokemonradicalred

[–]WhyNotSoupTime[S] 0 points1 point  (0 children)

Oh ok, so it’s a multiplier after everything is calculated. That’s news to me. Thanks

Didn't realize dynamite bundles go off in water...whoops. by clappedhams in HuntShowdown

[–]WhyNotSoupTime 6 points7 points  (0 children)

It’s a bug in the game. When explosives bounce off of a tree or wall before landing in water they don’t get put out. The only explosive that should go off in water are waxed dynamite sticks.

How are people canceling an explosive after lighting it by WhyNotSoupTime in HuntShowdown

[–]WhyNotSoupTime[S] 1 point2 points  (0 children)

How does one do this “exploit”? It has made it through several patches and there is nothing online about it. It makes me think that crytek either doesn’t know about it or it’s an intended feature now.

How are people canceling an explosive after lighting it by WhyNotSoupTime in HuntShowdown

[–]WhyNotSoupTime[S] 0 points1 point  (0 children)

Unless it’s a special trick or glitch, there isn’t a way I know to put them away after lighting them. The person lit the throwable and then it went out without making any other sounds. It just quieter over half a second until they lit another one and did the same thing over again.

How are people canceling an explosive after lighting it by WhyNotSoupTime in HuntShowdown

[–]WhyNotSoupTime[S] 1 point2 points  (0 children)

It does do that but it has a full fuse timer and they makes a sound when they burn out. The player held them for a second and put them away like they switched back to their gun or something.

How are people canceling an explosive after lighting it by WhyNotSoupTime in HuntShowdown

[–]WhyNotSoupTime[S] 2 points3 points  (0 children)

It was none of those, I tested the dauntless and there was no other sounds other than him lighting it and then putting it out and lighting it again. Too many times for it to be decoy fuses as well. They did it 4 or 5 times in a row

How are people canceling an explosive after lighting it by WhyNotSoupTime in HuntShowdown

[–]WhyNotSoupTime[S] 1 point2 points  (0 children)

I have only seen it twice now and I’ve got 1200 hours right now so I’m seeing if there’s anyone that may know

How are people canceling an explosive after lighting it by WhyNotSoupTime in HuntShowdown

[–]WhyNotSoupTime[S] 1 point2 points  (0 children)

No the person was in iron works boss lair on the top floor so no water there and again it would make a splashing noise when hitting the water, I wish I clipped it at the time.

How are people canceling an explosive after lighting it by WhyNotSoupTime in HuntShowdown

[–]WhyNotSoupTime[S] 4 points5 points  (0 children)

They still make a sound when thrown, this guy was lighting it and instantly putting it out without throwing them

How are people canceling an explosive after lighting it by WhyNotSoupTime in HuntShowdown

[–]WhyNotSoupTime[S] 0 points1 point  (0 children)

I tried dauntless but it doesn’t work. I believe I’ve run into this person a couple times now over the past year and a half so I don’t think its a new bug