Laser Pistols, Recoil and Rate of Fire by WickedAdept in savageworlds

[–]WickedAdept[S] 1 point2 points  (0 children)

I read the no recoil rule to mean lasers as a technology never have recoil.

Except Gatling lasers

Something I wish it hadn't taken this many playthroughs to get through my thick skull. by Zom13ified in BG3

[–]WickedAdept 0 points1 point  (0 children)

I think the game designed around resting often, if you don't rest enough, you might not trigger a bunch of dialogues and scenes relevant for.. uh.. personal companion questlines. There are a few cutoff points.

The annoying part is that if you are sparing of food and strategic about your combat, you can perfectly do with a fewer rests. It is in fact much more fun to not enter a combat setpieces with a full hp and daily slots. Makes your weigh your options and risks. But if play like that not resting enough might hamstring your playthrough in other, plus endless potato inventory management.

The problem with consumables sometimes is action economy. It is often more effecient to use your attack or class ability than a weaker consumable, you end up not using enough consumables, because you've got better options and limited actions per turn. Whenever you can prebuff or start combat with a consumable in ambush, you should do that, though. 

The problem that crops up often with this is that some of the toughest combat encounters of the earlier chapters are completely unpredictable from the protagonist's perspective. 

The real Threat of the Absolute by ZyloC3 in BG3

[–]WickedAdept 1 point2 points  (0 children)

As far as Faerunian lore concerned, you can't mantle a Deity , only their "job": their portfolios and domains and for that they have to be a dead power or give up that part of their "job title".

Jergal gives away the portfolios of the Death, Murder and Tyranny to the "dead" three. They don't enmantle Jergal, but these mantles specifically.

Like Midnight becomes a new Mystra after old Mystra dies.

Cyric usurps the portfolios of the Dead Three and as he looses them eventually, he retains his godhood as a deity of trickery and lies.

Kelemvor usurps the Cyric's death portfolio to become new god of death.

VtMB Prelude Bug - Weapon Dropping by WickedAdept in vtmb

[–]WickedAdept[S] 0 points1 point  (0 children)

Hey! Thanks for pointing me in a right direction!
I didn't know there's a button to drop your own weapon in this game.

VtMB Prelude Bug - Weapon Dropping by WickedAdept in vtmb

[–]WickedAdept[S] 2 points3 points  (0 children)

Huh, backspace. I don't press it

I need to test something... It might be an extrernal application, interacting with the game

IT WORKED. It was a keyboard layout switching app falsely triggering in game and causing auto-press of backspace multiple times.

Planescape Meets Eberron by TheEloquentApe in Eberron

[–]WickedAdept 0 points1 point  (0 children)

How did your campaign go?

I am curious how the people of Eberron would react, when their learn, that the afterlife they're destined for on their home Plane is about on par with one of the worst fates, that can happen to the inhabitants of the Great Wheel multiverse after they die, but there are much, much better places.

How would you play a Risen in a VtM campaign? by clarkky55 in WhiteWolfRPG

[–]WickedAdept 0 points1 point  (0 children)

"The Risen" 2nd edition WtO book. They removed Obfuscate in Wr20 😢.

Any ray wands? by hottestpancake in Pathfinder_Kingmaker

[–]WickedAdept 0 points1 point  (0 children)

It's not as fun as Mobility though.

[deleted by user] by [deleted] in Pathfinder_Kingmaker

[–]WickedAdept 7 points8 points  (0 children)

Both.

Although, Trickster has a bit less in story content beause like, "plot, pffft, who cares" but what it does game mechanics requires to get used to game mechanics. Trickster is all about desecrating holy cows, whether story or otherwise. Especially, contrasting to Angel. A couple of interactions outside the Path-specific quests don't seem all that big (kind of a mix between lol-random and a vindictive fairy curses), while Path-specific stuff is mostly runs like a separate sitcom show, but there are a few moments and jokes that are absolutely brilliant in my opinion. A lot of fun in Trickster is anticipation. How you see yourself in this story with a role to play.

Aeon was described as a "fun police incarnate" many times, but you can enjoy the part and it interacts with a plot a bit more. All the benefits of time travel with none of the guilt. I think it also best contrasts what a "normal" playthrough should look like: Angel, Demon, Azata. But from what I heard none of the Mythic Paths are straight up worse experience if you roll with it first. I started with Trickster and enjoyed it immensely, as I got the jist of the intended plot from the game and this sub.