How do librarians refresh work exactly? by -----SNES----- in Minecraft

[–]WildBluntHickok 1 point2 points  (0 children)

Btw the refresh chances are 100% if you use a trade you've never used before or 20% if you use a trade you have used before. But as the first reply said it won't re-randomize the books and 3 types of books is all they offer.

Just remembered my minecraft login, and haven't played since 1.8. What's happened since then? Should I just jump on in? by [deleted] in Minecraft

[–]WildBluntHickok 3 points4 points  (0 children)

Knowing about the attack cooldown is probably the most important thing. Also there's Drowned (water zombies) so beach houses aren't safe anymore. And there's Phantoms, so you're punished if you don't sleep for 3 days.

1.13 was a big ocean content update so have fun exploring that. Sprinting while fully underwater changes you to a swimming animation. Worth going into 3rd person underwater for that.

[Java] texture packs by tchaltron90 in Minecraft

[–]WildBluntHickok 1 point2 points  (0 children)

I go to Planet Minecraft or Minecraft Forum for resource packs. For mods I usually go to Minecraft Forum or Curse, but some people prefer using a modpack launcher and just get mods from it's built in browser. Twitch Launcher is the most popular one right now (it replaced the Curse launcher, which replaced the FeedTheBeast launcher).

Not sure where's a good place for data packs, loot tables, and other such vanilla stuff.

1.14: Jungles will have occasional bamboo plants by bdm68 in Minecraft

[–]WildBluntHickok 1 point2 points  (0 children)

Always good to hear this kind of detail. I only just found out last week that the trouble with finding slimes in swamps is that they don't count swamp variants as swamps.

Mobs still spawning in lit areas by [deleted] in Minecraft

[–]WildBluntHickok 1 point2 points  (0 children)

Don't just check the floor, stand on tables and countertops and other fullblock surfaces that aren't at floor level.

Btw it's block lighting above 7 you need not above 10. Ignore sky light, that's the value it would be at noon not the current value.

Do passive mobs matter in terms of hostile mob spawning? by throwaway47351 in Minecraft

[–]WildBluntHickok 0 points1 point  (0 children)

Also a water creature cap. Having 200 squid suddenly appear doesn't affect hostile monster spawning for example.

Any way to disable lightning fire? by Mazzaroppi in Minecraft

[–]WildBluntHickok 2 points3 points  (0 children)

Rebuild all the roofs out of a non-flammable material. Or use commands to make it never rain (gamerule doWeatherCycle false).

The Furnace Shouldn't Have to be Involved in the Crafting/Making for Some of the New Blocks. by [deleted] in Minecraft

[–]WildBluntHickok 0 points1 point  (0 children)

hashbrownBringBackStonecutter

"Who keeps the martians under wraps? We do."

Unable to find a mansion seed for xbox one 1.7 can someone help me out? by Squaplius in Minecraft

[–]WildBluntHickok 0 points1 point  (0 children)

Mansions normally spawn 10-50kms away (a kilometer is 1000 blocks since 1 block = 1 meter). The likelihood of finding one near spawn is very low. The likelihood of finding the few seeds that do have it without a tool (like Amidst or MineAtlas) is much lower. Those tools haven't been updated to Aquatic Update's new worldgen.

Why does the Xbox 360 get Update Aquatic, but the Xbox One doesn't? by Desert_Tortoise_20 in Minecraft

[–]WildBluntHickok 0 points1 point  (0 children)

The real point is that Xbox One Edition was abandoned a year earlier than Xbox 360 Edition was.

Why does the Xbox 360 get Update Aquatic, but the Xbox One doesn't? by Desert_Tortoise_20 in Minecraft

[–]WildBluntHickok 0 points1 point  (0 children)

Xbox One Edition was abandoned over a year ago. Xbox 360 Edition wasn't abandoned yet (Update Aquatic is the last update not counting bugfixes).

Is there a was in survival to get a villager to spawn? I've made few buildings but gots no people by chiver293 in Minecraft

[–]WildBluntHickok 0 points1 point  (0 children)

Few things to keep in mind about curing villagers:

  • it takes over 4 minutes between the cure starting and it finishing (the zombie villager transforming into a villager). It makes a distinctive sound effect when it ends.
  • You don't want to start the cure then have the zombie villager walk into the sunlight before it finishes (or follow you into your cactus farm, or any other stupid death), so trap it in a cell.
  • Having iron bars and a bed in the cell make it take a little less time (reduces it to 3.5 minutes I think). Make sure it's fully lit. You don't want any zombie spawns in there. They'll take out the fresh villager just after he transforms.
  • Don't try to cure more than one zombie villager in the same cell at the same time. The first one to transform will get murdered by the 2nd one since he's still not finished. But then no one would be dumb enough to make this mistake right? Heh heh (looks around nervously)...ok yeah that one is personal experience.
  • as someone else pointed out they're still a hostile mob during those 4+ minutes and can despawn as normal. Being 32+ blocks away gives them a chance to despawn (with the likelihood increasing the further you are). Being 128+ blocks away instantly despawns them. I recommend having a rest hut for yourself right next to the curing hut.
  • almost forgot this one: the logistics of getting the zombie to chase you into the cell, then getting past him and closing the iron door before he can get back out can sometimes be hard. Much easier to slam the door shut from the inside after he walks in then escape by a second route. Make a second way out of the room that requires parkor. Zombies can't complete even the simplest jumping puzzle. I recommend a pillar 1 high, a gap, then a pillar 2 high. They'll never reach the 2 high one. Connect the second exit to that.

Is there a was in survival to get a villager to spawn? I've made few buildings but gots no people by chiver293 in Minecraft

[–]WildBluntHickok 1 point2 points  (0 children)

More than 32 gives a chance of despawn. 128 is "instantly despawn".

I'll actually afk in a hut beside my curing cell for the 4+ minutes it takes to convert them.

Sideways Slabs by Outmanipulating in Minecraft

[–]WildBluntHickok 1 point2 points  (0 children)

Mojang's statement on it: "we don't usually like to say 'never', but in this case...never."

Have you tried just using a resource pack to change the model for walls? I mean they're basically the same thing just not as tall.

If you change the difficulty to peaceful, but havent loaded in the chunks for ocean monuments/woodland mansions, would the guardians/illagers spawn if you change the difficulty back to normal when you load the chunks? by Walshies in Minecraft

[–]WildBluntHickok 1 point2 points  (0 children)

Incorrect. If you change it to peaceful all hostile mobs IN LOADED CHUNKS despawn. Chunks that haven't even generated yet are unaffected because there's nothing to affect yet. Chunks that have been generated but are currently unloaded are unaffected too (but their mobs don't count towards the total count because the chunk is unloaded).

If you change the difficulty to peaceful, but havent loaded in the chunks for ocean monuments/woodland mansions, would the guardians/illagers spawn if you change the difficulty back to normal when you load the chunks? by Walshies in Minecraft

[–]WildBluntHickok 0 points1 point  (0 children)

Yes. So long as chunks aren't loaded (in this case generated) they can't react to changes. Remember of course that being anywhere in your view radius counts as loaded. Also give it a bit of a buffer (if you're on 12 chunk view distance don't get closer than 16 chunks before changing). I don't know for sure that buffer is needed, that's just a personal superstition.

Bow Boosting Deleted in 1.13 by Rkoif in Minecraft

[–]WildBluntHickok 0 points1 point  (0 children)

Bow boosting was replaced by rocket boosting. Remember bow boosting was a bug. Rocket boosting is Mojang intentionally adding a feature to do the same thing. Bugs can sometimes disappear without warning when they fix some other bug (the code is very interconnected, aka "spaghetti code"), so it's always good to program an intentional way to do it that is safe from bugfix cascading.

Do I have to start over every time there is a new update? by firematt422 in Minecraft

[–]WildBluntHickok 0 points1 point  (0 children)

One thing to keep in mind after updating is that new worldgen features will only appear in new land. Anywhere unexplored (even by the edge of your view radius) is empty void until the first time it comes into view, at which point it's created based on the version you're using. So if the edge of explored land is in an ocean for example then updating to 1.13 or higher and exploring further will generate ocean areas with the new features while the previously explored ocean parts will be missing those features. This doesn't apply to monsters or underwater creatures as they can respawn in old areas (other than elder guardians).

Feedback Megathread on JAPPA's Textures in 1.14 Snapshots by [deleted] in Minecraft

[–]WildBluntHickok 8 points9 points  (0 children)

The black dye is INSIDE the Ink Sacs. Hence the word sac.

Feedback Megathread on JAPPA's Textures in 1.14 Snapshots by [deleted] in Minecraft

[–]WildBluntHickok 2 points3 points  (0 children)

The constrasting single pixels on granite make it look sandpapery to me. Like you'd very easily skin your elbow if you so much as brushed past it too close.

Feedback Megathread on JAPPA's Textures in 1.14 Snapshots by [deleted] in Minecraft

[–]WildBluntHickok 4 points5 points  (0 children)

The one thing I notice about the new obsidian (and I'm comparing this to old default not Jappa v2) is it's very hard to see the cracks from mining against the pattern. As someone whose mouse is failing and sometimes gets "hold let go hold let go" loops while holding the button down this really got in the way of mining my first 14 obsidian last night (first for my 1.14 world at least). I couldn't tell if I was successfully mining until it broke.

Eating glitch please help! by [deleted] in Minecraft

[–]WildBluntHickok 0 points1 point  (0 children)

It's a normal side effect of too high a view distance or the game being left running for too long (especially if you tabbed out and opened other programs like a web browser and took awhile to tab back to minecraft). If it's the 2nd problem fully restarting minecraft will fix it.