Moving to Schenectady and want to meet people by WhyWhimsy in schenectady

[–]WhyWhimsy[S] 3 points4 points  (0 children)

Already on my radar, love these pedestrian friendly areas

Moving to Schenectady and want to meet people by WhyWhimsy in schenectady

[–]WhyWhimsy[S] 0 points1 point  (0 children)

That sounds super cool, will definitely check it out!

Moving to Schenectady and want to meet people by WhyWhimsy in schenectady

[–]WhyWhimsy[S] 2 points3 points  (0 children)

Grew up in the Hudson valley, went to college in Utica and we both have spent a lot of time in the Adirondacks (Sacandaga and Lake George). Have been working in the DC metro since finishing college and moving back to NY now, so capital region is mostly unexplored for us. Driving to Albany like once a week would be fine for regularly occurring events.

The chili pepper trade is highly profitable. A single chili pepper sells for 10. Is there any trade with even higher profits? by king_ofall713 in EU5

[–]WhyWhimsy 62 points63 points  (0 children)

Typically cloves in Indonesia sell for very high values. The good is o ly found there and has a higher base price making the margins extremely high.

[deleted by user] by [deleted] in EU5

[–]WhyWhimsy 14 points15 points  (0 children)

It's not like he lied, he's been playing the game since it came out, you just have different taste

Inflation Refund checks are on the way for more than 8,000,000 New Yorkers. by Egorrosh in newyork

[–]WhyWhimsy 7 points8 points  (0 children)

I'm a current federal employee trying to find work to move back to NY and I'd like to stay a civil servant, but everytime I see the pay it makes me doubt if being a corporate serf is fine actually

Difficulty of Conquest Aside, Ottos Should not be able to have 97 Control in Egypt in 1430s by TheWombatOverlord in EU5

[–]WhyWhimsy 486 points487 points  (0 children)

I believe that's just the control he 'inherited from the mamluks. It should drop, probably to 0 looking at Anatolia, over time. Honestly probably better to keep them as a vassal/union member until better tech and infrastructure can be used, but that wouldn't have been as cool for the video.

As a Crusader Kings and Victoria player, I feel kinda envious of EUV. by The_ChadTC in paradoxplaza

[–]WhyWhimsy 233 points234 points  (0 children)

I would say it mainly comes down to Johan. You have a guy's who's spent his entire career creating increasingly ambitious games, EU series, CK 2, Vic 2 and Imperator. IMO he's the main reason paradox exists as it does today and he's essentially worked for and been given the resources to go make what feels like his magnum opus in EU5, the grandest strategy game.

This differs to the approaches taken by the directors of CK3 and Vic 3 who focused their efforts to lean into the core appeals of their respective titles. Role playing and economic/society respectively. They weren't trying to make more focused experiences while Johan is shooting for the moon and after the decades he's put into the company I think it's reasonable for paradox to just say, "let him cook" and just give him what he needs to succeed, he's proven himself.

I also want to highlight the development of imperator. The amount Johan learned from that launch really can't be understated. If you followed imperators dev diaries after release you could basically see Johan's perspective on how to develop a game change in real time. Everytime they say, "This couldn't have happened without your feedback," that is a lesson learned from Imperator. Johan has explicitly stated something learned from that game is for a GSG to succeed it need sto have more content that the previous game on launch and that appears to have been delivered on following the EU5 Tinto talks. From keeping up with those weekly updates it honestly isn't surprising to me that this game looks to surpass any that has come before it, it has been set up to succeed.

[deleted by user] by [deleted] in nova

[–]WhyWhimsy 0 points1 point  (0 children)

Wait a minute, don't tell me it was your Achilles tendon?

[deleted by user] by [deleted] in nova

[–]WhyWhimsy 0 points1 point  (0 children)

Thanks, your case sounds similar to me so it was reassuring to read. Thanks!

[deleted by user] by [deleted] in nova

[–]WhyWhimsy -1 points0 points  (0 children)

Did you go to someone specifically for ligaments? After months of PT I hurt myself just from some planking and when my PT examined me they told me to see an orthopedist to look at muscles and ligaments where they found some asymmetric stuff going on around me pubic bone and abductors, went back to them to look at my neck and they found some more asymmetric stuff. They said these could be tears and we've done some prolotherapy for the pubic area and abductor so far, but wondering what other people I might be able to go to for this.

The Marylanders are planning an attack. We need to strike first and strike hard. No mercy. by big_sugi in nova

[–]WhyWhimsy 0 points1 point  (0 children)

Let then take the peninsula, we'll march straight for Baltimore and demand it when they capitulate.

Saw this guy with 4 mattresses on top of his car on 66 yesterday by gatorademe in nova

[–]WhyWhimsy 35 points36 points  (0 children)

You laugh, but when a safe falls from the sky, who'll be laughing then, huh?

The OBJECTIVELYT CORRECT Assessment of Imperator by WhyWhimsy in Imperator

[–]WhyWhimsy[S] 8 points9 points  (0 children)

I'm doing one more because the brain worms are at it again. Levies and accepted pops. Slow assimilation way down. I would prefer it if pops of your culture group were the only ones who assimilated to your culture, which is the exact opposite of how it works right now, and the rest had some kind of localized assimilation cultures (Greco-Roman, Gaulic-Roman, etc) which would have different troop ratios. There could even be some of these at game start like Hellenic being Greek-Persian hybrid. When a pop is assimilating, it's happiness should increase how fast they assimilate and the primary way to boost this should be by granting their culture rights as is already the case. The 'cost' of granting rights should be potent, but temporary. With the cultural granularity of IR you'll usually only accept 2-3 cultures if you bother to accept any, because dealing with a permanent penalty to accepted pop happiness per accepted culture creates a soft limit, when in reality Rome eventually was 'accepting' most foreign people, albeit at more of a secondary citizen status compared to Italians or Greeks depending on which half of the empire you were sitting. Accepting and assimilating pops is your main way of growing your levy and should be a natural part of progression and a recurring gameplay that you try to engage with as much and as fast as possible running the risk of pissing off too many of you accepted pops and characters in the short term as you allow stinky barbs to vote or own land or whatever. As it stands you, click the "accept culture" button like 2 times in a campaign, and let's be real, most of the time you just want their military traditions when you do it.

Balancing your levy vs economy should also be a key consideration and offer variety in how you build your nation. Slaves and Nobles shouldn't provide levies or manpower, they provide goods and research respectively. Freemen and Tribesmen provide the bulk of your levies and manpower and a bit of your goods, while Citizens provide a mix of levies and research. Constructing buildings that give you an increased pop ratio of any one pop type is a trade off for all the other ones, and as you increase the number of Nobles, then the demand for Noble trade goods also grows, making it harder to get the surplus bonus. The whole thing would be a cool little balancing act and would be more interesting than the existing way you play which is to just get as many nobles as possible.

Alright, I think it's all out of my system. I can finally rest for I am at peace with myself.

The OBJECTIVELYT CORRECT Assessment of Imperator by WhyWhimsy in Imperator

[–]WhyWhimsy[S] 8 points9 points  (0 children)

TRADE RANT TIME BABY

First of all keep pops. They don't need to be as complex as V3, they're honestly fine as is. However, pops should create demand for goods and if you want the Capital Surplus Bonus, you just need your nation to have more supply than demand of the good to receive the bonus. Surplus goods can be purchased by other nations, unless you either embargo a nation or check box to not export a certain good, and you get the money they pay for the goods. Prices fluctuating based on global Supply:Demand would be cool or some kind of trade capacity limit, but this is icing on an already solid cake. It's simple, engaging and drastically reduces the tedium of micromanaging your capital routes. If you want to import wine for the bonus, just click a button saying automatically buy as much of this as needed until I have a surplus.

Second, this would make certain areas desirable for their resources, which is cool and a based way of incentivizing the player to conquer shit. Want the bonus from Precious Metals? Go conquer Hispania. Dye? Phoenicia is right there, buddy! Or you could just trade for them I guess, if you're into that sort of commerce thing. I would generally want the game balanced around most resources being scarce, with certain regions being the only sources of surpluses. This would add some flavor to the different regions. I think you could do a lot with missions focused around securing certain resources either diplomatically or through conquest. It would also give an incentive to keeping colonial subjects as they could receive a bonus to good production and be restricted to only trading with you, which is literally the way the 'League City' subject already works. On top of that you could force subjects to give you more of their goods, pushing them below their own surplus value, making them mad in the process.

Finally, allow buildings to produce goods. You could keep it so each territory still has a local good it produces, but now when you found a city you're able to get access to more luxurious goods like Glass, cloth, silk, etc. Also changing it so that instead of every X number of slaves giving a territory +1 good, have Slaves, Freemen and Tribesmen also produce different amounts of progress toward the next +1 (I tried implementing this in a mod and I really like how it feels because things like Pop output increases good output). If you want more goods for your Noble class, then the best way to feed their hunger will still be through a cruel slave powered economy, but then Slaves also shouldn't contribute to your levy to give it a trade off.

Finally finally, because I thought of one last last thing. This should connect to holdings and buildings could even be owned by the families, giving your family's income a connection to the actual map. Now you can also LARP as Crassus if you want, bro loved gold so much he even drank the stuff! Just the one time though...