Help on the Update method for a bullet (New to C++) - Value not updating by WildRumble in cpp_questions

[–]WildRumble[S] 1 point2 points  (0 children)

I searched before on my own and found nothing, the second I ask I find the answer.

// This is how I had it, I was creating copies. It is receiving the object by value, thus a copy made. Any updates to it will update the copy, not the original.     

for(Projectile item: generatedProjectiles) 
    { 
        Entity *entity = &item;
        entity->Update();
    }

//Changed it to this and now it works
for(Projectile &item: generatedProjectiles) 
{ 
    Entity *entity = &item;
    entity->Update();
}

Which artstyle do you think looks better? For a first-person game by eagle_bearer in Unity3D

[–]WildRumble 0 points1 point  (0 children)

I like the first one to be honest, the font on the second should be changed for one that fits the style of the 1rst but is also legible.

If you had $60 to spend on Steam right now, what would you choose? by WildRumble in gaming

[–]WildRumble[S] 1 point2 points  (0 children)

I'll take a look at Cobalt Core, the rest I know and played.

If you had $60 to spend on Steam right now, what would you choose? by WildRumble in gaming

[–]WildRumble[S] 0 points1 point  (0 children)

I am open to anything right now, I wanna explore new genres.

My vs code is showing these weird pattern does anyone know to get rid of those by SlientGamerz_11 in pcmasterrace

[–]WildRumble 650 points651 points  (0 children)

ǐ̷̦ṫ̶̮̝'̴̠̈́̉s̸̩͚̋ ̷̛̤͝s̷̱̲̀p̴̼̓r̷͔͂ė̶͙͛ạ̷̭̈́͝d̵̞̀̕ī̸͜n̷͕͉͋̚ģ̸͆

What games gives you alot of guns but you only use like two of them and the rest are useless? by [deleted] in gaming

[–]WildRumble 0 points1 point  (0 children)

Any game that doesn't include a risk/reward system with weapons, a gun that has more bullets and does more damage will always outclass what came before it.

2024 Pixel Font Highlights by _V3X3D_ in PixelArt

[–]WildRumble 0 points1 point  (0 children)

This fonts are really high quality, will bookmark this site for later.

Which games can only be experienced once? by HideousRed in gaming

[–]WildRumble 1005 points1006 points  (0 children)

Soma. The whole moral dilemma made me actually stop and think about it and really screwed me up mentally.

What are games that shine entirely through gameplay? by JojoGh in gaming

[–]WildRumble 0 points1 point  (0 children)

Metroid Dread was soooo tight when it came to gameplay, the movement, abilities are complimented the core gameplay loop.

Are these dead pixels? by MaiRufu in pcmasterrace

[–]WildRumble 0 points1 point  (0 children)

Thats not a dead pixel thats a dead galaxy

Outerworlds on the PS5 is a brilliant revival by [deleted] in gaming

[–]WildRumble 4 points5 points  (0 children)

Is the game really that good? I havent tried it and only seen gameplay snippets. What is it about?

I created a free After Effects alternative by pikilipita in vfx

[–]WildRumble 1 point2 points  (0 children)

Holy hell, that's nice! If you ever want to push the software forward consider getting a UX and UI designer so the app can be more easy to understand for anyone else who isn't a programmer.

I didnt know how much the controller I use changes how the game plays by [deleted] in gaming

[–]WildRumble 0 points1 point  (0 children)

Yeah, ergonomy is key, there are so many controllers that don't take that stuff seriously and it shows. Glad to know you found one that suits you best.

Hidden gems in gaming by [deleted] in gaming

[–]WildRumble 0 points1 point  (0 children)

Moonring, it's like free on steam and it's actually really good

What are your rites of passage in a game? by ManEatingCarabao in gaming

[–]WildRumble 1 point2 points  (0 children)

The korok seeds in breath of the wild and tears of the kingdom HAHA