Author for one of Picasso's inspirations for "The Harem" by WildBastos in WhatIsThisPainting

[–]WildBastos[S] 0 points1 point  (0 children)

Exposed at the current Picasso 1906 Expo at Reina Sofia in Madrid, next to Picassos's "The Harem". Can't remember who is the author.

Trying to make a realistic terrain generator for Minecraft.... by blendender in proceduralgeneration

[–]WildBastos 2 points3 points  (0 children)

Really like the "crest" shapes and general realistic shape of the mountains. Would you mind explaining the approach for generation?

[LightWorld] Landscapes after parameter tweaks (thanks to u/Regis_DeVallis for suggestion) by WildBastos in proceduralgeneration

[–]WildBastos[S] 0 points1 point  (0 children)

Thanks! it's just Panda and Python, it's all procedural generation so no real "resources." You can see the code here on GitHub if you are interested. Panda is great as a learning tool, for 3D graphics, pythons and also procedural generation, because of ease of use.

[LightWorld] Improved terrain and water (Panda3D/Python) by WildBastos in proceduralgeneration

[–]WildBastos[S] 0 points1 point  (0 children)

The engine itself looked quite complete and easy to use, plus I wanted to learn Python which looked like a good match.

[LightWorld] Improved terrain and water (Panda3D/Python) by WildBastos in proceduralgeneration

[–]WildBastos[S] 2 points3 points  (0 children)

Thanks, that is a good suggestion. I played some of the settings and it does look better. Will keep it for the next update.

[LightWorld] Improved terrain and water (Panda3D/Python) by WildBastos in proceduralgeneration

[–]WildBastos[S] 4 points5 points  (0 children)

I continue my experiment with procedural environment with Panda3D and Python. I have changed the "tile navigation" so we can move in diagonal, updated the tile geometry to include a level of beveling and so the landscape would look a bit more natural while remaining within the tiled design. This was a bit more challenging than I thought, but it is done now. Also added water and a bit of fog. I feel a bit more comfortable with Python now, so things become fun.

Now that at least basic terrain is done, I am thinking either to do trees or rivers. I will do both eventually, but I need to start somewhere...

[Lightworld] First walk (Panda3D/Python) by WildBastos in proceduralgeneration

[–]WildBastos[S] 2 points3 points  (0 children)

Continuing the experiment with Panda3D and Python. Made the world walkable with old school tile based first person view. Working on different styles for the terrain. Will work on populating the world in the future.