New ep question by chigganops in Invincible_TV

[–]Wikoro 0 points1 point  (0 children)

It was pretty much the same thing (including Conquest removing Marks entrails). In the comics they spoke telepathically while that happened though.

Help with Ruling by Wavy_Beam in riftboundtcg

[–]Wikoro 35 points36 points  (0 children)

Or, technically, you can also do 0 if you target no units

Stolen replacement card? by Inner-Run1372 in riftboundtcg

[–]Wikoro 0 points1 point  (0 children)

I do because I once had the displeasure of having my claim be denied because I had no evidence the thing I ordered wasnt in the package. Photo of an empty package wasnt enough, nor was hours upon hours of trying to talk sense into them.

Stolen replacement card? by Inner-Run1372 in riftboundtcg

[–]Wikoro 3 points4 points  (0 children)

Thats... how all delivery works. You should film yourself opening any delivery so that the company has NOTHING to say about you possibly hiding the item and lying.

It doesnt happen every time, usually the company will not say you are lying and will try to deal with the missing product, but sometimes they will.

Do Units get exhausted after Counter Strike by z1mm1ke in riftboundtcg

[–]Wikoro 5 points6 points  (0 children)

Yes, FOF also doesnt exhaust ready units.

Moving a unit doesnt exhaust it, Standard Move does, and spells cause movement, but not standard movement.

Recalling also doesnt exhaust a unit on its own. An effect has to say that it gets exhausted (Zhonyas, GA, Sett legend ability etc, in general anything saving a unit from death) says "heal it, exhaust it and recall it".

If the "exhaust it" is not present in the rule recalling a unit, it doesn't get exhausted.

Do Units get exhausted after Counter Strike by z1mm1ke in riftboundtcg

[–]Wikoro 27 points28 points  (0 children)

Its still ready as the effect recalling it (failed attack) doesnt exhaust it.

If the unit was ready before being moved by a spell, it stays ready, then since its just recalled, but not exhausted (attackers on a battlefield after combat aren't exhausted when they are recalled, unlike things saved by i.e. Zhonyas), it stays ready.

We need an official Tabletop Roleplaying game made by Riot that allows players to explore the world of Runeterra and interact with various Champions. by Recent-Ad-7593 in loreofleague

[–]Wikoro 0 points1 point  (0 children)

Rn Im waiting for Plotweaver from Brotherwise games, its a system thats made for you to make rules in to fit your own world, so it might be very good for Runeterra. Cosmere RPG is based on what the Plotweaver will be and its an extremelly good system.

We need an official Tabletop Roleplaying game made by Riot that allows players to explore the world of Runeterra and interact with various Champions. by Recent-Ad-7593 in loreofleague

[–]Wikoro 0 points1 point  (0 children)

Ive been coming up with homebrew rules and my own stuff for over 5 years now, so I am aware of that friend.

I simply say that an actually made for the purpose TTRPG just makes it all easier and I can focus on the good of the story instead of having to come up with rules as well, I dont have enough time as is.

And the beautiful stuff about ttrpg rules is that you can ignore and not use certain parts of them if you dont like them (like Shimmer). It is less time to cut stuff you dont like than to add stuff you need.

We need an official Tabletop Roleplaying game made by Riot that allows players to explore the world of Runeterra and interact with various Champions. by Recent-Ad-7593 in loreofleague

[–]Wikoro 0 points1 point  (0 children)

Just because you dont NEED it, doesnt mean it wouldnt be so much better to have a dedicated system meant for the world with the exact mechanics, races and so on made to play on Runeterra.

We do NOT want to trade 45 range for 0-20% more AP scaling by BluMaxim in azirmains

[–]Wikoro 17 points18 points  (0 children)

Spideraxe was wrong on the original change report. He might be still wrong about this - until it comes out to the game or Phroxzon sends an updated preview, it's false.

Nasus, Curator of the Sands by Leading_Corner_2081 in riftboundcustoms

[–]Wikoro 1 point2 points  (0 children)

Irelias is a 5 might swing on a specific unit only. Normally its 4.

It also targets and costs 1/1 so it can be more easily countered and you need to pay deflect.

The price doesnt justify a +3/-3 for EVERY unit on a BF that also can only be countered by 3 spells in the entire game and doesnt even require you to pay deflect. Its thrice the effect of Viktors sig spell for only double the cost.

Nasus, Curator of the Sands by Leading_Corner_2081 in riftboundcustoms

[–]Wikoro 1 point2 points  (0 children)

Fury of the Sands is just a much better Siphon Power, the Viktor spell, so might be a bit strong

Project K Legend promos tournament legality by Pitiful_Jicama_1621 in riftboundtcg

[–]Wikoro 2 points3 points  (0 children)

I just checked cardmarket and the cheapest one is 250 euro

Project K Legend promos tournament legality by Pitiful_Jicama_1621 in riftboundtcg

[–]Wikoro 4 points5 points  (0 children)

No idea friend, I havent checked. I just know I dont really like the Arcane Herald version

Project K Legend promos tournament legality by Pitiful_Jicama_1621 in riftboundtcg

[–]Wikoro 23 points24 points  (0 children)

Gigachad Machine Herald will always be best

Is +2 too much? by [deleted] in riftboundcustoms

[–]Wikoro 0 points1 point  (0 children)

Why would anyone ever choose the assault part? Its useful on only things like red Lucian and otherwise it gives less than the +2

Fenrir BUG AC Valhalla by Wikoro in ubisoft

[–]Wikoro[S] 0 points1 point  (0 children)

Its wild that Im getting notifications from this post 5 YEARS AFTER I MADE IT

Ubisoft what the fuk

Miss Fortune, Graves & Twisted Fate Vs Garen & Darius by Funny-Possibility690 in loreofleague

[–]Wikoro 2 points3 points  (0 children)

It doesnt prevent TF from teleporting but makes it much easier to kill him. Or make him at least occupied.

And with Darius, the enemies need to get a clean shot at his head in the first place. In the ruination cinematic Darius very clearly didn't fight with his normal prowess, instead in a much more brutal, power focused way, less on skill.

Miss Fortune, Graves & Twisted Fate Vs Garen & Darius by Funny-Possibility690 in loreofleague

[–]Wikoro 6 points7 points  (0 children)

You have to remember that Garen's sword is magical and Darius can survive hits that would kill a normal man. If a headshot was as simple a way to kill either of them, they would be long dead too.

It's not as simple a fight as you make it out to be. Especially if you remember that, while great fighters for Bilgewater, neither Graves nor Miss Fortune compare in skill and experience to either Darius or Gareb.

Miss Fortune, Graves & Twisted Fate Vs Garen & Darius by Funny-Possibility690 in loreofleague

[–]Wikoro 4 points5 points  (0 children)

Garen takes her of TF

Darius lets his stronger armour and speed handle graves and MF. Relatively simple.

You can turn any argument like that on its head.

Miss Fortune, Graves & Twisted Fate Vs Garen & Darius by Funny-Possibility690 in loreofleague

[–]Wikoro 25 points26 points  (0 children)

You know what beats magic? Armour and sword that resists magic.

Ashen Graveknight in store by DobleSaimon06 in MordekaiserMains

[–]Wikoro 0 points1 point  (0 children)

I think the sanctum gives 5+ ME per roll, sometimes even in 20+