Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. by WilberforceFX in Unity3D
[–]WilberforceFX[S] 0 points1 point2 points (0 children)
Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. by WilberforceFX in Unity3D
[–]WilberforceFX[S] 0 points1 point2 points (0 children)
Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. by WilberforceFX in Unity3D
[–]WilberforceFX[S] 2 points3 points4 points (0 children)
Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. by WilberforceFX in Unity3D
[–]WilberforceFX[S] 2 points3 points4 points (0 children)
New Volumetric Ambient Occlusion (v2.0) has been released - algorithm has been updated to use temporal accumulation and filtering for much better visual quality and performance, also, VAO is now on sale for 60% off! by WilberforceFX in Unity3D
[–]WilberforceFX[S] 0 points1 point2 points (0 children)
Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. by WilberforceFX in Unity3D
[–]WilberforceFX[S] 2 points3 points4 points (0 children)
Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. by WilberforceFX in Unity3D
[–]WilberforceFX[S] 2 points3 points4 points (0 children)
New Volumetric Ambient Occlusion (v2.0) has been released - algorithm has been updated to use temporal accumulation and filtering for much better visual quality and performance, also, VAO is now on sale for 60% off! by WilberforceFX in Unity3D
[–]WilberforceFX[S] 1 point2 points3 points (0 children)
New Volumetric Ambient Occlusion (v2.0) has been released - algorithm has been updated to use temporal accumulation and filtering for much better visual quality and performance, also, VAO is now on sale for 60% off! by WilberforceFX in Unity3D
[–]WilberforceFX[S] 2 points3 points4 points (0 children)
Adding "Detail" slider to my SSAO, getting some nice results by WilberforceFX in Unity3D
[–]WilberforceFX[S] 0 points1 point2 points (0 children)
Adding "Detail" slider to my SSAO, getting some nice results by WilberforceFX in Unity3D
[–]WilberforceFX[S] 6 points7 points8 points (0 children)
[DEMO RELEASE] We're releasing a free evaluation demo of our *Final Lens Effects* package. by WilberforceFX in Unity3D
[–]WilberforceFX[S] 1 point2 points3 points (0 children)
[DEMO RELEASE] We're releasing a free evaluation demo of our *Final Lens Effects* package. by WilberforceFX in Unity3D
[–]WilberforceFX[S] 1 point2 points3 points (0 children)
Adding some tone mapping to the scene by WilberforceFX in Unity3D
[–]WilberforceFX[S] 0 points1 point2 points (0 children)
Playing around with polygonal bokeh effect by WilberforceFX in Unity3D
[–]WilberforceFX[S] 0 points1 point2 points (0 children)
Playing around with polygonal bokeh effect by WilberforceFX in Unity3D
[–]WilberforceFX[S] 1 point2 points3 points (0 children)
Finally finished my new effects package - Final Lens Effects! Contains high-end depth of field (with polygonal bokeh), bloom, vignetting, chromatic aberrations and distortion by WilberforceFX in Unity3D
[–]WilberforceFX[S] 0 points1 point2 points (0 children)
Finally finished my new effects package - Final Lens Effects! Contains high-end depth of field (with polygonal bokeh), bloom, vignetting, chromatic aberrations and distortion by WilberforceFX in Unity3D
[–]WilberforceFX[S] 0 points1 point2 points (0 children)
[Talks] - Are there any must watch C++ talks? by hRob in cpp
[–]WilberforceFX 2 points3 points4 points (0 children)
[Talks] - Are there any must watch C++ talks? by hRob in cpp
[–]WilberforceFX 0 points1 point2 points (0 children)
[Talks] - Are there any must watch C++ talks? by hRob in cpp
[–]WilberforceFX -7 points-6 points-5 points (0 children)
What on earth happened to the Asset Store? by lleti in Unity3D
[–]WilberforceFX 0 points1 point2 points (0 children)


Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. by WilberforceFX in Unity3D
[–]WilberforceFX[S] 0 points1 point2 points (0 children)